By Silveressa In a recent newsletter article, Try Player Input, Johnn gave us some great tips on soliciting players’ help with describing the scenery and setting for each session’s encounters. Today, I’m going to expand on this by offering a few pointers on how to encourage your players to jump in and put this technique to work. [...]
Archive | February, 2011
GM Interview: Andy Munich
Today’s GM interview follows a new format that is about half the length of the older one. I hope you like it—feedback is always welcome in the comment section below. In this interview, Andy lets us know whether he prefers sessions to be like raw fish or stuffed bird. Please introduce yourself. My name is Andy Munich. I [...]