February 2013 (1)
Detailed Monthly Archive
December 2012 (1)
Detailed Monthly Archive
June 2012 (4)
Detailed Monthly Archive
- 26: Slumbering Tsar Author Reveals Adventure Creation Tips (0)
- 23: Roleplaying Tips GM Interview – Eli Smith (1)
- 16: Interview With Author of The Vacant Forge (1)
- 04: Top 5 Soul-Draining Mistakes of Game Prep (4)
May 2012 (2)
Detailed Monthly Archive
- 25: D&D GMs: How to Solve Problem Players Once And For All – Without Messy Confrontations (1)
- 18: Remedies For GM Burn-Out (0)
April 2012 (1)
Detailed Monthly Archive
- 12: Quick Editing Help Needed (10)
February 2012 (4)
Detailed Monthly Archive
- 22: Enter The Combat Swipe File Contest – Deadline Feb 27 (21)
- 10: Preparation of Material for a Roleplaying Adventure (5)
- 05: Download Free Preview of GM Mastery: Inns & Taverns Essentials (0)
- 03: 150 Benign Urban Fantasy Encounters (1)
January 2012 (4)
Detailed Monthly Archive
- 26: Masks, the good, the bad, and the ugly (2)
- 20: How to Create a Bureaucracy (8)
- 08: Crimson Dawn Adventure Synopsis #22 (4)
- 06: Drama Doubloons (0)
December 2011 (2)
Detailed Monthly Archive
- 23: Hierarchy of Evil (4)
- 09: Tips from the Trenches (9)
November 2011 (10)
Detailed Monthly Archive
- 27: My Digital Campaign Toolbox (3)
- 23: Gate 22 Review: The Good, The Bad, The Ugly (1)
- 22: Gm Interview: Christopher Burdett (0)
- 18: Starting and Running a Role-Playing Games Club (8)
- 13: Dungeon Master Tools – MyInfo Software (27)
- 11: Role-Playing Games and Kids (2)
- 07: Crimson Dawn Adventure Synopsis #21 (9)
- 07: How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds (1)
- 04: Gaming Group Grind (0)
- 01: GM Interview: Rebecca (3)
October 2011 (13)
Detailed Monthly Archive
- 30: Contest – Enter Your 3 Minute Magic Items to Win RPG Books & Software (19)
- 28: Colourful Combat Descriptions (1)
- 26: How To Create Great Magic Items In Just Three Minutes (15)
- 25: GM Interview: Adrian (0)
- 25: Kingdom Events For 4 Seasons (6)
- 23: Crimson Dawn Adventure Synopsis #20 (4)
- 21: Bright Lights, Big City (2)
- 20: How to Keep Your Story and Campaign Consistent (1)
- 18: GM Interview: Trevor Wiley (0)
- 14: Weapons Permits (6)
- 09: Crimson Dawn Adventure Synopsis #19 (0)
- 05: Assassin Blog Carnival Wrap-Up – September 2011 (3)
- 04: GM Interview: Rory Klein (0)
September 2011 (15)
Detailed Monthly Archive
- 28: Riddleport Session 23 – Dragonspawn Bitchslap (8)
- 26: How to Contact and Hire an Assassin (2)
- 25: Crimson Dawn Adventure Synopsis #18 (0)
- 24: 5 Effective Combat Tactics For Assassins (3)
- 23: Big Secrets and Big Plots in Roleplaying Games (2)
- 22: How To Turn A Haunted House Into An NPC (2)
- 21: Reader Tips: Game World Management (1)
- 16: 3 Ways To Make Your Life As GM Easier (2)
- 14: How Do You Prevent Metagaming? (1)
- 12: How To Lie And Get Caught At It (1)
- 11: Crimson Dawn Adventure Synopsis #17 (3)
- 09: Guide to PBP / PBEM (5)
- 07: Listen to these Great Recorded Game Sessions (2)
- 05: 8 Ways to Make Game World Management Easy (1)
- 02: Assassins – September’s RPG Blog Carnival (20)
August 2011 (7)
Detailed Monthly Archive
- 24: 10 Ways to Setback Your Group Without Railroading (3)
- 22: Crimson Dawn Adventure Synopsis #16 (9)
- 22: As Time Passes – How to Game in Micro, Macro and Epic Time (2)
- 19: Fear in RPGs (2)
- 17: Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming? (1)
