Category Archives for "Traps & Hazards"
From the GMMastery Yahoo Group A GM asked for help making a haunted house become an interesting NPC. Lots of ideas poured into the thread, which I thought I’d highlight here. I fully support giving locations personality. And as you’ll see below, creative GMs can also make places interactive and dramatic. The Initial Request From […]Continue reading
By Ben Scerri Monster Features: The Premise Monsters in RPGs have had a long history of special abilities that add additional cool tidbits to encounters. For example, a dragon’s fiery breath and a rust monster’s corruption of metallic objects. However, seldom do they have attributes that cause players to think outside the box or that […]Continue reading
From Mark of the Pixie Sometimes I will stat up a terrain (i.e. the swamp of nightmare) as a monster to make travel interesting. Over the hours, days or weeks it will harass the PCs with its attacks (swarms of insects, thorns) and use its special abilities against them (bog pits, gas fires, nightmares, paranoia). […]Continue reading