| Issue #520 |
Killer Campaign Management |
| Issue #519 |
Cunning Cohorts Build Character: Four GM Tips |
| Issue #518 |
Watch Out For These Time Travel GM Traps |
| Issue #517 |
For Awesome Campaigns Build A Player Campaign Book |
| Issue #516 |
22 Terrain Hacks For the Low Budget Game Master |
| Issue #515 |
29 Minis Tips For The Frugal Game |
| Issue #514 |
10 Ways to Train Your Brain for Inspiration |
| Issue #513 |
How to Use Body Language For Better Storytelling |
| Issue #512 |
How to GM Awesome Heists, Part 2 |
| Issue #511 |
How do you make the boring stuff fun? |
| Issue #510 |
Best Game Master Tips of 2010, Part 2 |
| Issue #509 |
Best Game Master Tips of 2010, Part 1 |
| Issue #508 |
How to Run Killer Zombie Campaigns |
| Issue #507 |
5 Tips For Running Long-Term Epic Campaigns |
| Issue #506 |
Taking The Initiative: These Methods And Ideas Will Surprise You |
| Issue #505 |
56 Campaign Concepts & Starts |
| Issue #504 |
Heists and Haunted Houses |
| Issue #503 |
Design The Party, Not The Characters |
| Issue #502 |
6 Ways To Assemble The Party And Kick-Off Your Campaign |
| Issue #501 |
The Final 50 – Top 100 City Encounters and Plots |
| Issue #500 |
Top 100 City Encounters and Plots – Part 1 |
| Issue #499 |
Turning Coal Into Diamonds – How To Mine Backstories To Create Killer Campaigns |
| Issue #498 |
Romance In RPGs – 5 Ways To Minimize Your Discomfort At The Game Table |
| Issue #497 |
5 Things Driving Across the Country Taught Me About DMing |
| Issue #496 |
How To Run Ripping City Encounters – 3 Tips |
| Issue #495 |
Prep Faster, Breathe Easier + City Encounters Contest |
| Issue #494 |
Maximize The Use Of PC Histories |
| Issue #493 |
How To Design A Campaign |
| Issue #492 |
4 Best Ways To Handle Town Guards |
| Issue #491 |
When Players Cheat |
| Issue #490 |
Superheroes Tips Series, Final Part |
| Issue #489 |
GM’s Guide To Adventure Writing |
| Issue #488 |
GMing Gods, Demons And Immortals |
| Issue #487 |
Superheroes Tips Series Part 2: Super Tips For Beginners |
| Issue #486 |
Roll-Play And Role-Play |
| Issue #485 |
The Care And Feeding Of Your GM |
| Issue #484 |
How to Run a Better Superhero Game in 8 Easy Steps |
| Issue #483 |
Instilling Common Sense Into Players, Part 2 |
| Issue #482 |
Instilling Common Sense Into Players, Part 1 |
| Issue #481 |
Managing Mixed Monsters + New Contest |
| Issue #480 |
Combat Hazards IIl |
| Issue #479 |
6 Things Divinity II Taught Me About Running a Better Gamel |
| Issue #478 |
Take Ten: Heal |
| Issue #477 |
When Adventures Are Too Easy |
| Issue #476 |
Make Your Adventures Feel Adventurous |
| Issue #475 |
6 Ways To Make A Published World Your Own |
| Issue #474 |
Combat Hazards I |
| Issue #473 |
On-The-Fly GMing Tips |
| Issue #472 |
9 Things Dragon Age Taught Me About Running a Better Game |
| Issue #471 |
Role-Reversal: GMing other GMs |
| Issue #470 |
How to Add Pizzazz With A Great Campaign Name |
| Issue #469 |
Your Teacher Was Right – How To Create Adventures With The 6 W’s |
| Issue #468 |
5 Ways to Create Cultures |
| Issue #467 |
Long Story Arcs – 3 Tips On How To Finish |
| Issue #466 |
From Player to GM: Tips for Making the Switch |
| Issue #465 |
World Building: 4 Easy Culture Creation Tips |
| Issue #464 |
12 Disasters in Fantasy Campaigns |
| Issue #463 |
The Pirate Queen’s Adventure Checklist |
| Issue #462 |
The Road to Plot Hook Recovery: Stale Plot Hook Tips and Tricks |
| Issue #461 |
Introducing New RPGs |
| Issue #460 |
Seven Steps for Legendary Item Creation |
| Issue #459 |
How I Prepared For 19 Hours Of Gameplay In Just One Hour |
| Issue #458 |
Don’t Be Afraid To Modify Your Monsters |
| Issue #457 |
Stand or Fall? Not Exactly Tips for dealing with tough foes |
| Issue #456 |
Stress-Free Gaming and Time and Character Advancement in PbEM |