- 15: GM Tip Request – How Do You Track All the Details of a Living World? (20)
- 14: What is a Campaign? (3)
July 2011 (12)
Detailed Monthly Archive
- 25: How to Add Conspiracy Theories to Your Game (0)
- 21: Overused Standards of Fantasy Literature (13)
- 20: How to Create Blockbuster Box Office Hits with Your Players – Every Adventure (12)
- 18: GM Tip Request – How to Run Professional Conferences for PCs (0)
- 14: Writing the Effective Villain (2)
- 13: Character Creation and Roleplaying Rewards (0)
- 11: Monster Features and Terrain Game Changers (4)
- 08: GM Delegation (1)
- 06: Basic GMing Rules (6)
- 04: GM Interview: Chris Rheinherren (1)
- 04: Designing A Successful Modern Horror Campaign (2)
- 01: The Logic Death Guide to Players (7)
June 2011 (7)
Detailed Monthly Archive
- 17: Managing Intraparty Conflict (1)
- 16: Managing Player Expectations (0)
- 13: GM Interview: Frank Bartlett (4)
- 10: How to Make Your Games More Cinematic (0)
- 09: How To Reduce Combat (3)
- 06: Strategy, Tactics and Logistics for GMs (5)
- 02: How to Determine Campaign Length (3)
May 2011 (10)
Detailed Monthly Archive
- 27: Choosing a Setting (1)
- 24: GM Interview: Alexander (2)
- 22: Running a Zombie Apocalypse (5)
- 18: Time Travel Tips From RPT Readers (1)
- 17: GM Interview: Gerald (1)
- 16: Riddleport Session 21 – If He Has a Cape, Run! (1)
- 11: Cunning Cohorts Build Character: Four GM Tips (1)
- 06: A Con, A Cave, a Troll (6)
- 02: Super Heroes + Zombies? Book Review: Ex-Heroes (1)
- 01: Darkest of Winters Adventure Synopsis #15 (11)
April 2011 (16)
Detailed Monthly Archive
- 30: Watch Out For These Time Travel GM Traps (9)
- 28: How To Fix Botched Encounters In Mid-Game (1)
- 25: Dungeon Tile Mastery: 9 Ways To Get The Most Out Of Your Tile Collection (11)
- 23: Review: Art of Wor City Tiles: The Stone Bard Inn (0)
- 22: Running Adventures with Little Preparation (2)
- 20: For Awesome Campaigns Build A Player Campaign Book (8)
- 18: Riddleport Session 20 – Showdown at the Gold Goblin (2)
- 12: Review: How to be a Great GM (2)
- 11: Free Heists Deck Helps You Run Awesome Heists (1)
- 10: Darkest of Winters Adventure Synopsis #14 (5)
- 09: Hot Pursuit Tips (0)
- 05: Dragon Age Tabletop: A Tale of Two Parties (4)
- 04: 22 Terrain Hacks For the Low Budget Game Master (3)
- 02: I Smell Props (1)
- 02: Riddleport Session 19 – Power Struggle (5)
- 01: Free Will in Roleplaying (0)
March 2011 (28)
Detailed Monthly Archive
- 30: Speeding Up Combat (3)
- 30: A Trick For Easier In-Game Communication (0)
- 28: When You Need To Cast In Secret (2)
- 28: Three Ways To Game With Casual Players (2)
- 27: Organize Your Information With Evernote (6)
- 25: Conversation Skills in an Action Game (3)
- 24: How Do You Make RPGs School-Safe? (1)
- 23: Donkey Catapults and Leather Jackets (0)
- 22: Tips For Naval Battles (0)
- 22: Spy Tips: Blind Communication (0)
- 21: 29 Minis Tips For The Frugal Gamer (16)
- 21: Demonstrate Character Heights (1)
- 20: Darkest of Winters Adventure Synopsis #13 (6)
- 20: Use Google Documents For Campaign Organization (3)
- 18: How to Make Your Games More Cinematic (0)
- 17: Turn Terrain Into A Monster (2)
- 14: Three Quick Equipment Tips (4)
- 13: Darkest of Winters Adventure Synopsis #12 (3)
- 11: When It All Goes Wrong: DMing on the Fly (2)
- 10: Character and NPC inspiration sources (0)
