Crimson Dawn Adventure Synopsis #16

by Silveressa This synopsis is the beginning of the second installment of my Darkest of Winters campaign, under the new name “Crimson Dawn.” Now summer is drawing to a close and free time is more abundant I’ll be resuming my campaign synopsis updates on bi-weekly basis, and will return to a weekly basis as fall […]

Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming?

Chekovs Gun

From Ben Scerri The literary principal of Chekhov’s Gun has been around since the late 19th century and has influenced every aspect of storytelling culture. However, in my experience, it has failed to fully affect gaming and the stories game masters tell. This might be due to the reactive essence of good gaming (i.e. the […]

What is a Campaign?

What is a campaign?

In RPT#519 Cunning Cohorts Build Character: Four GM Tips I pondered about what a campaign actually is. I see the term used ubiquitously, and the RPG community seems to know what’s being talking about when someone uses the word. However, as I thought about a definition, I realized there are many variances and parts tricky […]

How to Create Blockbuster Box Office Hits with Your Players – Every Adventure

Hollywood GMing

Applying the Hollywood Formula to RPG Storylines By Brad Allen I’ve been GMing for many years but only recently tried to enhance my pacing and story-writing skills. For a long time my games suffered from frequent lulls and anti-climaxes, but no longer. A year or so ago, I did some research on plot structure and […]