Category Archives for "Campaigns & Adventures"

Crimson Dawn Adventure Synopsis #18

by Silveressa “What made you think all these naked dummies were zombies?” –Renee, still amazed at Jessy’s lack of control. “Because normal people don’t stand around naked in the rain? –Jessy, displaying his “common sense.” Adventure #18 At the back of the clothing store Renee spends a good 5 minutes furiously trying to kick in […]

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Crimson Dawn Adventure Synopsis #17

by Silveressa While later then planned due to Hurricane Irene laying waste to Vermont, and slightly shorter due to a lot of the session time taken up by the characters trying to formulate plans in game on how to deal with a few situations, I present you with the next installment of: Crimson Dawn “Do ya […]

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August 24, 2011

10 Ways to Setback Your Group Without Railroading

Bradford Allen recently wrote a very popular article for RPT called How to Create Blockbuster Box Office Hits with Your Players – Every Adventure. He advised to present your group a serious setback at the 75% mark of an adventure. This provides perfect pacing to create maximum tension. Will this be the defeat of the […]

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Crimson Dawn Adventure Synopsis #16

by Silveressa This synopsis is the beginning of the second installment of my Darkest of Winters campaign, under the new name “Crimson Dawn.” Now summer is drawing to a close and free time is more abundant I’ll be resuming my campaign synopsis updates on bi-weekly basis, and will return to a weekly basis as fall […]

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August 22, 2011

As Time Passes – How to Game in Micro, Macro and Epic Time

A reader at CampaignMastery.com posed this tricky question to Mike Bourke and me: My campaign recounts the development of a world in constant change. But because things like cities being built, Empires going to war and technologies being developed do not take place within mere days or weeks, I feel it’s only logical for years […]

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Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming?

From Ben Scerri The literary principal of Chekhov’s Gun has been around since the late 19th century and has influenced every aspect of storytelling culture. However, in my experience, it has failed to fully affect gaming and the stories game masters tell. This might be due to the reactive essence of good gaming (i.e. the […]

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How to Add Conspiracy Theories to Your Game

The most interesting thing about conspiracy theories is they could be true. Supporters will find evidence to support them, while the government will disprove them. The rest of the world doesn’t know or doesn’t care. That’s why many theorists keep ideas within sympathetic groups and only go public when they have enough proof. Create a […]

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How to Create Blockbuster Box Office Hits with Your Players – Every Adventure

Applying the Hollywood Formula to RPG Storylines By Brad Allen I’ve been GMing for many years but only recently tried to enhance my pacing and story-writing skills. For a long time my games suffered from frequent lulls and anti-climaxes, but no longer. A year or so ago, I did some research on plot structure and […]

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