How to Think Faster On Your Feet While You GM
A couple weeks ago I sent out a Reader Tip Request for the spouse of a GM in need. The game master was having problems reacting to in-game events. He needed to think faster – or different – on his feet so he could handle unexpected player decisions and actions better.
Here’s the request from RPT Reader F.:
Reader Tip Request: Thinking Fast on Your Feet
Hello! I’ve been subscribed to your tips for awhile now and I’ve enjoyed them and found them useful. I don’t have much experience GMing myself, but my husband has GMed for years. The only problem is, due to a brain tumor and other brain trauma, he doesn’t think as fast anymore.
He’s tried GMing again and he just can’t keep good control of the party. He says he has to plan out every possible avenue players may take in detail beforehand because he can’t think on his feet well enough (and that would take a long time).
It’s either that or he has to shoehorn the party and make the story too linear (which most parties won’t like and many will try to break it without even knowing what they’re doing).
He designs his own adventures. He has difficulty figuring out what happens after each encounter.
But the biggest problem is keeping players in line. Because it takes him a few extra moments to think about what happens next, the players tend to steamroll ahead before he’s ready (which causes him to have to rethink everything he has just come up with, which takes more time).
I play in his games and try to moderate when I can (I know what he looks like when he’s having a hard time) but it doesn’t always work out.
He’s just gotten so defeated that he feels like he can never GM again, and I want to show him that he can.
I was wondering if you or the community have any tips or tricks to try and help him? Thanks for your help.
- RPT Reader F.
Below are the responses I received by email. Lots of great advice in there! And feel free to add a tip of your own.