From Jeffrey G. Table & Shelf This is a picture from the entrance to the gaming room. I use two 2′ 6″ x 6′ tables, and then put a 3′ x 4′ map table 12″ above the tables itself. There is a light underneath the top table along with a circuit breaker for anyone that […]
Continue readingStarting a West Marches Campaign (Part 1) Some time ago, I decided to start a West Marches type campaign with the idea of an episodic, easy-to-prep game for a group changing players in mind. So, I started to research the topic. Reading Tips Google was a good jump off point, and I found this post […]
Continue readingSalaam Johnn, How can we get players to chase our villains like frothing lunatics brandishing cleavers overhead? It’s starts with someone they want to punch. Someone who isn’t normal but has turned their difference into something cringey. A monster on the inside, at the least. We can achieve all these things for our villain in […]
Continue readingAre you bored with GMing? RPT GM Michael asks: I’m a beginning DM that has DMed two dozen sessions of a campaign in the setting of Mystara (Known World) using the B.E.C.M.I. version of Dungeons and Dragons. I’ve taken the group through one and a half of the 1980s’ B series Basic D&D modules – […]
Continue readingNew RPT GM Eddie asked for advice on homebrewing adventures: I love that a campaign can be going strong that long. The one I’m running is like 6 months old. Even though I’m pretty new to the game (less than a year) I’ve been looking more into old school revival and alternative materials because although […]
Continue readingWith the amount of online games I’ve been playing and running, I’ve learned a few things that help make virtual sessions better. Be Clear on Mission & Focus It’s more difficult herding cats in online games. With numerous distractions via computer, software, and home environment, we must work strategically to keep players focused. Having clear […]
Continue readingHitting too Close to Home Let’s dive in with this observation from RPT GM Maja who brings up an interesting point about favourite villain types that mirrors my own experience. Let’s call it the Seinfeld Effect. Johnn, If you ask me what villain type gets the most attention, it is the personal type. My players […]
Continue readingWhy do I use factions so much in my campaigns? You know I love my NPCs. They are our avatars and “Agent Smiths” in the game to influence players and direct the characters. Therefore, we get even more value out of groups of NPCs. But random clusters do not make great storytelling. We need each […]
Continue readingMake your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every encounter even more tense […]
Continue readingRPT GM Hornick switched his game to virtual and now has trouble getting his players to roleplay: My players have started to outgame-play the sessions with little ingame interactions. Maybe this is due to the medium of Roll20 and Discord. Do you have any ideas on this besides talking to them about this? They lately […]
Continue readingHow do we outsmart our players? It’s all their brains against ours. Surely the odds are against us. However, here’s a neat trick we can perform to make our villains smarter and our adventures more cunning. We look at the possible plots and actions our poor villain might take and group them into three buckets. […]
Continue readingI received this great request from RPT GM Carter: I have a problem I’m trying to solve: my players tell me they’re more interested in roleplaying than combat, but I’m most comfortable with making interesting combat encounters than interesting roleplaying encounters. With combat I create interesting terrain, interesting enemy mechanics, cool boss fights, etc. But […]
Continue readingFrom Johnn Four I was asked how to spruce up NPCs. Paraphrasing the question received, “I focus too much on the mechanics. How do I bring my NPCs to life?” My answer? Follow these 5 rules and you’ll have killer non-player characters in your campaign in no-time! Rule 1: Treat Them Like George R.R. Martin […]
Continue readingRPT GM Iron-D&D asks what 3 Round Combat Plans are, which I mentioned in a recent email titled My Secret For Effectively Building Epic Adventures. 3 Round Combat Plans were introduced in my course Faster Combat. It’s been mentioned by others online, and I do not think I invented it. But I haven’t found a […]
Continue readingCharacter backgrounds are key tools in your GM Toolbox. Mine them for plots, NPCs, and character motivation. However, it’s a struggle to get useful and game-full backgrounds from players. Often, you just get a couple paragraphs explaining how the PC became an orphan. Or, you might get the inverse. Pages of narcissistic background explaining why […]
Continue readingEver make a fire from scratch, without matches or gasoline? Every material has an ignition temperature where a spark lights it up. The shirt you’re wearing probably ignites around 267°C or 513°F. Wood is about 300°C / 572°F. And what about our encounters? What ignites them? More on that in a sec. To start a […]
Continue readingI was chatting with new subscriber Ric Miller this week, and he inspired today’s tip that’ll help you prep and run an awesome Halloween adventure this weekend if you have not found one yet. The tip is simple, yet full of amazing potential: Just add Cthulhu. Flash Sale Alert Before I jump into today’s tip, […]
Continue readingI realized last month I’ve been in a rut slinging boring monsters. This troubled me because boring foes = boring games (h/t to Slapchop). In my Terror in the Badlands campaign, for example, we had a crazy battle in a ruined underground city against a white dragon. It was tricksy with its moves, actions, and […]
Continue readingA Charter Member of the Adventure Building Master Game Plan asked me about monsters. Great topic. One might say there are three kinds of monsters: Constructs Tricksters Mirrors Constructs fulfill our System needs. Stats, abilities, xp/treasure. Tricksters serve our Story needs. Clue bearers, agents, plot twisters. Mirrors serve our Setting needs by reflecting darker aspects […]
Continue readingWith so many new players (and GMs) joining our beloved hobby, there’s a lot of confusion out there about how to make sessions enjoyable and accessible for newbies. Sometimes your entire group is new. They don’t even have trope or game references to draw upon from different mediums such as video games. That’s what happens […]
Continue readingI just came back from vacation. We camped out in beautiful British Columbia. We have a camping trailer, so we were able to be self-sufficient and remain in isolation while enjoying nature and recouping our energy. I read a bunch and otherwise just tried to sit around and resist the impulse to be productive. While […]
Continue readingSiema Johnn, A new RPT GM emailed me and said something that triggered a thought about how to better balance your encounters. Here’s a snippet of his email: “The guild gives them an easy base of operations and provides a simple way of offering up quests on a job board. It’s been going really well, […]
Continue readingWe’ve mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let’s talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests. I go along with live and let live and to teach by example. So […]
Continue readingHere’s something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game become a satisfying campaign. An extrinsic reward is […]
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