City Encounter Generator

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  1. Gerald 10. Nov, 2010 at 8:26 pm #

    Great seeds, but just like a botanical seed catalogue, it would be great to have the option of having some “order” (or maybe “relevance” is a better word).
    I don’t mean categories, as this is too rigid, but how about TAGS?
    Make/gather a list of possible tags (with fairly broad names like “entrapment”, “magical”, “intrigue”… 10-20 at most so that it doesn’t fill the whole screen)and apply them (maybe crowd source the task?) to each of the 650 seeds.
    Then provide the tag list as a series of check-boxes in the generator interface. Electing to check NONE will return the current result, ie. a completely random selection of ‘n’ seeds.

    • Johnn 10. Nov, 2010 at 10:22 pm #

      Good comment Gerald. I was batting this idea around with Mike Bourke of CampaignMastery.com. The challenge is the time it would take to create a taxonomy and tag all the entries – time I do not have this year.

      We thought a wiki might work where gamers could help us tag the hooks….

  2. Lord Skudley 30. Mar, 2011 at 8:33 pm #

    In issue 500 you mention that “All [720] entries will be available for download soon.” Are they? If so where can I find them?

    • Lord Skudley 30. Mar, 2011 at 9:54 pm #

      Never mind I found it (accidently) you might want to put a link to it somewhere noticeable.

  3. Rohonos Firesmith 10. Apr, 2012 at 7:43 pm #

    This is just awesome. I might have to try quite a few of these with my players!

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