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Category Archives for "Campaigns & Adventures"
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Crimson Dawn Adventure Synopsis #22

 by Silveressa It’s been almost 2 months now since I last updated Crimson Dawn, due in part to the hectic schedules of the holidays making time to sit down and write a synopsis (or even run a game) hard to come by. These real life obligations combined with a nasty case of food poisoning; conspired […]

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Crimson Dawn Adventure Synopsis #21

 by Silveressa “In light of this whole zombie plague I’m thinking they’re going to have to redefine R.I.P to Rise in Putrescence.” –Riley, recalling the usual gravestone markings. “How about Rot In Pieces?” –Jessy, proving acronyms can mean whatever the reader intends. Adventure #21 A cold wind buffets the vehicles as the hiss of static […]

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Crimson Dawn Adventure Synopsis #20

by Silveressa “I can’t help but wonder if this whole undead business is restricted to humans or if it affects animals too.” –Riley, pondering the effects of “the wave.” “You do know humans are just another animal in the grand scheme of evolution right? –Renee, showing off her intellect yet again. “Ssh! Not so loud, […]

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Crimson Dawn Adventure Synopsis #19

by Silveressa “Thomas Baker? An interesting name for a Bakery store owner.” –Heather, musing over their new acquaintances name. “Back in the day it was common for people to have last names based on their profession. Smith would be a blacksmith, Carpenter a woodworker, and so forth. –Renee, showing off her intellect. “If that’s true, […]

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Crimson Dawn Adventure Synopsis #18

by Silveressa “What made you think all these naked dummies were zombies?” –Renee, still amazed at Jessy’s lack of control. “Because normal people don’t stand around naked in the rain? –Jessy, displaying his “common sense.” Adventure #18 At the back of the clothing store Renee spends a good 5 minutes furiously trying to kick in […]

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Crimson Dawn Adventure Synopsis #17

by Silveressa While later then planned due to Hurricane Irene laying waste to Vermont, and slightly shorter due to a lot of the session time taken up by the characters trying to formulate plans in game on how to deal with a few situations, I present you with the next installment of: Crimson Dawn “Do ya […]

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Crimson Dawn Adventure Synopsis #16

by Silveressa This synopsis is the beginning of the second installment of my Darkest of Winters campaign, under the new name “Crimson Dawn.” Now summer is drawing to a close and free time is more abundant I’ll be resuming my campaign synopsis updates on bi-weekly basis, and will return to a weekly basis as fall […]

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Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming?

From Ben Scerri The literary principal of Chekhov’s Gun has been around since the late 19th century and has influenced every aspect of storytelling culture. However, in my experience, it has failed to fully affect gaming and the stories game masters tell. This might be due to the reactive essence of good gaming (i.e. the […]

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How to Create Blockbuster Box Office Hits with Your Players – Every Adventure

Applying the Hollywood Formula to RPG Storylines By Brad Allen I’ve been GMing for many years but only recently tried to enhance my pacing and story-writing skills. For a long time my games suffered from frequent lulls and anti-climaxes, but no longer. A year or so ago, I did some research on plot structure and […]

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