They Can Sleep When They’re Dead

Boy walking through magic portal into space

What do you do when your players rest after every encounter? Crikey! That upsets game balance and makes you reconfig encounters on the fly because the PCs are fully healed, buffed, and spelled. Here are several ways to beat one-encounter days.

Reader Tip Request: How do you handle split parties?

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Reader Tip Request: How do you handle split parties? Today, I’d like your advice and tips on how to handle split parties. Daniel S. writes: “How can I make everyone happy when groups are split in their decisions for destinations and plans?” One tip I have is to go around the table and give each […]

Reader Tip Request: Fantasy Chase Scenes

RPT Reader Devon Creamer asks: I was wondering how I could do a chase scene in one of my campaigns. My dilemma is that chase scenes are supposed to be fast and action packed, no dull parts or slow parts. But with Pathfinder’s usual movement rules, it’s too boring and my players lose interest. Thanks […]

How to Think Faster On Your Feet While You GM

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A couple weeks ago I sent out a Reader Tip Request for the spouse of a GM in need. The game master was having problems reacting to in-game events. He needed to think faster – or different – on his feet so he could handle unexpected player decisions and actions better. Here’s the request from […]

Top 5 Soul-Draining Mistakes of Game Prep

Never Unprepared cover

Martin Ralya at Engine Publishing sent me a preview of his latest book, Never Unprepared: The Complete Game Master’s Guide to Session Prep. (Thanks Martin – the book looks great!) Written by Phil Vecchione, the 127 page book is carved into three main sections: Understanding Prep Prep Toolbox Evolving Your Style There are also meta […]