| Issue #455 |
Mess with Your Players’ Heads |
| Issue #454 |
Creating Adventures from Small Ideas |
| Issue #453 |
5 Uses for Heroes |
| Issue #452 |
Instant Reward Cards |
| Issue #451 |
Police in a Modern Campaign |
| Issue #450 |
Use Logic Puzzles to Develop Plots and Stories |
| Issue #449 |
11 Homebrew Terrain Ideas |
| Issue #448 |
8 Tactics for Mooks |
| Issue #447 |
How To Create Factions – 3 New Tips, Plus: 44 Awesome Ready-To-Use NPC Hooks |
| Issue #446 |
Build Your Own Starship |
| Issue #445 |
4 Tips For Post Apocalypse Game Masters |
| Issue #444 |
5 Tips to Create Game Room Atmosphere |
| Issue #443 |
15 Kinds of Camouflage |
| Issue #442 |
Choosing Your Next Science Fiction RPG: Reader Recommendations |
| Issue #441 |
On-Call Players |
| Issue #440 |
Lessons Learned from behind the GM Screen |
| Issue #439 |
How to Handle NPC Networks |
| Issue #438 |
7 Tips to Keep the Fear of Death Alive in Any Campaign |
| Issue #437 |
Running Recurrent Bad Guys |
| Issue #436 |
Introducing New Characters Into An Existing Campaign |
| Issue #435 |
Treasure Siphons |
| Issue #434 |
So The Game Got Cancelled |
| Issue #433 |
Distilled Cultural Essence – Creating a Different Society |
| Issue #432 |
Villainous Escapes: How to Help the Bad Guy Live to Fight Another Day |
| Issue #431 |
Fantasy Job Postings |
| Issue #430 |
How to Game Master at Conventions |
| Issue #429 |
Props to Please Your Players – Props Contest Entries, Part 4 |
| Issue #428 |
Character-Specific Drama Points |
| Issue #427 |
Props Contest Entries, Part 3 |
| Issue #426 |
9 DM Tools and Integrating Them Into Your Games |
| Issue #425 |
Props Contest Entries, Part 2 |
| Issue #424 |
Skinning Gaming Systems |
| Issue #423 |
Props Contest Entries, Part I |
| Issue #422 |
Dark & Gritty Gaming Tips, Part 2 |
| Issue #421 |
Dark & Gritty Gaming Tips |
| Issue #420 |
27 Great Prop Ideas To Enhance Your Games |
| Issue #419 |
How To Use Props In Your Games – 8 Tips |
| Issue #418 |
4 City Building Tips: Give cities flavour with districts |
| Issue #417 |
10 Easy Tips for Player Involvement |
| Issue #416 |
The Power Of The Dark Side |
| Issue #415 |
Simple Acting Tips |
| Issue #414 |
Wordplay as Character Inspiration |
| Issue #413 |
Fight Environments |
| Issue #412 |
6 Quick Game Master Organization Tips |
| Issue #411 |
How To Host The Perfect Game |
| Issue #410 |
Managing Your Group |
| Issue #409 |
How to Add Atmosphere (Without LARPing or Bank Loans) |
| Issue #408 |
Near Future Campaign Settings |
| Issue #407 |
One Sentence NPCs, Part 2 + Contest |
| Issue #406 |
Easy GMing With One Sentence NPCs + New Contest |
| Issue #405 |
Campaign Settings: Fantasy Greek and Roman |
| Issue #404 |
Creating Memorable Enemy Groups |
| Issue #403 |
15 Holiday Adventures |
| Issue #402 |
Keep The Peace Part 2: Bring the party back together and keep it that way |
| Issue #401 |
Keep The Peace Part 1: Tips to bring the party back together and keep it that way |
| Issue #400 |
Mystery Game Tips |
| Issue #399 |
The Rule To Making Good Rules And Other Useful Tips |
| Issue #398 |
Why Use Inns, Taverns, and Restaurants? |
| Issue #397 |
The Spiral Method of World Building |
| Issue #396 |
Start Campaigns With Unrelated One-Shot Adventures |
| Issue #395 |
Mapping Tips For Inns, Taverns, And Restaurants |
| Issue #394 |
Court Etiquette: Do’s and Don’ts |
| Issue #393 |
Have Fun With Factions |
| Issue #392 |
Assembling The Party – Reconciling Diverse Backgrounds |
| Issue #391 |
Motivating Yourself As A GM |
| Issue #390 |
Players, Meet Your Characters: 6 tips to help players get to know their characters better at campaign start |
| Issue #389 |
The Art of Propaganda: 7 Tactics to Influence Character Behaviour |
| Issue #388 |
10 Easy Ways To Think On Your Feet Better |
