Yet another NPC generator
NPC Matrix
Introverted Extroverted
Peaceful Aggressive
Altruistic Profit-oriented
Simple-minded Intelectual
Conservative Open-Minded
Personal Life
Money
Love
Luck
Health
 
Presumed Occupation:
Other possible Occupations:
NPC personality generator:
This is yet another NPC Generator, inspired by Manuel Ebert (as published at RolePlayingTips.com, Issue #219 - full tip below). It generates a personality for the NPC, and tries to assign it an occupation fitting to its mental characteristics. Of course, as the list of the occupations is quite short, you should take this only as a very basic inspiration for new NPCs. Use the 'Generate' button until something sparks your imagination.

Look on the personality matrix and you will know how the NPC reacts in conversations, when provoked, and in other situations.

How to use
The values and the position of the # mark indicate the mental statistic. 1 and 10 are the extremes.

Personal life:
Generated the same way, we can see if the NPC is having a good or bad day (or week, or month, or year...) in that part of their life. The higher a result is, the better is life in that regard.





From: Issue #219
NPC Personality Matrix Tool
From: Manuel Ebert

Hi Johnn,

Here's a quick'n'dirty tool for NPC creation. Herewith you do not create a NPC by his job or clothing but by his mentality. Roll 4d10 and mark your results on following table:

             1                 10
Introverted  - - - - - - - - - -  Extroverted
Peaceful     - - - - - - - - - -  Aggressive
Altruistic   - - - - - - - - - -  Profit-oriented
Dumb         - - - - - - - - - -  Intellectual
Next, note all values below 3 and greater than 8 and select one of them, but not the most extreme. Not using the extreme value helps you avoid cliche characters.

The value you pick determines his Profession.

Introverted      -> Hermit, Monk
Extroverted      -> Bard
Peaceful         -> Priest, Healer, Diplomat
Aggressive       -> Warrior, Assassin
Altruistic       -> Grandma, Priest
Profit-oriented  -> Merchant, Thief
Dumb             -> Peasant, Shepherd
Intellectual     -> Alchemist, Priest
Now, look on his personality matrix again and you'll know how the NPC reacts in conversations, when provoked, and in other situations.