Making Magic Items Interesting

Roleplaying Tips Newsletter #320 Making Magic Items Interesting From Matt Craft Boring Magic A common problem in fantasy games is that magic items, no matter how rare they’re supposed to be, end up becoming boring, commonplace tools as far as the players are concerned. A longsword +1 is just a weapon that deals an extra […]

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Making Magic Items Interesting, Part 2

Roleplaying Tips Newsletter #321 Making Magic Items Interesting, Part 2 Add Interesting Descriptions From Dave Schaefer You can add flavor through description. Handing out a boring, old, shield +1? Make it a tortoise shell with leather straps. Describe the shell as dark brown with orange highlights along the ridges, notched from many blows, but still […]

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Unusual Customs and Festivals

Roleplaying Tips Newsletter #325 Unusual Customs and Festivals From James Patrick Patterson In England there are quite a few unusual customs and festivals still celebrated that could be adapted as background flavor, adding an extra dash of local color to any adventure, and offering many opportunities for role- playing. They may or may not involve […]

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7 More Monstrous Tips

Roleplaying Tips Newsletter #326 7 More Monstrous Tips In July 2005, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly 100 entries, and many prizes were handed out. Below are a handful of entries from the contest. May your critters live long and prosper! A Way To […]

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Meta-Game Organizations

Roleplaying Tips Newsletter #327 Meta-Game Organizations From Jake Robins The term meta-gaming often has negative connotations in a roleplaying game, but it is not negative by definition. Meta-gaming simply means outside of the game, and the idea of meta-game organizations is a subject that can be brought to any RPG with little negative reaction. What […]

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The NPC Factor, Part 2

Roleplaying Tips Newsletter #329 The NPC Factor, Part 2 From Mike Bourke PART II: NPC Development Some characters are one-offs, present for a particular scene and never intended to return. However, memorable characters have a habit of turning up again and again; the continuity they carry helps make the world seem real and consistent. That […]

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NPC Name Tips and Resources

Roleplaying Tips Newsletter #330 NPC Name Tips and Resources From Johnn Four Group Lexicon Names are a primary game element. They provide a lexicon the group shares to help identify what you are talking about. Imagine the confusion if NPCs didn’t have names and you only referred to them indirectly: Who’s on first, What’s on […]

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Interesting Combats With Themed Skirmish Groups, Part 2

Roleplaying Tips Newsletter #332 Interesting Combats With Themed Skirmish Groups, Part 2 From Johnn Four You can read Part 1 online at: http://www.roleplayingtips.com/readissue.php?number=331 Themed skirmish groups make combats interesting. Players enjoy challenging, unexpected, and unusual foes. As an added bonus, having a theme to design with makes planning and preparation efficient. Last week, we discussed […]

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GMing Car Chases

Roleplaying Tips Newsletter #335 GMing Car Chases Last week I posted a reader request for help on running car chases, and you folks responded with some excellent tips. Thank you very much! That’s awesome support for your fellow GM, and hopefully the answer he’s looking for can be found in the tips below. The Reader […]

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10 Tips For Crafting Adventure-Based Holidays, Part 1 Plus, Holiday Contest

Roleplaying Tips Newsletter #336 10 Tips For Crafting Adventure-Based Holidays, Part 1 From Johnn Four From my new e-book, GM Mastery: Adventure Essentials: Holidays http://www.rpgnow.com/product_info.php?products_id=7673&src=rpt As you figured from the byline above, I have a new e-book out. It’s about helping you plan, prepare, and GM better adventures using the in-game element of holidays. In […]

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10 Tips For Crafting Adventure-Based Holidays, Part 2

Roleplaying Tips Newsletter #337 10 Tips For Crafting Adventure-Based Holidays, Part 2 From Johnn Four From the new e-book, GM Mastery: Adventure Essentials: Holidays http://www.rpgnow.com/product_info.php?products_id=7673&src=rpt Read part 1 of this article online at: http://www.roleplayingtips.com/readissue.php?number=336 Game World Calendar Method: Spreadsheet Spreadsheet software, such as Microsoft Excel or OpenOffice, is another great way to make a calendar. […]

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How To Awesome-Up Your Players

Roleplaying Tips Newsletter #338 How To Awesome-Up Your Players From Jeff Rients [Comment from Johnn: I first learned about this article from the Treasure Tables blog. Thanks for the link, Martin! http://www.treasuretables.org/2006/12/five-tips-for-high-octane-play/ I liked Jeff’s article and contacted him to get permission to share his tips with you. Cheers to you, Jeff.] What I’m about […]

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GM Table: 222 Rumours

Roleplaying Tips Newsletter #339 GM Table: 222 Rumours From Lord Skudley Below is a sampling of the rumours produced by a Rumour Generator I created and posted on Community 3E: http://community3e.com/resource.html Have you ever felt the need to fill those Gather Information checks with a little more colour? Do your PCs jump at the first […]

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10 Monstrous Tips

Roleplaying Tips Newsletter #340 10 Monstrous Tips If The Monster Is Smart, Treat It As Such From Aki Halme When playing an NPC that is exceptionally intelligent or quite simple-minded, one way to GM this would be to use various levels of plans and contingencies. A low intelligence creature can, given the time and the […]

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Player Survey Tips

Roleplaying Tips Newsletter #342 Player Survey Tips From John Four In Issue #335 I posted a reader request about player surveys. In my experience, surveys have two keys to success: participation and quality of response. Past surveys I’ve done have had a wide range of participation, from no one (!) to the whole group. You […]

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Maintaining An Online Game

Roleplaying Tips Newsletter #343 Maintaining An Online Game From Leslie Holm http://www.RPGgateway.com/ If you’ve decided to run an online RPG, the main thing you need in your arsenal is dedication. You will get bored. You will get irritated with your players. You will get frustrated by lack of response. So why bother? Because when everything […]

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