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Monthly Archives: September 2011

September 26, 2011

How to Contact and Hire an Assassin

How do you handle assassin services in your campaigns? This situation offers you an opportunity to enrich your campaign and world through interesting encounters and possibilities. In this excerpt from Assassin’s Amulet – my upcoming essential GM Toolbook – I reveal the gaming potential of contacting and hiring assassins in your campaigns. Begin Excerpt: This […]

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Crimson Dawn Adventure Synopsis #18

by Silveressa “What made you think all these naked dummies were zombies?” –Renee, still amazed at Jessy’s lack of control. “Because normal people don’t stand around naked in the rain? –Jessy, displaying his “common sense.” Adventure #18 At the back of the clothing store Renee spends a good 5 minutes furiously trying to kick in […]

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September 22, 2011

How To Turn A Haunted House Into An NPC

From the GMMastery Yahoo Group A GM asked for help making a haunted house become an interesting NPC. Lots of ideas poured into the thread, which I thought I’d highlight here. I fully support giving locations personality. And as you’ll see below, creative GMs can also make places interactive and dramatic. The Initial Request From […]

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September 14, 2011

How Do You Prevent Metagaming?

In RPT#520, Sean made this tips request: Johnn, I nearly laughed aloud at work over the “One More Tip: Top 10 Ways to Stop Sounding So Damn Metagamey.” I would love to see some tips on handling metagame scenarios in tactful ways. My group tends to pour through every source book at their disposal (and […]

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