This ended up being a tricky session to GM. Just four of six players were present. In addition, instead of continuing further into the cavern complex discovered last session, the PCs unexpectedly decided to return to town and take care of some business. Finally, the PCs triggered an investigation-pursuit mini-plot, and it was interesting playing [...]
Darkest of Winters Adventure Synopsis #13
By Silveressa My apologies for installment #13 coming late and being slightly shorter then usual; it’s been one thing after another this weekend. “At least with most of the industrial plants off line the air pollution level of the world will go down. Soon you’ll be able to smell a rose bush a few hundred [...]
Darkest of Winters Adventure Synopsis #12
By Silveressa “I’d Kiss you Jessy, but after everything that’s wound up in your beard of the past few weeks I’d probably catch the plague and become a zombie.” -Heather Wilks, grateful for Jessy’s brilliant landing location. “That might jus be an improvement to both yer looks and yer attitude.”-Jessy Hannaford, being his sarcastic self. [...]
How to Handle Pursuit Adventures
I received the following interesting request from a reader about how to handle a campaign where the PCs are the prey. Below is the reader’s request, and then after that I offer some tips. If you have any other tips to add, please add a comment! Hi Johnn, I really enjoy both Roleplaying Tips and [...]
Create a Communications Service for Your City
Soon after my Riddleport campaign started it became apparent we needed an in-game device to make communication fast and simple. With allies, contacts and leads to follow-up on, the PCs had lots to communicate. However, the city was too dangerous to allow casual movement. With NPCs averaging 8th level, the 1st level PCs did not [...]
Riddleport Recap – Session 18
My campaign went on an unintentional hiatus but we finally got a game in this week. We stopped for Christmas, then work schedules conflicted, then I was out of town. Feb. 25 saw Session 18 kick-off with a terrific battle against devils. Bearded in Their Lair The PCs had just returned to their inn after [...]
Darkest of Winters Adventure Synopsis #11
By Silveressa “Hey uncle you know why the zombies were all over the airport? Because they wanted plaaaanes!” –Tommy Booths, making yet another zombie joke. “I have enough trouble with airsickness kid without you giving me pundigestion.” -Riley, un-amused at the endless string of lame zombie Jokes Tommy thought up. Adventure #11 The groups [...]
Darkest of Winters Adventure Synopsis #10
By Silveressa “With how fast you go though bullets you should buy stock in an ammunition retailer.” -Renee’s advice to Jessy after seeing how fast he burned through over one hundred .9mm rounds. “My chain of retail stores Hannaford’s actually sells a large selection of ammo, firearms, and firearm accessories.” –Jessy, his usual sarcastic self. [...]
5 Non-Epic Prophecies
By Hannah Lipsky Mystery, magic, the swirling of smoke above the oracular fire. Everyone loves prophecies, so why not throw a few into your games? They can be anything from a bit of local color to the focal point of a story arc. And it’s this former function most people forget – not every word [...]