Big Secrets and Big Plots in Roleplaying Games

telling_a_secret

By Heather Grove So many roleplaying game plots revolve around secrets. GMs try to make sure that there’s always another mystery in the game for the characters to run after and solve – lots of people love a good mystery. Secrets add spice and interest to a game. They make your players go nuts trying […]

Crimson Dawn Adventure Synopsis #17

by Silveressa While later then planned due to Hurricane Irene laying waste to Vermont, and slightly shorter due to a lot of the session time taken up by the characters trying to formulate plans in game on how to deal with a few situations, I present you with the next installment of: Crimson Dawn “Do ya […]

Crimson Dawn Adventure Synopsis #16

by Silveressa This synopsis is the beginning of the second installment of my Darkest of Winters campaign, under the new name “Crimson Dawn.” Now summer is drawing to a close and free time is more abundant I’ll be resuming my campaign synopsis updates on bi-weekly basis, and will return to a weekly basis as fall […]

Fear in RPGs

scary_reading

by Delphine T. Lynx Fear. One of our strongest emotions, and yet one very difficult to conjure up unless it’s genuine. It can be fleeting or eternal, gentle or monstrous. But how does Fear apply to RPGs? It is important to note that not every roleplaying game would benefit from a sense of impending doom, […]

Overused Standards of Fantasy Literature

wizard_hat

by R.D.  Throughout my life I have read many fantasy novels and played many fantasy role-playing games. I have read the stories of Elric of Melnibone, The Lord of the Rings, and the many works of Piers Anthony. Other books I have read include the Deathgate Cycle, Dragonlance, the Icewind Dale Trilogy, The Wheel of Time, A Song of Fire and Ice, The […]

GM Interview: Chris Rheinherren

  This interview features our first GM who runs games over internet relay chat (IRC). If you have any questions about IRC, just leave Chris a comment below. Please introduce yourself Your name: Chris Rheinherren, online I use Bynw or Anlarye. My campaign’s website is located at www.teara-adan.com There is a link there to a […]

Managing Intraparty Conflict

round_haired_girl_mad

By Andrew McLaren Roleplaying is a group activity. One cannot enjoy roleplaying alone. Sometimes the GM’s job is made more complicated by conflict that takes place within the group, when arguments and fighting takes place between characters and players. Consider the following situation to get an idea of what I mean: Having defeated the evil […]

Managing Player Expectations

handshake_w_border

In the GM Mastery Yahoo! group, Randal recently asked, “How do you deal with player expectations? And more importantly, how do you prevent the game from failing as a result of not meeting those expectations?” Some great discussion ensued that included numerous points of views and GMing styles. I thought you might find snippets of […]

GM Interview: Frank Bartlett

This week we hear from Frank Bartlett, who GMs for his wife and two daughters. I love the idea of the whole family gaming together! Well done, Frank. Please introduce yourself Do you have a blog, website or campaign wiki? No, while I use my PC to create my campaigns, my group prefers old school […]

How to Make Your Games More Cinematic

movie_clapperboard_page_white

by Travis W. Herring Many role-players enjoy evenings with their friends, sitting around the table or living room, eating pizza and drinking soda. For most, this is enough. For others, however, a traditional evening about the table isn’t. They want MORE. For those people, this article is the answer you have been looking for. How many […]

How To Reduce Combat

western_fight

By Mark of the Pixie If you want less combat, try these tricks. 1) Use fewer monsters PCs can only fight if there are people or things to fight. I know a few GMs who throw in monsters as a delaying tactic, to slow the game down. Don’t do this if you want to reduce […]

Strategy, Tactics and Logistics for GMs

_Logistics_Management

By Michael Beck  (Read the original German version at http://spielleiten.wordpress.com) In the military, one distinguishes between different levels of decisions, called strategy, tactics, and logistics. I don’t want to delve deep into this issue, since I’m no expert in this field. But a short and rough explanation will help understanding the following tip. Logistics are […]

Choosing a Setting

girl_thinking

by Delphine T. Lynx Please be aware that, while the article below is relevant to gaming in general, its initial target audience was those interested in MUDs, or Multi-User Domains – text games played via computer. Therefore certain aspects may not be applicable to classic roleplaying games, but the theory behind the essay is. Choosing a […]

GM Interview: Alexander

alec

What kind of GM does a quantum physicist and a French existentialist artist produce? Let’s find out. Meet Alexander D. Fagaly, aka Hourglass. Please introduce yourself: Do you have a blog, website or campaign wiki? My website consists of my gaming group and a few other friends. We post various alternative rules, campaign concepts and […]

Running a Zombie Apocalypse

by Silveressa Recently Mordred asked me: “ I’ve attempted to run a few zombie campaigns of my own in the past, and they’ve all come to nothing. I’m curious as to how much of this campaign you actually write and how much is player driven? Do you simply have a list of encounters that you […]

GM Interview: Gerald

Today we interview Gerald. Roleplaying Tips needs more interviews. If you would like to do a GM interview, email me and I will send you the questions. Veteran and new GMs are equally welcome – it would be great to get all perspectives here. Section One: Opportunities What is your biggest GMing stumbling block right […]

A Con, A Cave, a Troll

cave_entrance

by Simon Woodside If you’re anything like the typical GM you have at one point or another asked yourself the following question: What do you do if the players don’t do what you wanted? The question underlines a classic GM problem. As the GM you are expected to be a storyteller for your players (some games […]

Darkest of Winters Adventure Synopsis #15

by Silveressa This synopsis marks the half way point of my Darkest of Winters campaign, look for installment #16 under the new name “Crimson Dawn” coming soon! “Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a […]