They Can Sleep When They’re Dead

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What do you do when your players rest after every encounter? Crikey! That upsets game balance and makes you reconfig encounters on the fly because the PCs are fully healed, buffed, and spelled. Here are several ways to beat one-encounter days.

Reader Tip Request: How do you handle split parties?

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Reader Tip Request: How do you handle split parties? Today, I’d like your advice and tips on how to handle split parties. Daniel S. writes: “How can I make everyone happy when groups are split in their decisions for destinations and plans?” One tip I have is to go around the table and give each […]

Reader Tip Request: Fantasy Chase Scenes

RPT Reader Devon Creamer asks: I was wondering how I could do a chase scene in one of my campaigns. My dilemma is that chase scenes are supposed to be fast and action packed, no dull parts or slow parts. But with Pathfinder’s usual movement rules, it’s too boring and my players lose interest. Thanks […]

How to Think Faster On Your Feet While You GM

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A couple weeks ago I sent out a Reader Tip Request for the spouse of a GM in need. The game master was having problems reacting to in-game events. He needed to think faster – or different – on his feet so he could handle unexpected player decisions and actions better. Here’s the request from […]

Top 5 Soul-Draining Mistakes of Game Prep

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Martin Ralya at Engine Publishing sent me a preview of his latest book, Never Unprepared: The Complete Game Master’s Guide to Session Prep. (Thanks Martin – the book looks great!) Written by Phil Vecchione, the 127 page book is carved into three main sections: Understanding Prep Prep Toolbox Evolving Your Style There are also meta […]

Remedies For GM Burn-Out

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by The Roleplaying Tips Community Lots of great tips from subscribers in this Flash Back Friday submission,covering everything from being sick of gaming to having writer’s block. I hope the cure for you lies herein! Note on Navigation: To quickly move between readers’ emails, use your application’s Find or Search feature and look for @@@@@@. I have purposely […]

How to Create a Bureaucracy

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By Gareth Hodges The Aaargh factor Technically, a bureaucracy is designed to help a government or large group deliver services in a timely, efficient and effective manner. Traditionally however, they are viewed as mockeries that frustrate, delay and ultimately fail to produce results. The first step in creating a bureaucratic system for your gaming world […]

Drama Doubloons

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by Lord Skudley Drama Doubloons {DD} will be awarded to any Character who commits a selfless act or brave deed that can only be called Heroic. Likewise Drama Doubloons can be offered to an evil aligned character that performs a particularly vile act. They can be used at the player’s discretion to perform amazing, often […]

Hierarchy of Evil

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by Malcolm E. Hays Introduction Many GMs have a tough time working out some of the details in a campaign. To be honest, designing a campaign can be a lot of work, especially when you have other things that also occupy your time like school and work. GMs like to put as much detail into […]

Tips from the Trenches

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by Rana Loreus How many times has Murphy visited your gaming session and hurls a few Missiles of Murphy or Power Word: Murphy’s Law at you? GMing is a mind-boggling task – there are NPC’s to keep track off, secret dice rolls to make, complex rules to remember and the power-hungry, partially-insane munchkin power-gamer to […]

Gm Interview: Christopher Burdett

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This week we interview Chris, a free flowing GM who enjoys using  a variety of game mechanics, from dice to jenga blocks, to bring his adventures to life. Please introduce yourself Your name: Christopher Burdett – Not the same one that does art for WotC, however. Do you have a blog, website or campaign wiki? I […]

Role-Playing Games and Kids

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By Katrina Middelburg-Creswell High school teacher and RPG club organizer in the Netherlands There seem to be two sides to questions about role-playing games and kids. The first one is more about parents – how do you convince them that RPGs are a fun, engaging hobby rather than a life-sucking obsession? The second point is a […]

Gaming Group Grind

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by  Jeff Pawlowsk I’m always amazed by the way some games last years when no one in the game is having any fun. There is something mystical about having a regular game that is comforting and the hassles of finding and integrating into a new gaming group is a daunting task. It is very similar to […]

GM Interview: Rebecca

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This week we interview Rebecca, a fan of D&D 4th edition from Ireland, a lover of Forgotten Realms and enjoy’s creating her own story arcs. Please introduce yourself: Hey, I’m Rebecca Maguire. From Ireland, studying to be an English teacher. Do you have a blog, website or campaign wiki? http://www.sites.google.com/site/forgottenrealmsdnd It is currently under construction. I’m not […]

Colourful Combat Descriptions

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By Rana Loreus 1.     Bring the Combatants to Life The barbarian berserker let loose with a cry of savage wildness, and throws himself at his opponent, a swordsman dressed in midnight black. Even as the berserker let loose a torrent of blows at the swordsman, the swordsman’s composure remains calm, and with a smug smile […]

How To Create Great Magic Items In Just Three Minutes

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Design awesome magical rewards during commercial breaks Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block. Magic treasure is critical in most fantasy games because it does so much: Creates campaign balance, especially if combats are often difficult Adds to campaign […]

GM Interview: Adrian

Today we interview Adrian, a GM who plays mostly one-on-one games and is a master of improvisation, enjoying a cinematic approach to gaming. Please introduce yourself: Your name: AD Do you have a blog, website or campaign wiki? Nope How long have you been a GM? Damnation, its been 10 years. What are your favourite […]

Bright Lights, Big City

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by Jeff Ibach How to keep your character busy in a large town or city. While in a small town or thorp, there might not be a lot of options when the Dungeon Master asks how you pass the time, but in a big city the possibilities are endless. Depending on how your games play out, […]

GM Interview: Trevor Wiley

This week we interview Trevor, a GM who enjoys AD&D, WEG Star Wars, and has a love for creating his own worlds and adventures. Please introduce yourself: Your name: Trevor Wiley Do you have a blog, website or campaign wiki? http://worldcrafters.blogspot.com , the home for my D&D campaign as well as some of my other […]

Weapons Permits

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By Ralf Kruytzer This article deals with the questions, Why are there weapon permits in my Fantasy Medieval World? Why are there restrictions on wearing weapons? How the heck did our DM got that goofy idea? (As some players might ask themselves). This article tries to help the DM (or GM) to sell such an […]