Assassins – September’s RPG Blog Carnival

RPG Blog CarnivalAssassins are tantalizing. They fill the books and movies we love. They dangle the potential of great gaming in front of our noses. They are this month’s killer RPG Blog Carnival topic.

How Do I Participate in the RPG Blog Carnival?

To participate in an RPG Blog Carnival, just write a blog post that matches to the month’s theme. For September, it’s assassins.

Then post a comment below with a link back to your post so it can get published at the month-end wrap-up.

Please be sure to include a link in your post back to this blog carnival hub post.

What Should I Write About?

You can write anything as long as it relates to assassins in some way.

Tell me a story about an assassin in one of your games. Or talk about assassins as PCs or NPCs. Or talk about an assassination encounter or plot.

Tell me what bugs you about assassins.

I find they are something with huge gaming potential, but hard to pull off well. What player wants his character assassinated? And assassins as PCs are tricky because they tend to be evil loner types, which does not suit typical team-style RPG gameplay.

Maybe tell us about Assassins Gone Wrong. Have you ever employed an assassin in a game and the encounter went poorly?

I remember one time in a Cyberpunk 2020 game a friend GM’d where my PC was shot by an assassin sniper in the first minutes of the game. I was shocked at first, but then we were all laughing. What a way to start a campaign! We were careful PCs after that.

Tell us your stories.

Ok, It’s Time To Write

So, take a stab at this month’s topic, post your blog link below, and link back to here in your post.

I look forward to reading your post!

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  1. Greg 02. Sep, 2011 at 2:29 pm #

    http://lungfishopolis.com/2011/09/the-assassination-game/

    Sorry so brief – text entry on this phone is a bear.

  2. Chuck 08. Sep, 2011 at 11:35 am #

    And by coincidence, I just happen to have some thoughts on Assassins for my own little home brew.
    http://www.grogtard.com/?p=1234

  3. Jon 11. Sep, 2011 at 9:43 am #

    http://worldofalidor.com/4th-ed/2011/09/11/assassins-in-my-game/

    I quick wrote a piece about assassins in my home game.

  4. Aras Tremandur 12. Sep, 2011 at 11:43 pm #

    This is my post about the theme, it is in spanish…

    http://dicemakers.blogspot.com/2011/09/grupo-de-asesinos.html

  5. Athal Bert 13. Sep, 2011 at 5:30 am #

    My reply: http://www.laboratoriofriki.com/2011/09/asesinos.html
    It’s spanish…

  6. Midas 14. Sep, 2011 at 7:15 am #

    Another article about the assassins and its world. It’s in spanish too, enjoy!

    http://lachozadelfriki.blogspot.com/2011/09/rpg-carnival-almas-blancas-white-souls.html

  7. Athal Bert 15. Sep, 2011 at 7:57 am #

    Hi, the Assassins theme it’s good enough for two post! Here there’s another, in spanish too: http://www.laboratoriofriki.com/2011/09/asesinos-como-encajarlos-en-una-partida.html

  8. Salient Knight 16. Sep, 2011 at 11:16 am #

    My 2 cents on Assassin’s. Should they be a class type or a character type? http://roleplayingmarket.com/node/32

  9. Board Enterprises 18. Sep, 2011 at 6:37 am #

    I have a different take on assassins, and it’s not just semantics.
    http://boardent.blogspot.com/2011/09/assassins.html

  10. satyre 23. Sep, 2011 at 2:56 pm #

    A look at three assassin archetypes – just a job to do.

    Thanks for hosting this month’s Carnival!

  11. Lizard 26. Sep, 2011 at 12:39 pm #

    I have added my own contribution, at http://mrlizard.com/rules-and-variants/and-stay-dead/ . This article describes several poisons and items which assassins might use in a world with magic, healing spells, and other obstacles to making death more than a minor speedbump.

Trackbacks/Pingbacks

  1. The Assassination Game | Lungfishopolis.com - 02. Sep, 2011

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  6. And STAY Dead! | Lizard's Gaming and Geekery Site - 25. Sep, 2011

    [...] The RPGBloggers carnival this month is about assassins, everyone’s favorite black-cloaked n’er-do-wells. My contribution is this collection of items and rituals designed to aid in killing people (and, ideally, not getting caught), when “We can’t question him here… kill him, cut off his head, stuff it in the bag of holding, and carry it with so we can talk to him later” is a perfectly viable strategy, or when the nearly lethal wound you inflicted is instantly healed by some inconvenient cleric a second later. (Or, worse, by some warlord who just shouts at someone until their throat un-slits.) [...]

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