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Game Master Articles

Read past issues of the Roleplaying Tips newsletter below.

You might also be interested reading these game master articles about world building, GMing, players and more »

Roleplaying Tips archives

#512 » How to GM Awesome Heists, Part 2

#511 » How do you make the boring stuff fun?

#510 » Best Game Master Tips of 2010, Part 2

#509 » Best Game Master Tips of 2010, Part 1

#508 » How to Run Killer Zombie Campaigns

#507 » 5 Tips For Running Long-Term Epic Campaigns

#506 » Taking The Initiative: These Methods And Ideas Will Surprise You

#505 » 56 Campaign Concepts & Starts

#504 » Heists and Haunted Houses

#503 » Design The Party, Not The Characters

#502 » 6 Ways To Assemble The Party And Kick-Off Your Campaign

#501 » The Final 50 – Top 100 City Encounters and Plots

#500 » Top 100 City Encounters and Plots – Part 1

#499 » Turning Coal Into Diamonds – How To Mine Backstories To Create Killer Campaigns

#498 » Romance In RPGs – 5 Ways To Minimize Your Discomfort At The Game Table

#497 » 5 Things Driving Across the Country Taught Me About DMing

#496 » How To Run Ripping City Encounters – 3 Tips

#495 » Prep Faster, Breathe Easier + City Encounters Contest

#494 » Maximize The Use Of PC Histories

#493 » How To Design A Campaign

#492 » 4 Best Ways To Handle Town Guards

#491 » When Players Cheat

#490 » Superheroes Tips Series, Final Part

#489 » GM’s Guide To Adventure Writing

#488 » GMing Gods, Demons And Immortals

#487 » Superheroes Tips Series Part 2: Super Tips For Beginners

#486 » Roll-Play And Role-Play

#485 » The Care And Feeding Of Your GM

#484 » How to Run a Better Superhero Game in 8 Easy Steps

#483 » Instilling Common Sense Into Players, Part 2

#482 » Instilling Common Sense Into Players, Part 1

#481 » Managing Mixed Monsters + New Contest

#480 » Combat Hazards IIl

#479 » 6 Things Divinity II Taught Me About Running a Better Gamel

#478 » Take Ten: Heal

#477 » When Adventures Are Too Easy

#476 » Make Your Adventures Feel Adventurous

#475 » 6 Ways To Make A Published World Your Own

#474 » Combat Hazards I

#473 » On-The-Fly GMing Tips

#472 » 9 Things Dragon Age Taught Me About Running a Better Game

#471 » Role-Reversal: GMing other GMs

#470 » How to Add Pizzazz With A Great Campaign Name

#469 » Your Teacher Was Right – How To Create Adventures With The 6 W’s

#468 » 5 Ways to Create Cultures

#467 » Long Story Arcs – 3 Tips On How To Finish

#466 » From Player to GM: Tips for Making the Switch

#465 » World Building: 4 Easy Culture Creation Tips

#464 » 12 Disasters in Fantasy Campaigns

#463 » The Pirate Queen’s Adventure Checklist

#462 » The Road to Plot Hook Recovery: Stale Plot Hook Tips and Tricks

#461 » Introducing New RPGs

#460 » Seven Steps for Legendary Item Creation

#459 » How I Prepared For 19 Hours Of Gameplay In Just One Hour

#458 » Don’t Be Afraid To Modify Your Monsters

#457 » Stand or Fall? Not Exactly Tips for dealing with tough foes

#456 » Stress-Free Gaming and Time and Character Advancement in PbEM

#455 » Mess with Your Players’ Heads

#454 » Creating Adventures from Small Ideas

#453 » 5 Uses for Heroes

#452 » Instant Reward Cards

#451 » Police in a Modern Campaign

#450 » Use Logic Puzzles to Develop Plots and Stories

#449 » 11 Homebrew Terrain Ideas

#448 » 8 Tactics for Mooks

#447 » How To Create Factions – 3 New Tips, Plus: 44 Awesome Ready-To-Use NPC Hooks

