GM Interview: Gerald

Today we interview Gerald. Roleplaying Tips needs more interviews. If you would like to do a GM interview, email me and I will send you the questions. Veteran and new GMs are equally welcome – it would be great to get all perspectives here. Section One: Opportunities What is your biggest GMing stumbling block right […]

A Con, A Cave, a Troll

cave_entrance

by Simon Woodside If you’re anything like the typical GM you have at one point or another asked yourself the following question: What do you do if the players don’t do what you wanted? The question underlines a classic GM problem. As the GM you are expected to be a storyteller for your players (some games […]

I Smell Props

Smell

A discussion recently popped up in the GM Mastery Yahoo group when group member Randal asked about using smells in games: “Have you ever noticed that when you smell a familiar smell it brings back all these memories? Just curious if any of you have tried to set the mood by burning incense or doing […]

Free Will in Roleplaying

handcuffs

by Heather Grove Free will may seem like an odd issue to bring up in relation to roleplaying, but it’s an important one. Some GMs like to run very scripted games. They plan everything out and push characters into following the script. Some groups enjoy this, and I can’t argue with that. But I don’t […]

Conversation Skills in an Action Game

animated_conversation

by Christopher Magoun Conversation, persuasion, oratory and seduction can pose special problems to new and experienced GMs alike. These charisma-based skills are often treated differently than physical skills. When a PC tries to use a physical skill, the GM assigns a difficulty based on the situation at hand, and the player rolls against his skill. […]

How Do You Make RPGs School-Safe?

our_school_banner

An RPT reader wrote in with a question about how to make sure the content in RPG materials used in a school club align with school policy. That is a tricky question I was not qualified to answer. So, I brought in the big guns – Katrina Middelburg – who wrote two articles for me […]

Spy Tips: Blind Communication

Top Secret Envelope

From Logan Horsford Blind communication protects the identity of the message sender. This offers the perfect tool for villains in your campaigns. Here are a few blind communication methods: Dead letter drop I make a chalk mark on a building that you go by on the way to work. That means, “you have a package […]

How to Make Your Games More Cinematic

film_section

by Travis W. Herring Many role-players enjoy evenings with their friends, sitting around the table or living room, eating pizza and drinking soda. For most, this is enough. For others, however, a traditional evening about the table isn’t. They want MORE. For those people, this article is the answer you have been looking for. How […]

When It All Goes Wrong: DMing on the Fly

compass

by Deacon Rayne Warning: This article represents a certain ruthless type of gameplay that, while still friendly between DM and Players, may be better suited for good friends who know not to take whatever cutthroat tactics their DM may use personally. In a perfect world, you, the DM, create an awesome story. Your awesome players […]

10 Ways to Train Your Brain for Inspiration

Brain Inspiration

By Andrew S Rodgers http://rpgdownload.theworldsmith.com Ever been stuck for inspiration with the clock ticking down till that next session? Recent studies show we are able to gear our brain towards desired areas and influences. This means we GMs we can gear our brain towards role playing and the generation of ideas. The tips below will […]

3 Ways To Make Life As GM Easier

clockwork

By Darren Blair Let’s face it. No matter how hard we try there comes a point where reality bogs us down. Last-minute errands, phone tag, burn-out at work or school, and other issues make it harder for GMs to plan and run the game, and it saps player energy and brainpower. So, what’s a good […]

Re-educating The Power Gamer

power_lifting

by Joesph Young We’ve all met this gamer. He knows how many hit points a dragon has by its color, age, and size, and how many rounds he must survive to defeat a storm giant, but can’t remember his character’s name. Sometimes he’s a munchkin, in it to kill monsters and get treasure and wondering […]

GM Interview: Jared (Scrasamax)

scrasamax

Our 11th Interview is with Jared, (a different Jared then the one from interview #9) a creative GM who’s adapted to a more free form style gaming and is in search of a larger gaming group. Introduce yourself. My name is Jared, and I’ve been a gamer since 1998, when a friend in High School […]

Romance in RPGs

love_is_returned

by Delphine T. Lynx In light of Valentines day here’s a romance themed article to add a touch of passion to your next session. As a brief disclaimer before we begin, this article is centered on the roleplaying of romance as an intellectual dance. I am of the opinion that roleplaying any sexual relations that […]

Campaign Level Thinking

eat_drink_speak_think_feel

by Mourngrymn (reposted with permission from Strolen’s Citadel) How do you run a high level campaign? While this is a simple question it is not simple to answer. Anyone who is an experienced DM will tell you that, especially for beginner DMs. To answer this I began thinking backwards. Not about running a high level […]

GM Interview: Mike Lindstrom

yepper

We start the second half of February with an interview from Mike, a Gm of 25 years, who has lots of creativity, and adores llamas. Please introduce yourself. Ya hey der. My name Mike Lindstrom and I am the proud webmaster of the creative role playing resource site Strolen’s Citadel. I first GM’ed probably around […]

Hangings can be Fun

gallows

by Mark Kibbe I recently had the pleasure of being hanged and I must say it’s a great feeling. I spent the next few days after the experience talking about the incident with my friends (and fellow players) and reliving the events leading up to the hanging. We discussed the information we had gathered and the […]

GM Interview: Jared

Jared_hat

Today we speak with Jared, a GM with a unique style of game mastering, who prefers to be as surprised as his players by what happens next. Please introduce yourself. My name is Jared Mihalich, though I go by Pieh in my online circles, and I’ve been GMing since around the Summer of 2000. I typically […]

4 Tips For Player Co-Creation How to Get Your Players Creating With You?

Gears_1

By Silveressa In a recent newsletter article,  Try Player Input, Johnn gave us some great tips on soliciting players’ help with describing the scenery and setting for each session’s encounters. Today, I’m going to expand on this by offering a few pointers on how to encourage your players to jump in and put this technique to work. […]

GM Interview: Andy Munich

andy

Today’s GM interview follows a new format that is about half the length of the older one. I hope you like it—feedback is always welcome in the comment section below. In this interview, Andy lets us know whether he prefers sessions to be like raw fish or stuffed bird. Please introduce yourself. My name is Andy Munich. I […]