With over 40 years of development, including six different versions of the rules and a multitude of settings, there is a lot of information within the Dungeons and Dragons franchise for the gamer to digest. Although the current numbering of D&D runs from the AD&D line, with the latest version known as Dungeons and Dragons […]
What Do Players Want Most? In his Engaging Characters and Stories video, Troy Alford from Nerd Rage tells us why players show up to sessions. He makes a great point I’ve not heard elsewhere. And you can leverage this point immediately in your designs. Troy also shares excellent advice about how to make your players […]
Body language helps tell the story. It paints the picture in your mind’s eye about the non-verbals occurring in a scene alongside the five senses. Also in this issue: 5 Non-Epic Prophecies and 7 Ways on How to Run a Treasure Hunt.
By B’omarr Punk, creator of Pure Steam Here are some things I tell people when they ask me how to approach the business side of game design. 1. Assess Yourself, Fill The Gaps Assess your strengths and weaknesses. Find people to fill your skill gaps. I recruited a mixture of friends, acquaintances, and strangers to […]
While this great slideshow from Ian Lurie won’t help you become a better GM (or will it?), you will learn about marketing and business. I’m posting this in case you needed even more reasons to play => it’ll help you become more business savvy! Everything I needed to know about marketing I learned playing Dungeons […]