#446 » Build Your Own Starship

#445 » 4 Tips For Post Apocalypse Game Masters

#444 » 5 Tips to Create Game Room Atmosphere

#443 » 15 Kinds of Camouflage

#442 » Choosing Your Next Science Fiction RPG: Reader Recommendations

#441 » On-Call Players

#440 » Lessons Learned from behind the GM Screen

#439 » How to Handle NPC Networks

#438 » 7 Tips to Keep the Fear of Death Alive in Any Campaign

#437 » Running Recurrent Bad Guys

#436 » Introducing New Characters Into An Existing Campaign

#435 » Treasure Siphons

#434 » So The Game Got Cancelled

#433 » Distilled Cultural Essence – Creating a Different Society

#432 » Villainous Escapes: How to Help the Bad Guy Live to Fight Another Day

#431 » Fantasy Job Postings

#430 » How to Game Master at Conventions

#429 » Props to Please Your Players – Props Contest Entries, Part 4

#428 » Character-Specific Drama Points

#427 » Props Contest Entries, Part 3

#426 » 9 DM Tools and Integrating Them Into Your Games

#425 » Props Contest Entries, Part 2

#424 » Skinning Gaming Systems

#423 » Props Contest Entries, Part I

#422 » Dark & Gritty Gaming Tips, Part 2

#421 » Dark & Gritty Gaming Tips

#420 » 27 Great Prop Ideas To Enhance Your Games

#419 » How To Use Props In Your Games – 8 Tips

#418 » 4 City Building Tips: Give cities flavour with districts

#417 » 10 Easy Tips for Player Involvement

#416 » The Power Of The Dark Side

#415 » Simple Acting Tips

#414 » Wordplay as Character Inspiration

#413 » Fight Environments

#412 » 6 Quick Game Master Organization Tips

#411 » How To Host The Perfect Game

#410 » Managing Your Group

#409 » How to Add Atmosphere (Without LARPing or Bank Loans)

#408 » Near Future Campaign Settings

#407 » One Sentence NPCs, Part 2 + Contest

#406 » Easy GMing With One Sentence NPCs + New Contest

#405 » Campaign Settings: Fantasy Greek and Roman

#404 » Creating Memorable Enemy Groups

#403 » 15 Holiday Adventures

#402 » Keep The Peace Part 2: Bring the party back together and keep it that way

#401 » Keep The Peace Part 1: Tips to bring the party back together and keep it that way

#400 » Mystery Game Tips

#399 » The Rule To Making Good Rules And Other Useful Tips

#398 » Why Use Inns, Taverns, and Restaurants?

#397 » The Spiral Method of World Building

#396 » Start Campaigns With Unrelated One-Shot Adventures

#395 » Mapping Tips For Inns, Taverns, And Restaurants

#394 » Court Etiquette: Do’s and Don’ts

#393 » Have Fun With Factions

#392 » Assembling The Party – Reconciling Diverse Backgrounds

#391 » Motivating Yourself As A GM

#390 » Players, Meet Your Characters: 6 tips to help players get to know their characters better at campaign start

#389 » The Art of Propaganda: 7 Tactics to Influence Character Behaviour

#388 » 10 Easy Ways To Think On Your Feet Better

#387 » 17 Ways To Fall In Love With GMing Again

#386 » Top Movies For Game Masters

#385 » Jail Break – Part IV: Plotting and Encounter Tips

#384 » Jail Break – Part III: It’s All About The NPCs

#383 » Jail Break – Part II: Theme and Atmosphere

#382 » Jail Break – Part I: Jail Design

#381 » PC Death And Your Campaign

#380 » Preparing For Games Faster: 7 Tips

#379 » Playing With Fire: Dodging GM Burnout

#378 » Tech Tools – Using Today’s Technology To Enhance Your Games

#377 » Tricks And Treats For A Festive Halloween Game

#376 » Gaming Mobs Better – Quick Tips For Making Mobs More Interesting

#375 » Why Do You Like Being A GM? Motivation and Inspiration for GMs

#374 » Personality-Driven Encounters

#373 » Dungeon Themes and Tips

#372 » 5 Room Dungeons + Contest

#371 » Alternative Dungeon Environments

#370 » Random Encounter Tables

#369 » Four Common Pitfalls for New GMs

#368 » Mapping Tips: Planning Your Map Saves Time

#367 » Craft A World Map – Prepping A Game World For GMing and Play

#366 » Notes to the GM – What a Player Wants

#365 » Craft A Timeline Tool – Prepping A Game World For GMing and Play

#364 » Encounter Tips: Characterization Encounters, Part 2

#363 » It’s About The Character, Not The Player – Serving Up Characterization Encounters, Part 1