| Issue #387 |
17 Ways To Fall In Love With GMing Again |
| Issue #386 |
Top Movies For Game Masters |
| Issue #385 |
Jail Break – Part IV: Plotting and Encounter Tips |
| Issue #384 |
Jail Break – Part III: It’s All About The NPCs |
| Issue #383 |
Jail Break – Part II: Theme and Atmosphere |
| Issue #382 |
Jail Break – Part I: Jail Design |
| Issue #381 |
PC Death And Your Campaign |
| Issue #380 |
Preparing For Games Faster: 7 Tips |
| Issue #379 |
Playing With Fire: Dodging GM Burnout |
| Issue #378 |
Tech Tools – Using Today’s Technology To Enhance Your Games |
| Issue #377 |
Tricks And Treats For A Festive Halloween Game |
| Issue #376 |
Gaming Mobs Better – Quick Tips For Making Mobs More Interesting |
| Issue #375 |
Why Do You Like Being A GM? Motivation and Inspiration for GMs |
| Issue #374 |
Personality-Driven Encounters |
| Issue #373 |
Dungeon Themes and Tips |
| Issue #372 |
5 Room Dungeons + Contest |
| Issue #371 |
Alternative Dungeon Environments |
| Issue #370 |
Random Encounter Tables |
| Issue #369 |
Four Common Pitfalls for New GMs |
| Issue #368 |
Mapping Tips: Planning Your Map Saves Time |
| Issue #367 |
Craft A World Map – Prepping A Game World For GMing and Play |
| Issue #366 |
Notes to the GM – What a Player Wants |
| Issue #365 |
Craft A Timeline Tool – Prepping A Game World For GMing and Play |
| Issue #364 |
Encounter Tips: Characterization Encounters, Part 2 |
| Issue #363 |
It’s About The Character, Not The Player – Serving Up Characterization Encounters, Part 1 |
| Issue #362 |
Supernatural Weather, Part 2 |
| Issue #361 |
Supernatural Weather, Part 1 |
| Issue #360 |
9 Ways To Recruit New Players |
| Issue #359 |
GM Organization – 5 Tips |
| Issue #358 |
Know Your Players Part 2 – Building Your Session Checklist |
| Issue #357 |
9 Spheres Of Influence – My Broad RPG Planning Checklist |
| Issue #356 |
Inspiration For Your Games: Superstition Contest Entries |
| Issue #355 |
11 Monstrous Tips |
| Issue #354 |
How To Work With Crummy Character Backgrounds – 12 Options For Solving “X killed Y” |
| Issue #353 |
How To Leave Your Players Hanging – 4 Cliffhanger Tips |
| Issue #352 |
Know Your Players – Building Your Session Checklist |
| Issue #351 |
How To Craft And Use Superstitions To Enhance Your Game |
| Issue #350 |
7 Ways To Be A More Entertaining GM |
| Issue #349 |
Manage NPC Guides Carefully |
| Issue #348 |
Sneaky Tactics For Weak Monsters |
| Issue #347 |
Unusual Hiding Places |
| Issue #346 |
Scenario and Campaign Arc Building Tips, Part 2 |
| Issue #345 |
Scenario and Campaign Arc Building Tips, Part 1 |
| Issue #344 |
Holiday Adventures – Entries From The Holiday Contest |
| Issue #343 |
Maintaining An Online Game |
| Issue #342 |
Player Survey Tips |
| Issue #341 |
Idea Seeds: A Campaign Design Method |
| Issue #340 |
10 Monstrous Tips |
| Issue #339 |
GM Table: 222 Rumours |
| Issue #338 |
How To Awesome-Up Your Players |
| Issue #337 |
10 Tips For Crafting Adventure-Based Holidays, Part 2 |
| Issue #336 |
10 Tips For Crafting Adventure-Based Holidays, Part 1 |
| Issue #335 |
GMing Car Chases |
| Issue #334 |
Card-Based Tools For RPGs – Part 2 |
| Issue #333 |
Card-Based Tools For RPGs – Part 1 |
| Issue #332 |
Interesting Combats With Themed Skirmish Groups, Part 2 |
| Issue #331 |
Interesting Combats With Themed Skirmish Groups, Part 1 |
| Issue #330 |
NPC Name Tips and Resources |
| Issue #329 |
The NPC Factor, Part 1 |
| Issue #328 |
The NPC Factor, Part 1 |
| Issue #327 |
Meta-Game Organizations |
| Issue #326 |
7 More Monstrous Tips |
| Issue #325 |
Unusual Customs and Festivals |
| Issue #324 |
How To Get More From Your Monsters – Part 2 |
| Issue #323 |
How To Get More From Your Monsters – Part 1 |
| Issue #322 |
Making Magic Items Interesting, Part 3 |
