How to Create a Bureaucracy

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By Gareth Hodges The Aaargh factor Technically, a bureaucracy is designed to help a government or large group deliver services in a timely, efficient and effective manner. Traditionally however, they are viewed as mockeries that frustrate, delay and ultimately fail to produce results. The first step in creating a bureaucratic system for your gaming world […]

Tips from the Trenches

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by Rana Loreus How many times has Murphy visited your gaming session and hurls a few Missiles of Murphy or Power Word: Murphy’s Law at you? GMing is a mind-boggling task – there are NPC’s to keep track off, secret dice rolls to make, complex rules to remember and the power-hungry, partially-insane munchkin power-gamer to […]

Dungeon Master Tools – MyInfo Software

My Info Topics

Dungeon Master Tool Review: How To Be On Top Of Your Game Without Breaking A Sweat Track your entire world, your whole campaign, and every adventure with MyInfo Software I’ve been using MyInfo as my dungeon master tool for notes and GM organization for years. I’ve tried other methods and other software, but MyInfo helps […]

Role-Playing Games and Kids

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By Katrina Middelburg-Creswell High school teacher and RPG club organizer in the Netherlands There seem to be two sides to questions about role-playing games and kids. The first one is more about parents – how do you convince them that RPGs are a fun, engaging hobby rather than a life-sucking obsession? The second point is a […]

GM Tip Request – How Do You Track All the Details of a Living World?

Living World

O Wise Sage of the Northern Hemisphere, I come to you with an all-consuming question and have emptied my cup and am eager to learn. There’s a world that’s been created and lovingly populated with all manner of things. There are continents with plate tectonics and zones of subduction and hotspots and rift valleys. There […]

Strategy, Tactics and Logistics for GMs

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By Michael Beck  (Read the original German version at http://spielleiten.wordpress.com) In the military, one distinguishes between different levels of decisions, called strategy, tactics, and logistics. I don’t want to delve deep into this issue, since I’m no expert in this field. But a short and rough explanation will help understanding the following tip. Logistics are […]

Choosing a Setting

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by Delphine T. Lynx Please be aware that, while the article below is relevant to gaming in general, its initial target audience was those interested in MUDs, or Multi-User Domains – text games played via computer. Therefore certain aspects may not be applicable to classic roleplaying games, but the theory behind the essay is. Choosing a […]

Speeding Up Combat

Speed Up Combat

From Len Henderson One of the most enjoyable parts of roleplaying for many gamers is combat. However, especially in large groups, players can wait for a considerable amount of time between turns. This sort of wait leads to boredom and cross chatter, annoying the GM and the player whose turn it is. Here are things […]

Organize Your Information With Evernote

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From Jared Hunt http://www.jaredhunt.ca Evernote is a free service that I’ve used on Mac, iPhone, and iPad. There are versions for other mobiles and for Windows as well. It is a simple word processing program that incorporates online storage so you can share your notes across any number of your computers and devices. http://www.evernote.com One […]