- 09: How to Handle Pursuit Adventures (4)
- 07: Create a Communications Service for Your City (4)
- 07: Riddleport Recap – Session 18 (0)
- 06: 10 Ways to Train Your Brain for Inspiration (4)
- 06: Darkest of Winters Adventure Synopsis #11 (3)
- 05: Use These Mechanics To Roleplay More (3)
- 04: 3 Ways To Make Life As GM Easier (0)
- 03: How Do You GM Great Droids? (5)
February 2011 (22)
Detailed Monthly Archive
- 25: Re-educating The Power Gamer (3)
- 24: Kisanth, Mage Servant of Isis (3)
- 23: 10 Divine Concepts (0)
- 22: GM Interview: Jared (Scrasamax) (0)
- 21: 1,000 NPC Traits (5)
- 20: Darkest of Winters Adventure Synopsis #10 (10)
- 19: 7 Ways on How to Run a Treasure Hunt (0)
- 19: 5 Non-Epic Prophecies (1)
- 18: Romance in RPGs (4)
- 16: Campaign Level Thinking (1)
- 15: GM Interview: Mike Lindstrom (0)
- 14: How to Use Body Language For Better Storytelling (4)
- 13: Darkest of Winters Adventure Synopsis #9 (3)
- 12: Design: Start With Your Most Limited Resource (0)
- 10: Hangings can be Fun (1)
- 09: Plot Management for Those Who Like Storytelling: Nine Events to Configure (3)
- 07: GM Interview: Jared (0)
- 07: An Experiment, Hero Lab, 7 Nations Session #2 – Brief Word From Johnn (2)
- 06: Darkest of Winters Adventure Synopsis #8 (10)
- 04: Tips for GM’s, From a Player’s Perspective (1)
- 03: 4 Tips For Player Co-Creation How to Get Your Players Creating With You? (0)
- 01: GM Interview: Andy Munich (2)
January 2011 (18)
Detailed Monthly Archive
- 30: Darkest of Winters Adventure Synopsis #7 (10)
- 28: Make The New Player Welcome (1)
- 28: Flashback Fridays! (0)
- 27: How I Used D&D To Win At Work (4)
- 25: GM Interview: Ana Cláudia (0)
- 24: Contest: What do you want in a GM questionnaire? (25)
- 23: Darkest of Winters Adventure Synopsis #6 (1)
- 21: Awesome Judge Dredd Traveller RPG City Pics (2)
- 20: Growing Up & Gettin’ Old: When Young and Old Collide (14)
- 18: GM Interview: Randy Harris (0)
- 16: Darkest of Winters Adventure Synopsis #5 (7)
- 13: Rediscovering Magic (6)
- 11: RPT #510 Posted – Part 2 of Best Game Master Tips of 2010 (0)
- 11: GM Interview: Bill Korsak (1)
- 09: Darkest of Winters Adventure Synopsis #4 (4)
- 07: Silveressa’s Introductory (0)
- 02: RPT #509 Posted – Best Game Master Tips of 2010, Part 1 (0)
- 02: Darkest of Winters Adventure Synopsis #3 (7)
December 2010 (6)
Detailed Monthly Archive
- 31: Post Apocalypse Rpg GMing Tips (4)
- 26: Darkest of Winters Adventure Synopsis #2 (2)
- 23: Pet & Peer NPCs (0)
- 21: Minis giveaway winners selected and contacted (0)
- 18: Dead Reign rpg campaign synopsis, Intro & Adventure #1 (11)
- 17: Keep focused on the game (0)
November 2010 (7)
Detailed Monthly Archive
- 30: GM Interview: Jared (1)
- 21: Where can I find cheap minis online? (6)
- 17: GM Interview: Josiah (3)
- 11: Sorcery & Super Science Review (0)
- 09: Rite NPC Deck Review (0)
- 02: GM Interview: Josh (1)
- 01: Minis Giveaway Contest (75)
October 2010 (9)
Detailed Monthly Archive
- 29: Excel File Generates Shop Inventory For You (9)
- 20: Reader Tip Request – The Manhunt (9)
- 19: How Can GMs Evoke the Tone of Danger in an RPG? (5)
- 17: Bang! Why The Start Is So Important (11)
- 12: GM Interview: Jenette (2)
- 12: Royalty Free Music (6)
- 11: Three iPad Apps Critical For Tabletop RPGs (4)
- 05: Scott’s Index Cards (1)
- 03: Site theme updated (7)
Plugin by iDunzo.com