#362 » Supernatural Weather, Part 2

#361 » Supernatural Weather, Part 1

#360 » 9 Ways To Recruit New Players

#359 » GM Organization – 5 Tips

#358 » Know Your Players Part 2 – Building Your Session Checklist

#357 » 9 Spheres Of Influence – My Broad RPG Planning Checklist

#356 » Inspiration For Your Games: Superstition Contest Entries

#355 » 11 Monstrous Tips

#354 » How To Work With Crummy Character Backgrounds – 12 Options For Solving “X killed Y”

#353 » How To Leave Your Players Hanging – 4 Cliffhanger Tips

#352 » Know Your Players – Building Your Session Checklist

#351 » How To Craft And Use Superstitions To Enhance Your Game

#350 » 7 Ways To Be A More Entertaining GM

#349 » Manage NPC Guides Carefully

#348 » Sneaky Tactics For Weak Monsters

#347 » Unusual Hiding Places

#346 » Scenario and Campaign Arc Building Tips, Part 2

#345 » Scenario and Campaign Arc Building Tips, Part 1

#344 » Holiday Adventures – Entries From The Holiday Contest

#343 » Maintaining An Online Game

#342 » Player Survey Tips

#341 » Idea Seeds: A Campaign Design Method

#340 » 10 Monstrous Tips

#339 » GM Table: 222 Rumours

#338 » How To Awesome-Up Your Players

#337 » 10 Tips For Crafting Adventure-Based Holidays, Part 2

#336 » 10 Tips For Crafting Adventure-Based Holidays, Part 1

#335 » GMing Car Chases

#334 » Card-Based Tools For RPGs – Part 2

#333 » Card-Based Tools For RPGs – Part 1

#332 » Interesting Combats With Themed Skirmish Groups, Part 2

#331 » Interesting Combats With Themed Skirmish Groups, Part 1

#330 » NPC Name Tips and Resources

#329 » The NPC Factor, Part 1

#328 » The NPC Factor, Part 1

#327 » Meta-Game Organizations

#326 » 7 More Monstrous Tips

#325 » Unusual Customs and Festivals

#324 » How To Get More From Your Monsters – Part 2

#323 » How To Get More From Your Monsters – Part 1

#322 » Making Magic Items Interesting, Part 3

#321 » Making Magic Items Interesting, Part 2

#320 » Making Magic Items Interesting

#319 » How To Build A Large Character Gallery

#318 » Military Tips

#317 » Lessons from the LARP

#316 » Maintaining Your GM

#315 » Tired Tavern: 25 Alternatives To Taking The Table In The Corner

#314 » Generating Books

#313 » Putting The Gods Back In Their Place

#312 » Take Ten: Bluff

#311 » More Waterborne Encounters & Events

#310 » Airborne Minis Tips

#309 » Myth Crafting

#308 » Baby Steps In Campaign Setting Design

#307 » 100 Waterborne Encounters

#306 » Changing the Rules

#305 » Getting Player Feedback

#304 » Take Ten: Balance

#303 » Running Faster Combats

#302 » Why Go Diceless?

#301 » 120 Benign Wilderness Encounters

#300 » Q&A With Johnn Four

#299 » 150 Benign Urban Encounters

#298 » Face Off – How To Get Your Group Emotionally Involved

#297 » Tactical Tips For Over-Resting PCs

#296 » 31 Questions To Define A Culture

#295 » 5 Tips For Crafting Party Names

#294 » Customizing Common Races, Part 3: Tooth & Dagger

#293 » Tips For Setting Up PBeMs & PBPs

#292 » 6 Monstrous Tips

#291 » Customizing Common Races, Part 2

#290 » Customizing Common Races, Part 1

#289 » Rhyme Clues For Your Campaign

#288 » Inspired By Song: Use Song Lyrics To Generate Adventure Ideas

#287 » Take Ten: Appraise

#286 » 7 Tips On Crafting Dynamic Relationships For NPCs

#285 » Ignorance And Fear

#284 » Blogging Your Game Sessions

#283 » Rebooting Your Campaign – 7 Tips

#282 » Get Rid Of The Grid (What I Learned From The Strategic Miniatures Player)

