Archive | May, 2011

Choosing a Setting

by Delphine T. Lynx Please be aware that, while the article below is relevant to gaming in general, its initial target audience was those interested in MUDs, or Multi-User Domains – text games played via computer. Therefore certain aspects may not be applicable to classic roleplaying games, but the theory behind the essay is. Choosing a [...]

GM Interview: Alexander

What kind of GM does a quantum physicist and a French existentialist artist produce? Let’s find out. Meet Alexander D. Fagaly, aka Hourglass. Please introduce yourself: Do you have a blog, website or campaign wiki? My website consists of my gaming group and a few other friends. We post various alternative rules, campaign concepts and [...]

Running a Zombie Apocalypse

by Silveressa Recently Mordred asked me: “ I’ve attempted to run a few zombie campaigns of my own in the past, and they’ve all come to nothing. I’m curious as to how much of this campaign you actually write and how much is player driven? Do you simply have a list of encounters that you [...]

Time Travel Tips From RPT Readers

RPT readers had a few things to say about the recent Time Travel Tips. Here is their great advice and ideas. Five Other Options To Limit PCs And Problems From Lee Barklam Hi Johnn, As ever, I voraciously consume your bulletins but only rarely contribute. However, time travel is a subject close to my heart [...]

GM Interview: Gerald

Today we interview Gerald. Roleplaying Tips needs more interviews. If you would like to do a GM interview, email me and I will send you the questions. Veteran and new GMs are equally welcome – it would be great to get all perspectives here. Section One: Opportunities What is your biggest GMing stumbling block right [...]

Riddleport Session 21 – If He Has a Cape, Run!

“If he has a cape, run!” A player exclaimed that as part joke, part new operating procedure, after the group nearly suffered a TPK early in the campaign at the hands of a cape-wearing villain. In session 21, the party meets this villain for the first time since that desperate alley battle, but this time, [...]

Cunning Cohorts Build Character: Four GM Tips

An RPT reader asked me for tips about handling followers. This tricky territory is just now emerging in my Riddleport campaign. Following are three tips for getting more mileage out of followers, plus some advice on how to tie followers better into your plots and campaigns. Give Them Family, Friends, Contacts, And Enemies For gameplay, [...]

A Con, A Cave, a Troll

by Simon Woodside If you’re anything like the typical GM you have at one point or another asked yourself the following question: What do you do if the players don’t do what you wanted? The question underlines a classic GM problem. As the GM you are expected to be a storyteller for your players (some games [...]

Super Heroes + Zombies? Book Review: Ex-Heroes

From Forrest Elam Johnn, I recently read a book that I think you and your readers might appreciate.  The name of the book is Ex-Heroes by Peter Clines and it is his writing debut.  I enjoyed it thoroughly and wanted to pass it on to you. The book is a blend of super-hero and zombie-apocalypse [...]

Darkest of Winters Adventure Synopsis #15

by Silveressa This synopsis marks the half way point of my Darkest of Winters campaign, look for installment #16 under the new name “Crimson Dawn” coming soon! “Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a [...]