Category Archives for "Combat"

July 11, 2011

Monster Features and Terrain Game Changers

By Ben Scerri Monster Features: The Premise Monsters in RPGs have had a long history of special abilities that add additional cool tidbits to encounters. For example, a dragon’s fiery breath and a rust monster’s corruption of metallic objects. However, seldom do they have attributes that cause players to think outside the box or that […]

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March 22, 2011

Tips For Naval Battles

From Mark of the Pixie Age of Sail Battles My general rule is to go with whatever the players suggest.  The description is however they want to describe it, but the mechanics stay as normal. So, if they declare they are going to “cross the T of the other ship and broadside its mainsail,” I […]

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