#281 » 7 More Monstrous Tips

#280 » Readers Write In

#279 » Online (Forum) Role Playing

#278 » 6 Ways to Create Paranoia

#277 » Prophets and Prophecy

#276 » Battlefield Design Tips For D&D 3.5

#275 » Take 10: Gather Information

#274 » 6 Monstrous Tips

#273 » 5 Tips For Co-GMing Games

#272 » A Simple Method For Campaign Creation: Managing Complex Systems Over Time In A Campaign World

#271 » Systems Of Attraction: The Interpretation and Roleplay of Charisma, Part 2

#270 » Systems Of Attraction: The Interpretation and Roleplay of Charisma

#269 » Core Stories In D&D

#268 » Special Equipment Tips

#267 » Game World Organisations, Part IV

#266 » A Guide to Session Notes

#265 » Crafting NPC Interaction Plans: Designing Encounters With Your Players In Mind

#264 » Conducting GM Surveys

#263 » Epic Weekend Convention Gaming: A Tale From The Trenches

#262 » Tips From Da Pit Fiend

#261 » 6 More Description Tips

#260 » Looking Good, Feeling Great – Visual Aids

#259 » Creating Basic Character Personalities

#258 » 12 More Tips For Internet GMing

#257 » 9 Dwarven Forge Tips (Using 3D Terrain)

#256 » A Treatise On Humor, Part 2

#255 » A Treatise On Humor, Part 1

#254 » On The Other Hand, Don’t Get A Horse Facts and Data On Historical, Alternative Mounts, Part 2

#253 » On The Other Hand, Don’t Get A Horse Facts and Data On Historical, Alternative Mounts, Part 1

#252 » Viking Leadership Structure For RPGs

#251 » 12 Steps To An Epic Campaign, Part 2

#250 » 12 Steps To An Epic Campaign, Part 1

#249 » 5 Description Tips

#248 » 4 Reader Tips

#247 » Supervermin! Making Old Hat Critters Fun Again

#246 » 4 Tips On Encouraging Roleplay

#245 » 7 Tips On Creating Moments Of High Drama

#244 » 5 Tips On Managing Player Choice

#243 » Bad Gamemasters I Have Known And Loved: Part Two, The Favoring GM

#242 » Gaming The Horse, Part 2

#241 » Gaming The Horse

#240 » How To Track PC Stats? 7 Tips.

#239 » Game World Organisations, Part III

#238 » 5 More Tips For GMing A ‘Local’ Campaign

#237 » 4 Tips For GMing A ‘Local’ Campaign

#236 » When Things Fall Apart: Finding a New Gaming Group

#235 » Readers Respond: Helping Workaholic GMs

#234 » Bad Gamemasters I Have Known And Loved: The Workaholic GM

#233 » Roleplaying Quest Contest Entries

#232 » Creating Past Lives For PCs

#231 » Brawn and Stealth — Oil and Water?

#230 » 4 Tips For Spotlighting PCs

#229 » Story Sparks Part II: More Ways To Begin An Adventure & Bring The PCs Together

#228 » The GM As Master Of Ceremonies

#227 » Story Sparks Part I: New Ways To Begin An Adventure & Bring The PCs Together

#226 » 7 Tips For Dealing With GM ADD

#225 » 6 GM Organisation Tips

#224 » Mission-Style Roleplaying Part II

#223 » Mission-Style Roleplaying

#222 » 4 Tips For Whipping Up Scenarios For Conventions

#221 » Something Dark, Something Evil, Something Bloody: Adding Elements of Horror to Your Game

#220 » 7 Tips For Roleplaying Encounter Locations

#219 » I Like The Way You Move

#218 » Drag & Drop World Game Organizations Part II

#217 » Crossing A War Torn Land

#216 » Traps Are People Too

#215 » Ideas For Involving Fantasy Phenomena

#214 » Prison!

#213 » Paranoia: Shattering The Trust Part III: Minor In-Game Events

#212 » Paranoia: Shattering The Trust Part II: Major In-Game Events

#211 » Paranoia: Shattering The Trust Part I: Meta-Game Events

#210 » Drag & Drop Game World Organizations – Contest Entries

#209 » Types Of Game World Organizations

#208 » You Can Always Say “Thanks!”