| Issue #321 |
Making Magic Items Interesting, Part 2 |
| Issue #320 |
Making Magic Items Interesting |
| Issue #319 |
How To Build A Large Character Gallery |
| Issue #318 |
Military Tips |
| Issue #317 |
Lessons from the LARP |
| Issue #316 |
Maintaining Your GM |
| Issue #315 |
Tired Tavern: 25 Alternatives To Taking The Table In The Corner |
| Issue #314 |
Generating Books |
| Issue #313 |
Putting The Gods Back In Their Place |
| Issue #312 |
Take Ten: Bluff |
| Issue #311 |
More Waterborne Encounters & Events |
| Issue #310 |
Airborne Minis Tips |
| Issue #309 |
Myth Crafting |
| Issue #308 |
Baby Steps In Campaign Setting Design |
| Issue #307 |
100 Waterborne Encounters |
| Issue #306 |
Changing the Rules |
| Issue #305 |
Getting Player Feedback |
| Issue #304 |
Take Ten: Balance |
| Issue #303 |
Running Faster Combats |
| Issue #302 |
Why Go Diceless? |
| Issue #301 |
120 Benign Wilderness Encounters |
| Issue #300 |
Q&A With Johnn Four |
| Issue #299 |
150 Benign Urban Encounters |
| Issue #298 |
Face Off – How To Get Your Group Emotionally Involved |
| Issue #297 |
Tactical Tips For Over-Resting PCs |
| Issue #296 |
31 Questions To Define A Culture |
| Issue #295 |
5 Tips For Crafting Party Names |
| Issue #294 |
Customizing Common Races, Part 3: Tooth & Dagger |
| Issue #293 |
Tips For Setting Up PBeMs & PBPs |
| Issue #292 |
6 Monstrous Tips |
| Issue #291 |
Customizing Common Races, Part 2 |
| Issue #290 |
Customizing Common Races, Part 1 |
| Issue #289 |
Rhyme Clues For Your Campaign |
| Issue #288 |
Inspired By Song: Use Song Lyrics To Generate Adventure Ideas |
| Issue #287 |
Take Ten: Appraise |
| Issue #286 |
7 Tips On Crafting Dynamic Relationships For NPCs |
| Issue #285 |
Ignorance And Fear |
| Issue #284 |
Blogging Your Game Sessions |
| Issue #283 |
Rebooting Your Campaign – 7 Tips |
| Issue #282 |
Get Rid Of The Grid (What I Learned From The Strategic Miniatures Player) |
| Issue #281 |
7 More Monstrous Tips |
| Issue #280 |
Readers Write In |
| Issue #279 |
Online (Forum) Role Playing |
| Issue #278 |
6 Ways to Create Paranoia |
| Issue #277 |
Prophets and Prophecy |
| Issue #276 |
Battlefield Design Tips For D&D 3.5 |
| Issue #275 |
Take 10: Gather Information |
| Issue #274 |
6 Monstrous Tips |
| Issue #273 |
5 Tips For Co-GMing Games |
| Issue #272 |
A Simple Method For Campaign Creation: Managing Complex Systems Over Time In A Campaign World |
| Issue #271 |
Systems Of Attraction: The Interpretation and Roleplay of Charisma, Part 2 |
| Issue #270 |
Systems Of Attraction: The Interpretation and Roleplay of Charisma |
| Issue #269 |
Core Stories In D&D |
| Issue #268 |
Special Equipment Tips |
| Issue #267 |
Game World Organisations, Part IV |
| Issue #266 |
A Guide to Session Notes |
| Issue #265 |
Crafting NPC Interaction Plans: Designing Encounters With Your Players In Mind |
| Issue #264 |
Conducting GM Surveys |
| Issue #263 |
Epic Weekend Convention Gaming: A Tale From The Trenches |
| Issue #262 |
Tips From Da Pit Fiend |
| Issue #261 |
6 More Description Tips |
| Issue #260 |
Looking Good, Feeling Great – Visual Aids |
| Issue #259 |
Creating Basic Character Personalities |
| Issue #258 |
12 More Tips For Internet GMing |
| Issue #257 |
9 Dwarven Forge Tips (Using 3D Terrain) |
| Issue #256 |
A Treatise On Humor, Part 2 |
| Issue #255 |
A Treatise On Humor, Part 1 |
| Issue #254 |
“On The Other Hand, Don’t Get A Horse” Facts and Data On Historical, Alternative Mounts, Part 2 |
| Issue #253 |
“On The Other Hand, Don’t Get A Horse” Facts and Data On Historical, Alternative Mounts, Part 1 |
| Issue #252 |
Viking Leadership Structure For RPGs |
| Issue #251 |
12 Steps To An Epic Campaign, Part 2 |
| Issue #250 |
12 Steps To An Epic Campaign, Part 1 |
| Issue #249 |
5 Description Tips |
