Basic GMing Rules

Rules of Game Mastering

From Garry Stahl 1:  Garry’s First Rule of Fantasy Do not change reality more than necessary to make your universe work. Real world physics are your friend. You do not need to explain gravity, weather, or in general how the world functions. So don’t complicate things that do not need complication. Adding super science or […]

GM Interview: Chris Rheinherren

  This interview features our first GM who runs games over internet relay chat (IRC). If you have any questions about IRC, just leave Chris a comment below. Please introduce yourself Your name: Chris Rheinherren, online I use Bynw or Anlarye. My campaign’s website is located at www.teara-adan.com There is a link there to a […]

Designing A Successful Modern Horror Campaign

Horror RPG Campaign

By Jeremy Brown Preparing a Modern Horror Campaign 1. Put a Hovering Menace in the Background This menace should be supremely powerful, old, mysterious, and preferably close to invulnerable at the beginning of the campaign. It’s best to use original ancient evils. Using another ho hum vampire just doesn’t stir the blood of most role […]