#207 » Conversations In Roleplaying: Agenda

#206 » 6 Bard Tips

#205 » Character Sheets As GM Tools

#204 » 6 Ways To Enhance Your Descriptions

#203 » Political Campaign Tips Part II

#202 » Preparing To Run A Commercial Module

#201 » Political Campaign Tip: Create A Social Ladder

#200 » Scaring Players: 8 Tips

#199 » The Session Checklist: Ingredients To A Successful Game Session, Part II

#198 » The Session Checklist: Ingredients To A Successful Game Session, Part I

#197 » Tips On Designing General Sci-Fi Locations

#196 » When You Need To Stall – 9 Tips

#195 » Running Single Player Campaigns, Part II

#194 » Running Single Player Campaigns, Part I

#193 » 8 Tips For Improving Random Encounters

#192 » Tips On Managing Mundane Equipment

#191 » 20 Tips On Managing Campaign Time

#190 » 6 Ideas To Encourage Roleplaying

#189 » 12 Tips For Using Nobles In Your Games

#188 » 5 Tips For Roleplaying With Younger Children

#187 » My Experience on The Picture Side of The Screen: 6 Tips for Players

#186 » 8 Campaign Starter Tips

#185 » Innkeeper Intrigue

#184 » Cool Planning Tool: The Campaign Survey

#183 » 11 Point Checklist For Creating a Better Sci-Fi World

#182 » Help, Help, I’m being Oppressed! Rights And Privileges In A Campaign Setting

#181 » 5 Tips For Sci-Fi Campaign Preparation

#180 » The Potential Of The GM’s Screen

#179 » The Logic Death Guide to Players

#178 » 5 Post-Session Player and Campaign Development Tips

#177 » The 10 Commandments Of The RPG Player

#176 » Role-Playing And Giant Robots

#175 » 3 Tips For Writing And Running Adventures

#174 » The Ten Commandments Of The Gamesmaster

#173 » 6 Techniques For Maintaining Player Interest

#172 » Talking The Talk: NPC Speech Patterns

#171 » 12 World War II GMing Tips

#170 » Creating A Sci-Fi Setting With Depth: 5 Tips On Creating Sci-Fi Locations

#169 » 8 City NPC Tips

#168 » Two Guest Articles: Valentines For Your Valentine & Ritual Sacrifice

#167 » The Principles Of Gaming Etiquette: A Real Document That Helped A Real Campaign

#166 » Contest Results: Cool Conflict Scenes

#165 » Prophetic Double-Whammy: Special Two Article Issue About Using Prophesies In Your Games

#164 » 9 Ways To Bring Town Guards To Life

#163 » When Players Attack: Tips For Encouraging PC Co-Operation

#162 » Creating And Using Omens

#161 » Revisiting The Dungeon-Crawl: 29 Dungeon Tips!

#160 » 6 Techniques For Maintaining Player Interest

#159 » 6/666 Tips For GMing An Evil Group

#158 » Irony Is A Great GM Tool – 9 Tips

#157 » 6 Tips On How To Bring Disparate Characters Together

#156 » 6 Methods For Making Dungeons More Interesting

#155 » 14 Elements Of Starship Design For Newbie Sci-Fi Gamers

#154 » 5 Tips On Using Dreams In An Adventure

#153 » The 10 Essentials Of A Swashbuckling Campaign

#152 » Humanizing Your Enemies ? A Powerful GM Tool

#151 » 11 Tips For Creating Character-Centered Subplots

#150 » Celebration Of 150 Issues: Reader’s Tips Special

#149 » A Touchy Subject: Political Incorrectness In RPGs

#148 » 135 NPC Side-Plots

#147 » 6 Tips For Creating Aliens For Sci-Fi Games

#146 » City Features And Flavors

#145 » 10 PBEM Etiquette Tips For Beginner Players

#144 » 5 Ways To Harness Game Master Assistants

#143 » 8 Game Etiquette Tips

#142 » Challenge And Response: Designing Cultures For Your Game World Using Toynbee’s Principles

