Category Archives for "Traps & Hazards"

September 22, 2011

How To Turn A Haunted House Into An NPC

From the GMMastery Yahoo Group A GM asked for help making a haunted house become an interesting NPC. Lots of ideas poured into the thread, which I thought I’d highlight here. I fully support giving locations personality. And as you’ll see below, creative GMs can also make places interactive and dramatic. The Initial Request From […]

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July 11, 2011

Monster Features and Terrain Game Changers

By Ben Scerri Monster Features: The Premise Monsters in RPGs have had a long history of special abilities that add additional cool tidbits to encounters. For example, a dragon’s fiery breath and a rust monster’s corruption of metallic objects. However, seldom do they have attributes that cause players to think outside the box or that […]

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