Category Archives for "Treasures & Rewards"
Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius. We’ll get into genius part in a sec, but let’s first create a simple background that you can do in just 60 seconds. To flesh out your item’s […]Continue reading
It’s time for another reader contest. Let’s put the 3 Minute Magic Items template I posted last week to use. You can create cool treasure for your campaign and enter a contest at the same time! Gator Games is sponsoring the contest and you can win some great books from them. How To Enter Follow […]Continue reading
Design awesome magical rewards during commercial breaks Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block. Magic treasure is critical in most fantasy games because it does so much: Creates campaign balance, especially if combats are often difficult Adds to campaign […]Continue reading
By Jesse C. Cohoon There is the type of game where you go to dangerous site, talk to the appropriate people, wander around, fight the monsters and come home with the treasure that’s just laying there. However, such games can be so much more than that. What I’m talking about is making the game more […]Continue reading
by Silveressa Recently James S. asked: “In my new campaign, arcane magic has been outlawed. It’s still there, people are just too scared to use it. This has been the status quo for 1,000 years. How would you recommend handling the pacing of magic items, non magical rewards, and character wealth in general?” Hi James, thanks […]Continue reading