| Issue #248 |
4 Reader Tips |
| Issue #247 |
Supervermin! Making Old Hat Critters Fun Again |
| Issue #246 |
4 Tips On Encouraging Roleplay |
| Issue #245 |
7 Tips On Creating Moments Of High Drama |
| Issue #244 |
5 Tips On Managing Player Choice |
| Issue #243 |
Bad Gamemasters I Have Known And Loved: Part Two, The Favoring GM |
| Issue #242 |
Gaming The Horse, Part 2 |
| Issue #241 |
Gaming The Horse |
| Issue #240 |
How To Track PC Stats? 7 Tips. |
| Issue #239 |
Game World Organisations, Part III |
| Issue #238 |
5 More Tips For GMing A ‘Local’ Campaign |
| Issue #237 |
4 Tips For GMing A ‘Local’ Campaign |
| Issue #236 |
When Things Fall Apart: Finding a New Gaming Group |
| Issue #235 |
Readers Respond: Helping Workaholic GMs |
| Issue #234 |
Bad Gamemasters I Have Known And Loved: The Workaholic GM |
| Issue #233 |
Roleplaying Quest Contest Entries |
| Issue #232 |
Creating Past Lives For PCs |
| Issue #231 |
Brawn and Stealth — Oil and Water? |
| Issue #230 |
4 Tips For Spotlighting PCs |
| Issue #229 |
Story Sparks Part II: More Ways To Begin An Adventure & Bring The PCs Together |
| Issue #228 |
The GM As Master Of Ceremonies |
| Issue #227 |
Story Sparks Part I: New Ways To Begin An Adventure & Bring The PCs Together |
| Issue #226 |
7 Tips For Dealing With GM ADD |
| Issue #225 |
6 GM Organisation Tips |
| Issue #224 |
Mission-Style Roleplaying Part II |
| Issue #223 |
Mission-Style Roleplaying |
| Issue #222 |
4 Tips For Whipping Up Scenarios For Conventions |
| Issue #221 |
Something Dark, Something Evil, Something Bloody:
Adding Elements of Horror to Your Game |
| Issue #220 |
7 Tips For Roleplaying Encounter Locations |
| Issue #219 |
I Like The Way You Move |
| Issue #218 |
Drag & Drop World Game Organizations Part II |
| Issue #217 |
Crossing A War Torn Land |
| Issue #216 |
Traps Are People Too |
| Issue #215 |
Ideas For Involving Fantasy Phenomena |
| Issue #214 |
Prison! |
| Issue #213 |
Paranoia: Shattering The Trust
Part III: Minor In-Game Events |
| Issue #212 |
Paranoia: Shattering The Trust
Part II: Major In-Game Events |
| Issue #211 |
Paranoia: Shattering The Trust
Part I: Meta-Game Events |
| Issue #210 |
Drag & Drop Game World Organizations – Contest Entries |
| Issue #209 |
Types Of Game World Organizations |
| Issue #208 |
You Can Always Say “Thanks!” |
| Issue #207 |
Conversations In Roleplaying: Agenda |
| Issue #206 |
6 Bard Tips |
| Issue #205 |
Character Sheets As GM Tools |
| Issue #204 |
6 Ways To Enhance Your Descriptions |
| Issue #203 |
Political Campaign Tips Part II |
| Issue #202 |
Preparing To Run A Commercial Module |
| Issue #201 |
Political Campaign Tip: Create A Social Ladder |
| Issue #200 |
Scaring Players: 8 Tips |
| Issue #199 |
The Session Checklist: Ingredients To A Successful Game Session, Part II |
| Issue #198 |
The Session Checklist: Ingredients To A Successful Game Session, Part I |
| Issue #197 |
Tips On Designing General Sci-Fi Locations |
| Issue #196 |
When You Need To Stall – 9 Tips |
| Issue #195 |
Running Single Player Campaigns, Part II |
| Issue #194 |
Running Single Player Campaigns, Part I |
| Issue #193 |
8 Tips For Improving Random Encounters |
| Issue #192 |
Tips On Managing Mundane Equipment |
| Issue #191 |
20 Tips On Managing Campaign Time |
| Issue #190 |
6 Ideas To Encourage Roleplaying |
| Issue #189 |
12 Tips For Using Nobles In Your Games |
| Issue #188 |
5 Tips For Roleplaying With Younger Children |
| Issue #187 |
My Experience on The Picture Side of The Screen: 6 Tips for Players |
| Issue #186 |
8 Campaign Starter Tips |
| Issue #185 |
Innkeeper Intrigue |
| Issue #184 |
Cool Planning Tool: The Campaign Survey |
| Issue #183 |
11 Point Checklist For Creating a Better Sci-Fi World |
| Issue #182 |
“Help, Help, I’m being Oppressed!”