#141 » City Services, Landmarks And Businesses In A Fantasy Setting

#140 » 14 MUSH Tips

#139 » The Art Of The Poker Face

#138 » 11 Dice Rolling Tips

#137 » 4 Tips From Your Fellow Subscribers

#136 » The Art Of Providing Evasive Answers

#135 » 12 Tips for Internet GMing

#134 » When Powerful PCs Adventure With Weak PCs

#133 » 7 Tips For Sci-Fi Burn-Out

#132 » 11 Town Design Tips

#131 » 8 Tips For Recovering From GM Burn-Out: GM Burn-Out Tips Part II

#130 » 9 Symptoms of GM Burn-Out: Avoiding GM Burn-Out Part I

#129 » Old Campaign, New PCs: Creating New Characters For Existing Campaigns

#128 » Different Ways Of Kinging It: A Quick Look At Alternative Traditions Of Monarchy

#127 » Using ‘Top 7 Lists’ To Help Assimilate Published Game Worlds

#126 » Building & Playing A More Unique & Memorable Character

#125 » From One Tyrant To Another: Villainous Tips Inspired By A Real World Dictator

#124 » Religions In RPGs – Designing Religions For Your Game-World

#123 » Running A Sci-Fi Game Setting Well: 8 Tips For Newbie GMs

#122 » 5 Poisonous Tips

#121 » 8 Ways To Spice Up A Campaign With Religion

#120 » 5 Firewalling Tips For Game Masters

#119 » 19 Tips For GMing Powerful Characters

#118 » 7 More Tips For GMing Weak Characters

#117 » 6 Tips For GMing Weak Characters

#116 » 9 Tips For Enhancing Treasure To Improve Your Campaigns

#115 » Quick-Start Sci-Fi RPG Tips For Newbies

#114 » Practical Methods for Making Your NPCs Come Alive

#113 » 6 Tips For Making Monsters Meaner

#112 » Making Music An Effective Part Of Your Roleplaying

#111 » 10 Tips For Roleplaying Rulers

#110 » The Woes Of Rulership

#109 » Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part II

#108 » Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part I

#107 » Tips On Making Creative And Informative Player Handouts

#106 » Company’s Coming! – A Recipe For Great Gaming In 2 Hours Or Less

#105 » Romance In RPGs: 6 Tips

#104 » 5 Ways To Work Information Into Your Game

#103 » 8 Ways To Make Your Campaign World Come Alive

#102 » Roleplaying & GMing Servant NPCs, Part II: Tips From Subscribers

#101 » Roleplaying & GMing Servant NPCs, Part I

#100 » Nitty-Gritty Villain Tips

#99 » 5 Meta-Gaming Tips

#98 » A Bunch More Tips From Your Fellow Readers

#97 » 6 Tips For Starting & Planning A Campaign

#96 » 8 Tips To Help You Wing-It

#95 » Subscribers’ Challenge: Green Dragon Blood Bath

#94 » 9 Ways To Increase Player Heroism In Your Game

#93 » Handling Large Groups Part I: Keeping Players Busy

#92 » Giving Better Descriptions, Part II

#91 » Captivate Your Players With Better Descriptions: 10 Tips

#90 » Cities Tips III

#89 » Using Tarot Cards To Help Plan & Inspire Your Games

#88 » Designing NPCs: 6 Miscellaneous Tips

#87 » Using Assassins In Your Games

#86 » 10 Ways To Use Traps To Enhance An Adventure, Part II

#85 » 10 Ways To Use Traps To Enhance An Adventure, Part I

#84 » Observations From A First-Time Game Master – 10 Tips For Beginner GMs

#83 » Comparing Play By Email (PBeM) With Other RPGs

#82 » 7 City Tips From Your Fellow Subscribers

#81 » 15 Tips For Making Cities In Your Games Come To Life

#80 » Creating NPC Voices: 6 Techniques & Tips From Subscribers

#79 » Using Limericks To Spice Things Up

#78 » GM Schizophrenia: Tips For Holding Conversations Between Multiple NPCs

#77 » 10 Tips On Passing Notes During Games

#76 » How To Deal With Absentee Players, Part II

#75 » 7 Plot Twisting Tips, Part I

#74 » 7 More Ways You Can Make Travel Interesting Or Important

#73 » 6 Ways You Can Use Names To Enhance Your Campaign, Part II

#72 » 6 Ways You Can Use Names To Enhance Your Campaign, Part I

#71 » 5 Ways You Can Make Travel Interesting Or Important

#70 » How To Deal With Absentee Players, Part I

