Darkest of Winters Adventure Synopsis #15

by Silveressa

This synopsis marks the half way point of my Darkest of Winters campaign, look for installment #16 under the new name “Crimson Dawn” coming soon!

“Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a threat the prison gang truly poses..

 

“I’m going to do you a favor and not ask how you know so much about gay porno titles okay?-Riley, not missing the opportunity to poke fun at the old man.

“Do yourself a favor and never visit one of those 24 hour video rental stores to make a phone call when your truck breaks down.” –Jessy, remembering the first and last time he frequented an adult video store.

Adventure #15

 

While noisy and less then comfortable, the six and a half ton trucks proved to be dependable transport across the crowded roadways, Riley slowing down enough to simply push the derelict vehicles blocking their path out of the way with minimal effort, the leaden sky over head growing darker as sheets of ran began cascading over the roads and echoing loudly off the armored metal roofs of the two machines.

Using the trucks CB’s to keep in contact the group proceeded at a steady pace eastward, dubbing the trucks “War Wag One and War Wag Two,” (Yes my players have read too many Death Lands novels) pausing only as the already dark sky became even blacker with the onset of night, pulling into an abandoned Motel 6 soon after. While Riley secured the vehicles against theft, (by temporarily removing the battery cables) and Heather gathered some hotel keys with her dogs close behind.

Finding the hotel lobby mostly deserted and previously ransacked, with busted snack machines and a broken front window Heather quickly gathered keys to the rooms they had parked their vehicles in front of, hurting out when she heard a low moan coming from the basement. (Followed by a low warning growl from her two dogs)

Reporting the unsettling sound to the group upon her return Jessy encourages everyone to ignore it and secure themselves in their rooms for the evenings, Riley not so sure and mentioning there could be someone injured down below. After a brief discussion it’s decided to let whatever is in the basement be given Heathers dogs growled in warning stay there, roll out a little after Dawn, no one really wishing to tempt fate by visiting the basement in the growing darkness. (unfortunately)

After deciding posting guards is largely unneeded this far form any large spots of civilization the groups retire to their hotel Rooms, Heather and Renee sharing the single room, convincing Riley and Jessy to each to look after one of her dogs.

In the morning everyone is awoken by the sounds of motorcycles, lots of motorcycles quickly approaching the hotel, Riley rushing outside half dressed and hurriedly trying to reattach the disconnected battery cables as the rest of the group gathers their gear and prepares for a potentially violent confrontation.

Moments later the group find themselves surrounded by no less then two dozen bikes, mostly (Harleys and other American models) a rag tag mixture of men and women in leather jackets carrying a variety of weapons dismounting and gathering around the tense group, a few of the riders looking at Riley in amusement, noticing him dressed in little more then his hearts & kisses boxer shorts with a M4 assault rifle slung over his shoulder.

Pulling off his helmet a larger man with several days growth of beard addresses the group, looking at Riley and letting out a friendly chuckle. “Usually when I do auto mechanic work I wear gloves and coveralls, never seen someone do it in kiss me tender boxers before.” Riley’s initial response is cut off by the resounding laughter of the group of bikers, the rest of the group even letting out a nervous laugh at the unexpected joke.

The mounting tension is rapidly dissipated when the leader speaks again, Identifying himself as Brad, leader of The Reapers, a group he describes as “zombie slayers out to make the world a better place.” Outwardly shocked this biker gang isn’t the violent crazies the first expected, the group briefly mentions the moaning form the basement, and their bizarre encounter with the robed figures at the Airport a few days ago.

After dispatching a half dozen armed men to clear out the basement, Brad mentions he’s heard similar stories from other survivors, and isn’t sure what to think since he’s never seen them himself. Their discussion is interrupted by the sounds of gunfire from the motley lobby, a couple minutes later the half dozen bikers returning yelling in triumph, swinging three rotted heads about for all to see, Brad only giving them a smile of approval.

