They Can Sleep When They’re Dead

Boy walking through magic portal into space

What do you do when your players rest after every encounter? Crikey! That upsets game balance and makes you reconfig encounters on the fly because the PCs are fully healed, buffed, and spelled. Here are several ways to beat one-encounter days.

4 Tips If You’re Thinking About Going Pro

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By B’omarr Punk, creator of Pure Steam Here are some things I tell people when they ask me how to approach the business side of game design. 1. Assess Yourself, Fill The Gaps Assess your strengths and weaknesses. Find people to fill your skill gaps. I recruited a mixture of friends, acquaintances, and strangers to […]

RPG Movies For Game Masters

Interested in movies for game master and RPG inspiration? Today you’re in luck! Below is a list of movies submitted by RPT readers as perfect for GMs to watch and get ideas from. The List: RPG Movies For Game Masters 11:14 13 Ghosts 13th Warrior Must-watches for any viking campaign. Gritty combat with pseudo-fantasy elements. […]

Eight Tips For Using Real World Locations In Your Games

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By Jesse C Cohoon You probably know your hometown well. Its streets, landmarks, people. So why not use it as an adventure location? It’s easy drawing from memory and picturing the details to make descriptions vivid and mapping easy. And there’s a lot of inspiration there to draw from based on your experiences and stories […]

How To Become A Better Actor?

Bad actor GM

A reader sent in this plea for help. Do you have any tips for him? Hi Johnn, In many ways, there is no scope for subtle NPCs in an RPG. I need to portray strong personality traits to ensure these features are made clear to the PCs. Plus, it would help to distinguish my NPCs […]

Reader Tip Request: How do you handle split parties?

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Reader Tip Request: How do you handle split parties? Today, I’d like your advice and tips on how to handle split parties. Daniel S. writes: “How can I make everyone happy when groups are split in their decisions for destinations and plans?” One tip I have is to go around the table and give each […]

Reader Tip Request: Fantasy Chase Scenes

RPT Reader Devon Creamer asks: I was wondering how I could do a chase scene in one of my campaigns. My dilemma is that chase scenes are supposed to be fast and action packed, no dull parts or slow parts. But with Pathfinder’s usual movement rules, it’s too boring and my players lose interest. Thanks […]

How to Think Faster On Your Feet While You GM

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A couple weeks ago I sent out a Reader Tip Request for the spouse of a GM in need. The game master was having problems reacting to in-game events. He needed to think faster – or different – on his feet so he could handle unexpected player decisions and actions better. Here’s the request from […]

Slumbering Tsar Author Reveals Adventure Creation Tips

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The Slumbering Tsar Saga just crushed my mailbox. This thing is huge! And epic. Flipping through my thrilling purchase, I had some questions about the mega adventure. So I reached out and asked Tsar author Greg A. Vaughan some questions. As a bonus, I rolled a 20 on my Diplomacy check and he’s shared some […]

Roleplaying Tips GM Interview – Eli Smith

Eli Smith

Eli kindly volunteered to do a GM interview. However, he completed this ages ago and I’ve only just gotten around to posting it. Sorry for the delay, Eli. How long have you been a GM? 6 years What are your favourite game(s) to run? Deadlands Classic, d20 Modern, Mutants & Masterminds, Pathfinder, A Song of […]

Interview With Author of The Vacant Forge

Darrin Drader has written for the top game companies, including Wizards of the coast and Paizo. With over 50 writing credits to his name, he’s got experience crafting stories and adventures. I emailed Darrin and asked him if I could pick his brain about how he creates his adventures, worlds and stories. Here’s what he […]

Top 5 Soul-Draining Mistakes of Game Prep

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Martin Ralya at Engine Publishing sent me a preview of his latest book, Never Unprepared: The Complete Game Master’s Guide to Session Prep. (Thanks Martin – the book looks great!) Written by Phil Vecchione, the 127 page book is carved into three main sections: Understanding Prep Prep Toolbox Evolving Your Style There are also meta […]

Remedies For GM Burn-Out

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by The Roleplaying Tips Community Lots of great tips from subscribers in this Flash Back Friday submission,covering everything from being sick of gaming to having writer’s block. I hope the cure for you lies herein! Note on Navigation: To quickly move between readers’ emails, use your application’s Find or Search feature and look for @@@@@@. I have purposely […]

Quick Editing Help Needed

[Update April 14: Thanks very much to the great editors who helped out! The files have all been taken care of now. Stay tuned for more news about the Combat Swipes.] Howdy Roleplaying Tips fan! I’ve just compiled all the raw entries from the Combat Swipe File contest. They have been broken up into short […]

Enter The Combat Swipe File Contest – Deadline Feb 27

Roleplaying Tips reader Adam made the following Tips Request recently: “The other issue is coming up with descriptions that aren’t repetitive after the 3rd combat.” I have the same problem. And it’s time to fix it for everybody. Let’s do a new contest. The prizes will be MyInfo software and some PDF GM books. You […]

Download Free Preview of GM Mastery: Inns & Taverns Essentials

Download a preview of my book, GM Mastery: Inns & Taverns Essentials. 95% system neutral! Inns, taverns, and restaurants – these are the places of role-playing legend. Well, maybe not so much restaurants, but places to eat are important too! Such businesses are often the first place characters go when they enter a city, and […]

Masks, the good, the bad, and the ugly

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By Silveressa Today I have the opportunity to review Masks, a system neutral RPG supplement written by the authors of gnomestew.com. Overview Masks is perhaps best described as a “must have addition to any GM’s tool kit.” Contained within is 1000 NPCs, categorized by genre, skill set, trait, disposition towards party etc. (The book marking […]

How to Create a Bureaucracy

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By Gareth Hodges The Aaargh factor Technically, a bureaucracy is designed to help a government or large group deliver services in a timely, efficient and effective manner. Traditionally however, they are viewed as mockeries that frustrate, delay and ultimately fail to produce results. The first step in creating a bureaucratic system for your gaming world […]