95% system neutral!
Inns, taverns, and restaurants – these are the places of role-playing legend. Well, maybe not so much restaurants, but places to eat are important too!
Such businesses are often the first place characters go when they enter a city, and the last place they leave before waving goodbye. In the history of RPGs, taverns have spawned more adventures than any other location.
Inns are important too, because they serve as urban home bases and refuges for recuperation.
Restaurants are less common game elements, though I hope this book will change that. They are a fresh break from typical locations, and are places for PCs and NPCs to meet, intrigue, and plan.
In many campaigns and groups, inns and taverns are gamed so much they’ve stopped being special. They’ve become clichés.
Many GMs run the same ideas and concepts over and over, stuck in a rut they might not even know they are in. If it isn’t broken, don’t fix it, right? However, breathing new life into these classic pillars of your game sessions is important. Nothing should be taken for granted. Don’t let things become mundane, stale, and uninspired. This is a sure route to burnout and player apathy.
Next time the characters enter an inn, tavern, or restaurant, surprise your players.
Let them know things are different this time around. Make them second-guess their assumptions. Inspire them to look around with fresh eyes, and bring the wonder back to your game.
It starts with fun and interesting designs. This book is leads you through the entire process of crafting crafting cool, useful, and entertaining establishments. It shows you how to create realistic, fun and interactive gaming places.
This book also guides you in creating important puzzle pieces that snap into your games.
There’s no point designing campaign elements that have small story payoff.
You have little enough time for preparation as it is, so this book is about earning double or triple wins from your designs: world development, campaign development, and encounter development.
If you make a single inn, tavern, or restaurant serve all three needs, you’ve saved time and improved your game sessions in one swoop.
Let this book help you craft locations of superior quality. Your players will notice.
260 pages that cover:
- Full design process, step by step
- What types of conflict you should add to thrilling locations
- How to create compelling hooks for your places
- What’s an easter egg and why does it create high-five moments?
- Bar brawls! How to run them + GMing advice
- The 29 design elements (and 25 sub-elements) and how to craft every one of them when you need
- Tables and charts deluxe:
- 50 location themes
- Random name generator
- Menu generator (includes food and drink)
- Room list
- 50 room quirks
- 100 interesting patrons
- 100 interesting events
My Critical Miss Guarantee
I want to make this risk-free for you because I understand buying PDFs is not like buying a book in a game store where you can flip through the pages.
I also stand behind my work.
If you do not like GM Mastery: Inns & Taverns Essentials you can ask for a full refund. If I have rolled a 1 and you are not 100% satisfied, email me within 30 days of purchase and request a refund – no questions asked, no hassles. I promise.
This means there’s no risk to you.
Download GM Mastery: Inns & Taverns Essentials immediately: