RPT Gems #3

Combat Manager For Pathfinder For Windows XP, Vista and 7, and requiring .NET 4.0, this software is an: Initiative and Combat Management for Pathfinder with searchable Monsters, Feats, Spells and Rules database, Monster Advancer and Treasure Generator. I installed the program and it works well. The database on NPCs alone is worth the download for […]

RPT #2: The Time Bomb Solution

Johnn Four One of the most destructive events that happens every few game sessions in my campaign is the Time Bomb. A missed or incorrectly interpreted rule, a forgotten fact or just a bad play and everybody realizes a little later that a mistake has occurred. And the mistake has deeply affected events that followed. […]

RPT#620: How to Make Magic Items Awesome

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In This Issue How to Make Magic Items Awesome Create Brands to Give Players Interesting Choices and Your World More Depth Adding Flavour To Magic Items Describe All The Characteristics Putting The Wonder Back Into Magic Magic Items with Flavor Magical Magic Items Keeping the Magic Alive Let Magic Permeate Life Enhancing Magic Items Magic […]

The Roleplaying Tips Community City Encounter Hook Generator

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RPG Blog Carnival – The RPG Blogging Community This month’s RPG Blog Carnival, hosted by Dice Monkey, is all about celebrating the RPG Blogging Community. What better way to do that than to celebrate the Roleplaying Tips community-created product 650 City Encounter Hooks and the associated City Encounter Hook Generator. A Brief Word From Roleplaying […]

RPT Gems #2

The Hero’s Journey So without further ado, our first gem is all about creating killer stories. If you are not a fan of myth master Joseph Campbell, become one. For decades he studied myths from cultures all over the world, current time and from history. He figured out the secret formula and elements common to […]

RPT Gems #1

What Do Players Want Most? In his Engaging Characters and Stories video, Troy Alford from Nerd Rage tells us why players show up to sessions. He makes a great point I’ve not heard elsewhere. And you can leverage this point immediately in your designs. Troy also shares excellent advice about how to make your players […]

They Can Sleep When They’re Dead

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What do you do when your players rest after every encounter? Crikey! That upsets game balance and makes you reconfig encounters on the fly because the PCs are fully healed, buffed, and spelled. Here are several ways to beat one-encounter days.

4 Tips If You’re Thinking About Going Pro

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By B’omarr Punk, creator of Pure Steam Here are some things I tell people when they ask me how to approach the business side of game design. 1. Assess Yourself, Fill The Gaps Assess your strengths and weaknesses. Find people to fill your skill gaps. I recruited a mixture of friends, acquaintances, and strangers to […]