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Roleplaying Tips Weekly E-Zine Issue #28
Exit Stage Left: How To Plot Your Villain'S Demise
Contents:
This Week's Tips Summarized
Exit Stage Left: How To Plot Your Villain'S Demise
- Make the final scene an interesting place
- Actually visualize the final second
- Add irony to give the villain's death more meaning
- Ensure you plan the lethal weakness well
- Use a variety of methods to slowly reveal the weakness during play
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A Brief Word From Johnn
I would like to personally welcome all of the new
subscribers to Roleplaying Tips Weekly over the past few
days - we're glad to have you as part of the newsletter.
Please feel free to share your tips and tricks with us.
Send your favourite villain tips to: feedback@roleplayingtips.com
Special thanks to Jason D. for suggesting this week's tips
topic: villain deaths.
Many personal-success, goal setting and business books
advise you to "begin with the end in mind". If you start
with your desired end goal first, and then work your
planning backwards to the starting point, you're sure to be
on target.
In this respect, your villain's demise could be the end goal
of your story. And it can be a great place to start your
campaign plans.
Try this today: take an existing villain in your game, or
use a new one, and go through the steps below to plan their
death scene. Then let me know if the ideas helped. I just
did this for one of my villains today and I was amazed at
the plot ideas it helped generate.
Regards,
Johnn Four
johnn@roleplayingtips.com
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Exit Stage Left: How To Plot Your Villain'S Demise
- Make the final scene an interesting place
Create a dramatic setting and situation for the final
conflict.
For example, let's say 'Tanglebeard the Cruel' is our
pirate villain. He has slain relatives of the PCs during his
raids, started a war between two countries through trickery,
mercilessly robbed the PCs on two of their returning-from-
the-adventure trips when they were weak, and spread nasty
rumours about the PCs which have quickly spread up and down
the entire coast.
To set the stage properly then, a final confrontation with
Tanglebeard could take place in a life and death battle on
the rolling deck of his ship, at night, during a raging
storm at sea. That's drama!
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- Actually visualize the final second
What action or actions are required to destroy the villain?
Picture the final scene in your mind like it was a movie and
make it as dramatic as you can imagine.
When I pictured Tanglebeard vs. the PCs I suddenly thought
of a monster 40 foot wave breaking over the bow of his ship.
The wave crests and falls right on top of Tanglebeard
and drags him overboard right before the PCs' eyes.
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- Add irony to give the villain's death more meaning
Try to give the villain's death an ironic twist or hidden
meaning.
Irony is hard to define but here are some things you can
tinker with and twist to help create an ironic end:
- The place of death (i.e. villain is shot and dies, falling
backwards into the grave he has just dug intended for the PCs)
- The method of death (i.e. villain is slain by his own
spell backfiring)
- The slayer (i.e. the mighty Goliath is slain by a mere
shepherd; the villain is slain by his own malfunctioning
killer robot)
- The aftermath (i.e. the evil CEO has been taken down, but
the corporation lives on and another is promoted)
- The ends justify the means (i.e. sure the evil Overlord is
dead, but the heroes had to lie, cheat and kill to do it--
so what makes them different from the villain?)
The ending of Tanglebeard in a giant wave is ironic because
it was the sea delivering the death blow--the same sea the
pirate used to commit his foul deeds upon. It might also be
ironically interpreted that the sea was cleansing itself.
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- Ensure you plan the lethal weakness well
See Issue 26 for more information about villain weaknesses.
Give your villain one or more exploitable weaknesses for the
characters to take advantage of. Try to make weaknesses non-
cliche and not obvious.
And, for the weaknesses to truly be important and valuable,
your villain must have really good defenses or strengths in
all other areas.
What good is setting up a villain to be exploited through
his weakness for gambling if the villain can also be easily
defeated in a fight, takes no precautions against snipers,
car bombs and poisoned food delivered by room service, and
keeps a large collection of poisonous pet snakes in his
bedroom?
Here's another tip: weaknesses should be special. What does
it matter if the Demon Prince can only be slain by magic
weapons if all the PCs have magic weapons?
Ask yourself, 'Why hasn't my villain been defeated before
this point in the story? What is his weakness and how has he
protected it?'
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- Use a variety of methods to slowly reveal the weakness during play
It's a tricky dance revealing clues about your villain
without giving the whole secret away in the first shot. But
it's important that the players feel they have a hope of
thwarting the villain and that they can take action to learn
how to do it. So you eventually have to give out important
information about the bad guy.
Here are some ideas for revealing clues during play:
- Overhearing the final few seconds of a conversation
- Partially destroyed letters, orders and personal notes
- Witnessing a mysterious meeting but the words cannot be
heard
- Allies relay important but incomplete information
- A disgruntled minion of the villain reveals information but is
suddenly killed before all can be told
- Discovery of hoarded weakness (i.e. an evil Superman could
hide all the galaxy's kryptonite in a cavern at the bottom
of the Arctic Ocean for his protection)
- Discovery of a villain's treatment/remedy, but it's full
nature is not revealed (i.e. an unmarked pill container)
- Villain's habits can be monitored (i.e. always going to
the casino)
- The enemy's enemy may reveal clues
- Ancient lore reveals obscure clues
- Interaction with the villain (i.e. why does he avoid
mirrors?)
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Do you have a favorite villain death scene? Or have any
villain demise tips? Send 'em along! feedback@roleplayingtips.com
Have more fun at every game!
Johnn Four
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Readers' Feedback
From Tom Bisbee:
Everyone loves to hate the villain who returns time and
again to plague the heroes. And everyone loves the villain
who "couldn't have survived that explosion" but returns to
reap his revenge anyway! My advice is to alter the physical
appearance of the villain to show he's taken his lumps. Few
things are more frustrating to a player than spending
several sessions just trying to get a shot at the villain,
and then spending considerable amounts of resources
(bullets, luck points etc...) to defeat the villain, only to
have the villain return later, looking healthy and well
rested! This is OK in a Roadrunner cartoon but will really
demoralize the players, who never seem to heal as quick as
the bad guys.
What to do?
Scar those villains! Did the heroes defeat him with skill
of arms? How about a nice scar down one cheek? Or a
pronounced limp from where the halfling thief got his licks
in! In one campaign, I had a Demon Mage return as a cyborg,
almost 90% machine, because the PC's had messed him up so
badly. This had a great impact on the players. First, they
got to see their handiwork and were proud of it! Second,
they were more determined than ever to vanquish the bad guy
and "make it count" this time.
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