Over breakfast, the group fills Bard in the rest of their travel details, deliberately keeping the specifics of their latest adventures somewhat vague so as not to unwittingly endanger the town they had left Jamie and Tommy in. (Since it had been a while since our lest session this “recap” by all the characters served as a great way to get the group back on track and remind them of everything that had taken place in previous sessions without boring everyone with a rather dry re-reading of campaign notes)

After finishing their tale the group is surprised by Brad’s offer of free medical treatment by his group’s doctor, Riley and Jessy happily agreeing, Riley glad to have his injury treated by a real doctor rather then the groups dubious medical skills. After joking with riley about the possibility of needing to amputate his butt cheek, the young medic, a man in his early twenties finished patching them up and wished them best of luck, politely refusing their offer of payment in bullets or rations. (Which made the group initially suspicious until Heather pointed out to Riley “maybe he just likes you guys.”)

Saying their goodbyes the group was warned about a strip of interstate ahead of them known as “Hamburger Lane” Bard recounting how there seemed to be a wrecked convoy of buses along that strip filled with crawler zombies and some nasty fast moving child zombies.

After hearing how The Reapers had lost almost a dozen men to the area the group ponders taking a detour, but decides instead to plow straight on through the area and top speed when they encounter it,  feeling the danger they knew was better then the danger they didn’t.

Saying their goodbyes the group returned to their transport trucks and headed back off down the highway, feeling refreshed and confident (perhaps overly so) they could handle any danger that came their way.

 

* * * * *

Will the Hamburger Lane prove to be more then the group can handle? Will their new found confidence be validated in the upcoming trials? Will their first run in with the Reapers be their last? Find out in the next adventure synopsis, #16 Found Here!

 

Comments

  1. Matthew. says

    Hello,

    I thoroughly enjoy reading these updates. A friend of mine is running a Dead Reign game, but I’m not much of a Palladium fan–in truth, I find the system (i) lends itself to excessive power gaming, and (ii) neglects a number of key issues. You had mentioned previously that you mapped the Dead Reign concept to the Cortex Rules System–would you be willing to share what you did? I’m hoping I can convince my GM to use your set-up, or to run a game myself using it!

    Cheers!

  2. Silveressa says

    Hi Matt, while palladium refuses to allow me to post the conversion notes online for anyone to download, I can email it to interested friends without trouble, check your email for a ms word doc attachment in about 5 minutes ;)

  3. Mordred says

    Hello,

    I’ve read your campaign synopsis and I’ve got to say that I’ve been completely wowed by how amazingly fun and intense this game sounds. I’ve attempted to run a few zombie campaigns of my own in the past, and they’ve all come to nothing. I’m curious as to how much of this campaign you actually write and how much is player driven? Do you simply have a list of encounters that you drop in at an appropriate time, or are you just making it up as you go along?

    I want to find out what I’m doing wrong in my games that they become so stressful and unsuccessful and what I can do to change that.

    Thank you.

    • Silveressa says

      One article I wrote a few months ago may be of use, Post Apocalypse GMing Tips

      Aside from that, I started to answer your question here and then realized the answer turned out to be more in depth then originally planned and would work better as a full fledged article, and perhaps help out others with a similar problem. Planning a Zombie Apocalypse

  4. Silveressa says

    Crimson Dawn will be out this Sunday evening (Aug 21) on this site. (Summery obligations have prevented its appearance before now unfortunately.)

  5. Jellyman says

    Awesome. Thanks for your response, and I can’t wait to read it. I just want to say that I’m a big fan of your site even though I just recently found it. It has a lot of good resources and advice for roleplayers of any caliber.

  6. Silveressa says

    While a day later then promised, the next installment of my Dead Reign Campaign is now available Here, and it will be resuming a regular update schedule.

  7. says

    Ugh, Hamburger lane sounds horrifying, I don’t know why you would willingly go there. Fast attack child zombies would be even more difficult to hit than that hand-walking torso.

    • Silveressa says

      I think partially the group wanted to get there and back again as quickly as possible, and secondly, they over estimated the protection their military cargo trucks afforded them, seemingly to think the only reason the Reapers lost so many men was because they were exposed on motorcycles.