Watch Out For These Time Travel GM Traps

time-travel-rpg

Movies and books make time travel stories seem easy. We watch with excitement as characters tackle crazy time paradoxes and puzzles, battle villains in a variety of lush settings, and experience fun twists made possible when authors can play with timelines. The scam for us poor game masters, however, is we are more prone to […]

Review: How to be a Great GM

howtogm

By Silveressa Today I have the opportunity to review the e-book How to be a Great GM, by Avalon games, an easy to follow 26 page guide that makes a great addition to any GM’s tool kit. Overview Like the title says, the book offers some solid system neutral GMing advice, (especially to those new […]

Darkest of Winters Adventure Synopsis #14

By Silveressa While delayed a couple weeks due to unforeseen dental difficulties, (vicodin makes it hard to do much of anything let alone GM or write coherently) the campaign is back on track with regular weekly updates, this one nearly twice the usual size to make up for the missing weeks. (Like usual, whenever possible I’ve kept […]

Hot Pursuit Tips

Pursuit tips

From Mark of the Pixie How you GM a pursuit depends a little on what sort of pursuit it is. Hot pursuit The enemy is always within sight, and you need to try every trick you can to get away.  This includes cinematic chases with shooting and dodging, but can also include the more subtle […]

Dragon Age Tabletop: A Tale of Two Parties

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by Hannah Lipsky If there existed one gaming system that worked for every gaming group, then every gaming group would play it. Since no such system has yet been found, it’s not surprising that two very different gaming groups had drastically different reactions to the Dragon Age tabletop game by Green Ronin. One group absolutely […]

22 Terrain Hacks For the Low Budget Game Master

Frugal terrain for rpg

Last week featured minis tips on the cheap. This week, the series continues with ideas for doing terrain without breaking your budget. For scenery, keep some rocks, pebbles, lichen and large chips of bark in a shoebox. You can increase the atmosphere a lot with simple terrain. Junked tire. Cut an old tire from a […]

I Smell Props

Smell

A discussion recently popped up in the GM Mastery Yahoo group when group member Randal asked about using smells in games: “Have you ever noticed that when you smell a familiar smell it brings back all these memories? Just curious if any of you have tried to set the mood by burning incense or doing […]

Riddleport Session 19 – Power Struggle

This ended up being a tricky session to GM. Just four of six players were present. In addition, instead of continuing further into the cavern complex discovered last session, the PCs unexpectedly decided to return to town and take care of some business. Finally, the PCs triggered an investigation-pursuit mini-plot, and it was interesting playing […]

Free Will in Roleplaying

handcuffs

by Heather Grove Free will may seem like an odd issue to bring up in relation to roleplaying, but it’s an important one. Some GMs like to run very scripted games. They plan everything out and push characters into following the script. Some groups enjoy this, and I can’t argue with that. But I don’t […]