Rights And Privileges In A Campaign Setting |
| Issue #181 |
5 Tips For Sci-Fi Campaign Preparation |
| Issue #180 |
The Potential Of The GM’s Screen |
| Issue #179 |
The Logic Death Guide to Players |
| Issue #178 |
5 Post-Session Player and Campaign Development Tips |
| Issue #177 |
The 10 Commandments Of The RPG Player |
| Issue #176 |
Role-Playing And Giant Robots |
| Issue #175 |
3 Tips For Writing And Running Adventures |
| Issue #174 |
The Ten Commandments Of The Gamesmaster |
| Issue #173 |
6 Techniques For Maintaining Player Interest |
| Issue #172 |
Talking The Talk: NPC Speech Patterns |
| Issue #171 |
12 World War II GMing Tips |
| Issue #170 |
Creating A Sci-Fi Setting With Depth: 5 Tips On Creating Sci-Fi Locations |
| Issue #169 |
8 City NPC Tips |
| Issue #168 |
Two Guest Articles: Valentines For Your Valentine & Ritual Sacrifice |
| Issue #167 |
The Principles Of Gaming Etiquette: A Real Document That Helped A Real Campaign |
| Issue #166 |
Contest Results: Cool Conflict Scenes |
| Issue #165 |
Prophetic Double-Whammy: Special Two Article Issue About Using Prophesies In Your Games |
| Issue #164 |
9 Ways To Bring Town Guards To Life |
| Issue #163 |
When Players Attack: Tips For Encouraging PC Co-Operation |
| Issue #162 |
Creating And Using Omens |
| Issue #161 |
Revisiting The Dungeon-Crawl: 29 Dungeon Tips! |
| Issue #160 |
6 Techniques For Maintaining Player Interest |
| Issue #159 |
6/666 Tips For GMing An Evil Group |
| Issue #158 |
Irony Is A Great GM Tool – 9 Tips |
| Issue #157 |
6 Tips On How To Bring Disparate Characters Together |
| Issue #156 |
6 Methods For Making Dungeons More Interesting |
| Issue #155 |
14 Elements Of Starship Design For Newbie Sci-Fi Gamers |
| Issue #154 |
5 Tips On Using Dreams In An Adventure |
| Issue #153 |
The 10 Essentials Of A Swashbuckling Campaign |
| Issue #152 |
Humanizing Your Enemies ? A Powerful GM Tool |
| Issue #151 |
11 Tips For Creating Character-Centered Subplots |
| Issue #150 |
Celebration Of 150 Issues: Reader’s Tips Special |
| Issue #149 |
A Touchy Subject: Political Incorrectness In RPGs |
| Issue #148 |
135 NPC Side-Plots |
| Issue #147 |
6 Tips For Creating Aliens For Sci-Fi Games |
| Issue #146 |
City Features And Flavors |
| Issue #145 |
10 PBEM Etiquette Tips For Beginner Players |
| Issue #144 |
5 Ways To Harness Game Master Assistants |
| Issue #143 |
8 Game Etiquette Tips |
| Issue #142 |
Challenge And Response: Designing Cultures For Your Game World Using Toynbee’s Principles |
| Issue #141 |
City Services, Landmarks And Businesses In A Fantasy Setting |
| Issue #140 |
14 MUSH Tips |
| Issue #139 |
The Art Of The Poker Face |
| Issue #138 |
11 Dice Rolling Tips |
| Issue #137 |
4 Tips From Your Fellow Subscribers |
| Issue #136 |
The Art Of Providing Evasive Answers |
| Issue #135 |
12 Tips for Internet GMing |
| Issue #134 |
When Powerful PCs Adventure With Weak PCs |
| Issue #133 |
7 Tips For Sci-Fi Burn-Out |
| Issue #132 |
11 Town Design Tips |
| Issue #131 |
8 Tips For Recovering From GM Burn-Out: GM Burn-Out Tips Part II |
| Issue #130 |
9 Symptoms of GM Burn-Out: Avoiding GM Burn-Out Part I |
| Issue #129 |
Old Campaign, New PCs: Creating New Characters For Existing Campaigns |
| Issue #128 |
Different Ways Of Kinging It: A Quick Look At Alternative Traditions Of Monarchy |
| Issue #127 |
Using ‘Top 7 Lists’ To Help Assimilate Published Game Worlds |
| Issue #126 |
Building & Playing A More Unique & Memorable Character |
| Issue #125 |
From One Tyrant To Another: Villainous Tips Inspired By A Real World Dictator |
| Issue #124 |
Religions In RPGs – Designing Religions For Your Game-World |
| Issue #123 |
Running A Sci-Fi Game Setting Well: 8 Tips For Newbie GMs |
| Issue #122 |
5 Poisonous Tips |
| Issue #121 |
