Enter The Combat Swipe File Contest – Deadline Feb 27

Roleplaying Tips reader Adam made the following Tips Request recently: “The other issue is coming up with descriptions that aren’t repetitive after the 3rd combat.” I have the same problem. And it’s time to fix it for everybody. Let’s do a new contest. The prizes will be MyInfo software and some PDF GM books. You […]

Colourful Combat Descriptions

kid_fights_the_dragon

By Rana Loreus 1.     Bring the Combatants to Life The barbarian berserker let loose with a cry of savage wildness, and throws himself at his opponent, a swordsman dressed in midnight black. Even as the berserker let loose a torrent of blows at the swordsman, the swordsman’s composure remains calm, and with a smug smile […]

5 Effective Combat Tactics For Assassins

To give you a taste of Assassin’s Amulet, my upcoming new book for game masters, here is a very brief excerpt from the GM Advice chapter. Many GMs struggle with running killer NPCs. One big goal of the book is to arm you with enough actionable advice that you’ll scare the crap out of your […]

Monster Features and Terrain Game Changers

Cannon

By Ben Scerri Monster Features: The Premise Monsters in RPGs have had a long history of special abilities that add additional cool tidbits to encounters. For example, a dragon’s fiery breath and a rust monster’s corruption of metallic objects. However, seldom do they have attributes that cause players to think outside the box or that […]

How To Reduce Combat

western_fight

By Mark of the Pixie If you want less combat, try these tricks. 1) Use fewer monsters PCs can only fight if there are people or things to fight. I know a few GMs who throw in monsters as a delaying tactic, to slow the game down. Don’t do this if you want to reduce […]

Hot Pursuit Tips

Pursuit tips

From Mark of the Pixie How you GM a pursuit depends a little on what sort of pursuit it is. Hot pursuit The enemy is always within sight, and you need to try every trick you can to get away.  This includes cinematic chases with shooting and dodging, but can also include the more subtle […]

Speeding Up Combat

Speed Up Combat

From Len Henderson One of the most enjoyable parts of roleplaying for many gamers is combat. However, especially in large groups, players can wait for a considerable amount of time between turns. This sort of wait leads to boredom and cross chatter, annoying the GM and the player whose turn it is. Here are things […]