Archive

Monthly Archives: January 2012
8

How to Create a Bureaucracy

By Gareth Hodges The Aaargh factor Technically, a bureaucracy is designed to help a government or large group deliver services in a timely, efficient and effective manner. Traditionally however, they are viewed as mockeries that frustrate, delay and ultimately fail to produce results. The first step in creating a bureaucratic system for your gaming world […]

Continue reading
4

Crimson Dawn Adventure Synopsis #22

 by Silveressa It’s been almost 2 months now since I last updated Crimson Dawn, due in part to the hectic schedules of the holidays making time to sit down and write a synopsis (or even run a game) hard to come by. These real life obligations combined with a nasty case of food poisoning; conspired […]

Continue reading