Category Archives for "Campaigns & Adventures"

Designing A Successful Modern Horror Campaign

By Jeremy Brown Preparing a Modern Horror Campaign 1. Put a Hovering Menace in the Background This menace should be supremely powerful, old, mysterious, and preferably close to invulnerable at the beginning of the campaign. It’s best to use original ancient evils. Using another ho hum vampire just doesn’t stir the blood of most role […]

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Choosing a Setting

by Delphine T. Lynx Please be aware that, while the article below is relevant to gaming in general, its initial target audience was those interested in MUDs, or Multi-User Domains – text games played via computer. Therefore certain aspects may not be applicable to classic roleplaying games, but the theory behind the essay is. Choosing a […]

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Darkest of Winters Adventure Synopsis #15

by Silveressa This synopsis marks the half way point of my Darkest of Winters campaign, look for installment #16 under the new name “Crimson Dawn” coming soon! “Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a […]

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Darkest of Winters Adventure Synopsis #14

By Silveressa While delayed a couple weeks due to unforeseen dental difficulties, (vicodin makes it hard to do much of anything let alone GM or write coherently) the campaign is back on track with regular weekly updates, this one nearly twice the usual size to make up for the missing weeks. (Like usual, whenever possible I’ve kept […]

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