Archive

Monthly Archives: July 2011
14

Overused Standards of Fantasy Literature

by R.D.  Throughout my life I have read many fantasy novels and played many fantasy role-playing games. I have read the stories of Elric of Melnibone, The Lord of the Rings, and the many works of Piers Anthony. Other books I have read include the Deathgate Cycle, Dragonlance, the Icewind Dale Trilogy, The Wheel of Time, A Song of Fire and Ice, The […]

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12

How to Create Blockbuster Box Office Hits with Your Players – Every Adventure

Applying the Hollywood Formula to RPG Storylines By Brad Allen I’ve been GMing for many years but only recently tried to enhance my pacing and story-writing skills. For a long time my games suffered from frequent lulls and anti-climaxes, but no longer. A year or so ago, I did some research on plot structure and […]

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Character Creation and Roleplaying Rewards

From The B’omarr Punk When I started emphasizing in-depth roleplaying in my games, some players didn’t want to play along. So, I instituted an incentive program that granted bonus xp, items, or ability points for giving characters depth. The program has two phases: character creation and roleplaying rewards. Character Creation During character creation, players complete […]

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6

Basic GMing Rules

From Garry Stahl 1:  Garry’s First Rule of Fantasy Do not change reality more than necessary to make your universe work. Real world physics are your friend. You do not need to explain gravity, weather, or in general how the world functions. So don’t complicate things that do not need complication. Adding super science or […]

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