#69 » Putting Together The Ultimate DM Binder

#68 » Character Questionnaires Tips & Techniques, Part II

#67 » Character Questionnaires Tips & Techniques, Part I

#66 » How To Get New People Hooked On Roleplaying

#65 » How To Introduce New People To Roleplaying

#64 » How To Multi-Task Better During Your Games: 6 Tips, Part II

#63 » How To Multi-Task Better During Your Games: 6 Tips, Part I

#62 » 9 Ways You Can Use Fiction Books As A GM Tool

#61 » Using Figures & Maps While Roleplaying: 11 Tips

#60 » 6 Miscellaneous Map Tips

#59 » 8 Tips For Creating Good Clues In Your Stories

#58 » 13 Tips For Finding New Players

#57 » 6 Ways To Perfect Your Gaming Environment

#56 » 5 Tips On Using Bureaucracy In Your Game World

#55 » A Highly Effective Gm Self-Improvement Tool: Setting Roleplaying Goals

#54 » 6 Story-Making Tips

#53 » 8 Deadly Combat Tips

#52 » 5 Ways To Help Your Players Roleplay More

#51 » 5 Meta-Game Tips About Rewards

#50 » Rewards: 6 Ways To Help Your Players Develop Compelling Characters During Play

#49 » 10 Ways To Find Inspiration

#48 » 5 Things To Do When Your Players Aren’t Taking It Seriously

#47 » How To Keep Your Butt In One Piece While Adventuring In The Wilderness

#46 » 7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part II

#45 » 7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part I

#44 » How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part II

#43 » How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part I

#42 » 9 Game Master Tips From Valdron Inc.

#41 » Law, Crime & Punishment in Fantasy Role Playing Games

#40 » 7 Quirk Tips & 40 Quirks For Your Reference

#39 » 6 More Ways To Use E-mail To Help Your Game

#38 » How To Use E-mail As A Super Campaign Management GM Tool

#37 » 5 Ways To Make Your NPCs Better & More Memorable

#36 » Adventure Writing Tips: The Goal Reversal & The 9-Act Format

#35 » 7 Great GMing Tips From Your Fellow Readers

#34 » 6 More Exciting Ways To Create Tension

#33 » 5 Exciting Ways To Create Tension

#32 » How To Create Powerful Plot Hooks, Part II

#31 » How To Create Powerful Plot Hooks, Part I

#30 » 14 Great Villain Tips

#29 » Vile Villain Servants: 6 Flunky Tips

#28 » Exit Stage Left: How To Plot Your Villain’s Demise

#27 » 5 Devious Villain Tactics

#26 » A Quick & Dirty Guide To Creating Great Villains

#25 » 8 NPC Parley Tricks

#24 » Unlucky GM Syndrome: What To Do When You’re Rolling Horribly

#23 » Multi-Media In Roleplaying: 3 Experiments That Went Very Well

#22 » Seven Tricks to Save Time

#21 » 10 Ways To Surprise Your Players & Enjoy The Fun

#20 » Guest Article: Ten Tips For Stress-Free Gamemastering, by Kevin Davies

#19 » Never Forget Your Dice Again

#18 » 10 Ways To Make Your Ogres More Intimidating

#17 » 6 Tips For Great Campaign Journals

#16 » Guest Article: Campaign Structure Part II, by Peter Maranci

#15 » Guest Article: Campaign Structure Part I, by Peter Maranci

#14 » 5 Tips To Creating A Truly Evil Villain

#13 » 5 Time Management Tips For Busy Roleplayers

#12 » Top 5 Ways To Use Encounters To Build A Compelling Campaign

#11 » Top 5 Ways To More Compelling Encounters

#10 » Romance In Games: It’s The Chase That’s Fun

#9 » Top 7 Tips For Developing The Voice That Wins

#8 » Imaginary Languages Excite the Brain and Add Depth to Your Campaign

#7 » Save Time & Get More Planning Done Through Campaign Newsletters

#6 » Use “In-Character” Feedback To Encourage Roleplaying

#5 » How To Turn Brain Teasers Into Amazing Roleplaying Opportunities

#4 » The Game Master As Public Speaker

#3 » How To Develop A Compelling Voice The Gamemaster’s Hall Of Shame: Monty Haul’s Top Ten Cousins

#2 » The Time Bomb Solution

#1 » Mapping Dilemma: How To Stop Your Players From Yawning

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