8 Ways To Spice Up A Campaign With Religion |
| Issue #120 |
5 Firewalling Tips For Game Masters |
| Issue #119 |
19 Tips For GMing Powerful Characters |
| Issue #118 |
7 More Tips For GMing Weak Characters |
| Issue #117 |
6 Tips For GMing Weak Characters |
| Issue #116 |
9 Tips For Enhancing Treasure To Improve Your Campaigns |
| Issue #115 |
Quick-Start Sci-Fi RPG Tips For Newbies |
| Issue #114 |
Practical Methods for Making Your NPCs Come Alive |
| Issue #113 |
6 Tips For Making Monsters Meaner |
| Issue #112 |
Making Music An Effective Part Of Your Roleplaying |
| Issue #111 |
10 Tips For Roleplaying Rulers |
| Issue #110 |
The Woes Of Rulership |
| Issue #109 |
Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part II |
| Issue #108 |
Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part I |
| Issue #107 |
Tips On Making Creative And Informative Player Handouts |
| Issue #106 |
Company’s Coming! – A Recipe For Great Gaming In 2 Hours Or Less |
| Issue #105 |
Romance In RPGs: 6 Tips |
| Issue #104 |
5 Ways To Work Information Into Your Game |
| Issue #103 |
8 Ways To Make Your Campaign World Come Alive |
| Issue #102 |
Roleplaying & GMing Servant NPCs, Part II: Tips From Subscribers |
| Issue #101 |
Roleplaying & GMing Servant NPCs, Part I |
| Issue #100 |
Nitty-Gritty Villain Tips |
| Issue #99 |
5 Meta-Gaming Tips |
| Issue #98 |
A Bunch More Tips From Your Fellow Readers |
| Issue #97 |
6 Tips For Starting & Planning A Campaign |
| Issue #96 |
8 Tips To Help You Wing-It |
| Issue #95 |
Subscribers’ Challenge: Green Dragon Blood Bath |
| Issue #94 |
9 Ways To Increase Player Heroism In Your Game |
| Issue #93 |
Handling Large Groups Part I: Keeping Players Busy |
| Issue #92 |
Giving Better Descriptions, Part II |
| Issue #91 |
Captivate Your Players With Better Descriptions: 10 Tips |
| Issue #90 |
Cities Tips III |
| Issue #89 |
Using Tarot Cards To Help Plan & Inspire Your Games |
| Issue #88 |
Designing NPCs: 6 Miscellaneous Tips |
| Issue #87 |
Using Assassins In Your Games |
| Issue #86 |
10 Ways To Use Traps To Enhance An Adventure, Part II |
| Issue #85 |
10 Ways To Use Traps To Enhance An Adventure, Part I |
| Issue #84 |
Observations From A First-Time Game Master – 10 Tips For Beginner GMs |
| Issue #83 |
Comparing Play By Email (PBeM) With Other RPGs |
| Issue #82 |
7 City Tips From Your Fellow Subscribers |
| Issue #81 |
15 Tips For Making Cities In Your Games Come To Life |
| Issue #80 |
Creating NPC Voices: 6 Techniques & Tips From Subscribers |
| Issue #79 |
Using Limericks To Spice Things Up |
| Issue #78 |
GM Schizophrenia: Tips For Holding Conversations Between Multiple NPCs |
| Issue #77 |
10 Tips On Passing Notes During Games |
| Issue #76 |
How To Deal With Absentee Players, Part II |
| Issue #75 |
7 Plot Twisting Tips, Part I |
| Issue #74 |
7 More Ways You Can Make Travel Interesting Or Important |
| Issue #73 |
6 Ways You Can Use Names To Enhance Your Campaign, Part II |
| Issue #72 |
6 Ways You Can Use Names To Enhance Your Campaign, Part I |
| Issue #71 |
5 Ways You Can Make Travel Interesting Or Important |
| Issue #70 |
How To Deal With Absentee Players, Part I |
| Issue #69 |
Putting Together The Ultimate DM Binder |
| Issue #68 |
Character Questionnaires Tips & Techniques, Part II |
| Issue #67 |
Character Questionnaires Tips & Techniques, Part I |
| Issue #66 |
How To Get New People Hooked On Roleplaying |
| Issue #65 |
How To Introduce New People To Roleplaying |
| Issue #64 |
How To Multi-Task Better During Your Games: 6 Tips, Part II |
| Issue #63 |
How To Multi-Task Better During Your Games: 6 Tips, Part I |
| Issue #62 |
9 Ways You Can Use Fiction Books As A GM Tool |
| Issue #61 |
Using Figures & Maps While Roleplaying: 11 Tips |
| Issue #60 |
