Designing A Successful Modern Horror Campaign

Horror RPG Campaign

By Jeremy Brown Preparing a Modern Horror Campaign 1. Put a Hovering Menace in the Background This menace should be supremely powerful, old, mysterious, and preferably close to invulnerable at the beginning of the campaign. It’s best to use original ancient evils. Using another ho hum vampire just doesn’t stir the blood of most role […]

Choosing a Setting

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by Delphine T. Lynx Please be aware that, while the article below is relevant to gaming in general, its initial target audience was those interested in MUDs, or Multi-User Domains – text games played via computer. Therefore certain aspects may not be applicable to classic roleplaying games, but the theory behind the essay is. Choosing a […]

Time Travel Tips From RPT Readers

Time Travel RPG Tips

RPT readers had a few things to say about the recent Time Travel Tips. Here is their great advice and ideas. Five Other Options To Limit PCs And Problems From Lee Barklam Hi Johnn, As ever, I voraciously consume your bulletins but only rarely contribute. However, time travel is a subject close to my heart […]

Darkest of Winters Adventure Synopsis #15

by Silveressa This synopsis marks the half way point of my Darkest of Winters campaign, look for installment #16 under the new name “Crimson Dawn” coming soon! “Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a […]

Watch Out For These Time Travel GM Traps

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Movies and books make time travel stories seem easy. We watch with excitement as characters tackle crazy time paradoxes and puzzles, battle villains in a variety of lush settings, and experience fun twists made possible when authors can play with timelines. The scam for us poor game masters, however, is we are more prone to […]