By Jeremy Brown Preparing a Modern Horror Campaign 1. Put a Hovering Menace in the Background This menace should be supremely powerful, old, mysterious, and preferably close to invulnerable at the beginning of the campaign. It’s best to use original ancient evils. Using another ho hum vampire just doesn’t stir the blood of most role [...]
How to Determine Campaign Length
By Jeremy Brown I was inspired to write this article by a problem my wife had when she first started trying her hand at GMing. She didn’t feel she had a good enough story. She wanted to run a long, intricate, and interesting campaign. Many novice GMs, especially ones who have played in experienced groups, [...]
Choosing a Setting
by Delphine T. Lynx Please be aware that, while the article below is relevant to gaming in general, its initial target audience was those interested in MUDs, or Multi-User Domains – text games played via computer. Therefore certain aspects may not be applicable to classic roleplaying games, but the theory behind the essay is. Choosing a [...]
Time Travel Tips From RPT Readers
RPT readers had a few things to say about the recent Time Travel Tips. Here is their great advice and ideas. Five Other Options To Limit PCs And Problems From Lee Barklam Hi Johnn, As ever, I voraciously consume your bulletins but only rarely contribute. However, time travel is a subject close to my heart [...]
Riddleport Session 21 – If He Has a Cape, Run!
“If he has a cape, run!” A player exclaimed that as part joke, part new operating procedure, after the group nearly suffered a TPK early in the campaign at the hands of a cape-wearing villain. In session 21, the party meets this villain for the first time since that desperate alley battle, but this time, [...]
Darkest of Winters Adventure Synopsis #15
by Silveressa This synopsis marks the half way point of my Darkest of Winters campaign, look for installment #16 under the new name “Crimson Dawn” coming soon! “Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a [...]
Watch Out For These Time Travel GM Traps
Movies and books make time travel stories seem easy. We watch with excitement as characters tackle crazy time paradoxes and puzzles, battle villains in a variety of lush settings, and experience fun twists made possible when authors can play with timelines. The scam for us poor game masters, however, is we are more prone to [...]
Riddleport Session 20 – Showdown at the Gold Goblin
This session ended up being a multi-wave combat with a bit of great roleplaying. The PCs caught up with their enemy Scab, a renegade gang member who screwed them out of a lot of money last session, and tried to tie up this nasty loose end. Session 19 finished on a cliffhanger with the PCs [...]
Free Heists Deck Helps You Run Awesome Heists
In RPT#512, Robert Corrina offered us a tip about using a special heists deck. to add more fun to heist adventures. The idea was to offer additional inspiration for story twists and turns in your game using a deck of cards. Well, Robert now offers us his deck of cards you can use for any [...]
Darkest of Winters Adventure Synopsis #14
By Silveressa While delayed a couple weeks due to unforeseen dental difficulties, (vicodin makes it hard to do much of anything let alone GM or write coherently) the campaign is back on track with regular weekly updates, this one nearly twice the usual size to make up for the missing weeks. (Like usual, whenever possible I’ve kept [...]