RPT#686: Wrangling Unruly Campaign Outlines: How To Keep Track of Plot Threads

At the end of a long campaign, I want my players and I to feel totally satisfied. I mean the sort of satisfaction one gets when a story wraps up with no question unanswered. The kind of story that ends with every major character’s arc finished and accounted.

This is a challenge when there’s only a single person telling a story – just think of all the novels that have left you hanging in one way or another over the years. But when a group of friends gets into collaborative tale-spinning one chapter at a time with long breaks between, it is almost impossible to wrap up everything with a tidy bow.

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RPT#685: Space Opera Part 2: Building The Setting Core Elements

In my last article I talked a little about how people get around as part of a Far Future Spacefaring Civilization and putting limitations on those methods. Now I want to talk a little more in depth about those methods and how you can put some limitations on them to make them more gameable.

There are three kinds of FTL travel methods employed in various sci-fi settings: hyper drives, jump drives, and warp drives.

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RPT#684: Kingdom Building Part II: Who Rules the Kingdom?

Knowing who is in power is important in any game where you want locations to serve as more than a simple backdrop, because the character of those in positions of power often reflects that of the kingdom itself. Having your ruler emphasize the themes of your kingdom will hammer those details home to your players. It is also useful information to have in the back of your mind when anything that affects kingdom law or policy occurs in-game.

This article takes you through the process of choosing an appropriate government type for your kingdom and then discusses how you can use this in play to give your campaign world more depth.

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RPT#672: Prevent Player Disagreements With This Quick RPG Campaign Survey

Players and GMs bring their own ideas, desires, and personalities to the table. This causes game friction when we have different expectations of each other and the game. To prevent intra-party conflict, use a short survey to understand what type of game your players want you to run. This survey also helps identify potential player vs. player conflicts ahead of time so you can deal with them proactively.

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Curses! Cursed Items and Calamities in Your Campaigns – September RPG Blog Carnival

This month’s RPG Blog Carnival is all about cursing. Whether it’s your favourite ways to use the Curse spell, ideas you have about cursed magic items, or stories you have about the predicaments of cursed PCs in your campaign, any blog post about curses is welcome.

I’ll join the carnival later this month with some tips on making cursed magic items for your adventures. Meantime, let me tell you a quick story of how a simple cursed resulted in the entire party rejecting the first magic sword treasure of my Murder Hobos campaign earlier this year.

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