6 Miscellaneous Map Tips |
| Issue #59 |
8 Tips For Creating Good Clues In Your Stories |
| Issue #58 |
13 Tips For Finding New Players |
| Issue #57 |
6 Ways To Perfect Your Gaming Environment |
| Issue #56 |
5 Tips On Using Bureaucracy In Your Game World |
| Issue #55 |
A Highly Effective Gm Self-Improvement Tool: Setting Roleplaying Goals |
| Issue #54 |
6 Story-Making Tips |
| Issue #53 |
8 Deadly Combat Tips |
| Issue #52 |
5 Ways To Help Your Players Roleplay More |
| Issue #51 |
5 Meta-Game Tips About Rewards |
| Issue #50 |
Rewards: 6 Ways To Help Your Players Develop Compelling Characters During Play |
| Issue #49 |
10 Ways To Find Inspiration |
| Issue #48 |
5 Things To Do When Your Players Aren’t Taking It Seriously |
| Issue #47 |
How To Keep Your Butt In One Piece While Adventuring In The Wilderness |
| Issue #46 |
7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part II |
| Issue #45 |
7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part I |
| Issue #44 |
How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part II |
| Issue #43 |
How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part I |
| Issue #42 |
9 Game Master Tips From Valdron Inc. |
| Issue #41 |
Law, Crime & Punishment in Fantasy Role Playing Games |
| Issue #40 |
7 Quirk Tips & 40 Quirks For Your Reference |
| Issue #39 |
6 More Ways To Use E-mail To Help Your Game |
| Issue #38 |
How To Use E-mail As A Super Campaign Management GM Tool |
| Issue #37 |
5 Ways To Make Your NPCs Better &
More Memorable |
| Issue #36 |
Adventure Writing Tips: The Goal Reversal &
The 9-Act Format |
| Issue #35 |
7 Great GMing Tips From Your Fellow Readers |
| Issue #34 |
6 More Exciting Ways To Create Tension |
| Issue #33 |
5 Exciting Ways To Create Tension |
| Issue #32 |
How To Create Powerful Plot Hooks, Part II |
| Issue #31 |
How To Create Powerful Plot Hooks, Part I |
| Issue #30 |
14 Great Villain Tips |
| Issue #29 |
Vile Villain Servants: 6 Flunky Tips |
| Issue #28 |
Exit Stage Left: How To Plot Your Villain’s Demise |
| Issue #27 |
5 Devious Villain Tactics |
| Issue #26 |
A Quick & Dirty Guide To Creating Great Villains |
| Issue #25 |
8 NPC Parley Tricks |
| Issue #24 |
Unlucky GM Syndrome: What To Do When You’re Rolling Horribly |
| Issue #23 |
Multi-Media In Roleplaying: 3 Experiments That Went Very Well |
| Issue #22 |
Seven Tricks to Save Time |
| Issue #21 |
10 Ways To Surprise Your Players & Enjoy The Fun |
| Issue #20 |
Guest Article: Ten Tips For Stress-Free Gamemastering, by Kevin Davies |
| Issue #19 |
Never Forget Your Dice Again |
| Issue #18 |
10 Ways To Make Your Ogres More Intimidating |
| Issue #17 |
6 Tips For Great Campaign Journals |
| Issue #16 |
Guest Article: Campaign Structure Part II, by Peter Maranci |
| Issue #15 |
Guest Article: Campaign Structure Part I, by Peter Maranci |
| Issue #14 |
5 Tips To Creating A Truly Evil Villain |
| Issue #13 |
5 Time Management Tips For Busy Roleplayers |
| Issue #12 |
Top 5 Ways To Use Encounters To Build A Compelling Campaign |
| Issue #11 |
Top 5 Ways To More Compelling Encounters |
| Issue #10 |
Romance In Games: It’s The Chase That’s Fun |
| Issue #9 |
Top 7 Tips For Developing The Voice That Wins |
| Issue #8 |
Imaginary Languages Excite the Brain and Add Depth to Your Campaign |
| Issue #7 |
Save Time & Get More Planning Done Through Campaign Newsletters |
| Issue #6 |
Use “In-Character” Feedback To Encourage Roleplaying |
| Issue #5 |
How To Turn Brain Teasers Into Amazing Roleplaying Opportunities |
| Issue #4 |
The Game Master As Public Speaker |
| Issue #3 |
How To Develop A Compelling Voice The Gamemaster’s Hall Of Shame: Monty Haul’s Top Ten Cousins |
| Issue #2 |
The Time Bomb Solution |
| Issue #1 |
Mapping Dilemma: How To Stop Your Players From Yawning |