Roleplaying Tips Weekly E-Zine Issue #301
120 Benign Wilderness Encounters
Contents:
This Week's Tips Summarized
120 Benign Wilderness Encounters
- 120 Benign Wilderness Encounters
Readers' Tips Summarized
- Dragonmarks As Character Rewards
From: Scott Murray
- Good Lyrics For Cthulhu Games
From: Andre
- More Party Name Ideas
From: Lynn Fallon
- TreePad and TreeDBNotes Software
From: Tuck
- Flour Trap
From: Tyler Elkink
- Roleplay Market PbP Seeks Players
From: BobTHJ
Return to Contents
World Building Library Debuts
Welcome to Expeditious Retreat Press' latest project!
World Building Library is a series of articles, exploring
different aspects of real world phenomena and integrating
those elements into a role-playing environment. Look for
the first titles at your favored vendor of electronic
products: Items of Myth and Legend: India I and II,
Tibetan Deities, and Tibetan Exorcisms.
www.exp.citymax.com
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A Brief Word From Johnn
#300 Errata - Serenity Not d20
This correction for Issue #300 came in from an avid reader:
Hey there Johnn. I just started reading through your Q&A for
this week's issue, and I saw you call Serenity a d20 game.
Geez, man, way to give me a heart attack! Last I checked,
Serenity wasn't a d20 game...in fact, I don't think any d20s
are used in the game; the highest die is a d12+d4, I think.
Sincerely,
Humza
Player's Handbook In D&D Commercial
Thanks to Bobby Nichols from the GMMastery list for
unearthing this gem.
Wilderness Encounters
I hope you find this week's list of benign wilderness
encounter seeds useful. If so, you might also find these
related tips of interest:
Thanks!
Game some gaming done this week!
Cheers,
Johnn Four,
johnn@roleplayingtips.com
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Tome of Horrors 3
Necromancer Games brings you another volume in the series of
monster books that made 3rd-edition co-designer Monte Cook
say, "If a roleplaying game is a gun, then Tome of Horrors
is a case of hollow point, explosive shells!" Contains over
200 never-before-seen monsters. Includes new demons and
devils. Makes a great addition to any campaign.
Tome of Horrors 3 at RPG Shop
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READERS' REQUEST: Diceless Gaming Action Resolution Tips
You have covered a wide variety of roleplaying topics over
the years, but good, concrete tips on running diceless/
systemless games, especially action resolution and combat,
are still something to tackle.
I'm new to the diceless concept and, as I've been searching
the web for pointers, I've found good advice is pretty rare.
Tips to ponder could be:
- Why go diceless?
- What decision-making criteria to use?
- How do I create suspense without randomness?
- How do I eliminate predictability?
- How to avoid being arbitrary?
- How do I adjudicate success and failure?
* * *
Dear reader, if you have any experience with diceless, I'd
love to hear from you: your experiences, trials and
tribulations, successes, and/or any tips you might have. E-
mail me at johnn@roleplayingtips.com
120 Benign Wilderness Encounters
120 BENIGN WILDERNESS ENCOUNTERS
From: Chris Buono
Chris polled members of the GMMastery Yahoo group for benign
wilderness encounter ideas and then added a few of his own
to come up with this awesome list you might find useful for
your own campaigns. Editor Isaac added a few more as well.
Thanks Chris and GMMastery contributors!
Try using this list a few different ways:
- To help with impromptu descriptions.
- An injection of scenery when designing wilderness encounters and locations.
- Encounter hooks. These items are perfect micro-situations on which to layer a larger conflict, clue, or circumstance. For example, pick an item from the list and use it as a distraction while the real encounter triggers. Your players will enjoy the one-two punch.
Inspiration. If you've got writer's block, these items are perfect for getting the ideas flowing.
THE LIST
- Large patch or hill of flowers
- Squirrels chasing each other
- Something stirs below the water's surface
- Birds of prey circling overhead
- An earsplitting squawk
- A shadow passes across the ground
- Smoke rises in distance
- Deja vu
- Many thousands of ants crawl
- Howling/barking in the distance
- Patch of vines strangling a tree
- Skeleton of an animal
- Skeleton of a humanoid
- Writing carved into tree
- Large patch of brightly colored mushrooms
- Few scattered and broken arrows or bolts
- Snake slithers away
- 1' hole penetrates the ground
- Rainbow in the distance
- Group of bats rise in the distance
- Tree falls in the distance
- Broken, rotted wagon wheel
- Bear tracks
- Deer tracks
- Wolf/dog tracks
- Unusual patch of very lush growth
- Sudden sun shower
- Wind kicks up
- Dead, rotted, burnt, headless troll body
- Giant mushroom grove
- Discarded, tattered cloak
- Rusty weapon
- Dark storm cloud approaches
- Large beetle buzzes around head
- Large boot tracks in mud
- Dug, shallow hole
- Remnants of old campfire
- Sandstorm
- Small dust whirlwind
- Puddle/nearly dry watering hole
- Few sun bleached papers
- Large bird (heron) seems to follow you
- Stack of rocks piled high
- Giant feather
- Sweet smell of honeysuckle
- Small pond
- Bog
- Stand of birch trees
- Stench of feces
- Ray of sun light hits tree or bush
- An unusually cool breeze
- Couple of rats are following you
- You get a dull, throbbing headache
- Injured woodland creature lies helpless
- Skunk smell
- Eerily quiet
- Field of dead trees
- Humanoid statue (flesh to stone)
- Stung by a bee
- Arid dust coats your mouth
- Odd crystalline growth
- Ogre skull
- Abandoned shack
- Very friendly skunk
- Wild boar
- Wild horses
- Find a copper piece
- Caterpillar or grub-infested tree
- Coyotes fighting over a kill
- Mother bear protecting cubs
- Hatched eggs below abandoned nest
- Large insect moult
- Something scurries away (chipmunk)
- Patch of berried bushes
- Large splatter of bird droppings
- Old, rotted horse carcass
- Large tree with face image in bark
- An oasis
- A rusty suit of armor
- Active bees nest
- Howling gust of wind
- Approaching lightning storm
- Crow squawks repeatedly on approach
- Disabled wagon with nearby dead campfire
- Disheveled shrine or grave marker
- Rats are rummaging through PCs' food
- Cloud of insects moves across path
- Rocks falling in the distance
- Pair of small birds harass PCs
- Feral cat trails the party
- Large animal crashes through the brush
- Cloud shaped like a holy symbol scuds out of sight
- Shopping list for potion is found
- Old ring sticks out of the dirt
- One person's ears begin to ring
- One person has an intense itch
- Hawk takes mole/mouse near party
- Stick-figure voodoo doll(s) found
- Tornado
- Earthquake (mild, moderate, or severe)
- Great toppled tree, roots outstretched
- Creek bars path
- Fern-filled clearing
- Beaver pond/dam
- Rocky outcropping
- Ancient snag filled with tiny holes
- Carpet Of spongy moss over large area
- Cave or large den
- Groundhog colony: big holes, mounds of dirt
- Tree with bark chewed or clawed off the bottom
- Picked mushrooms laying on stump to dry
- Sentry animal (probably bird or rodent) raises alarm
- Burned area (trees standing, no undergrowth, all black)
- Fool's gold sparkles in the dirt
- Huge spider's web
- Huge stick insect or mantis moves into the foliage
- Pleasant voice seems to chant on the breeze
- Fish bones
- Punctured waterskin or flask on path
- Forgotten dagger jammed into stump or earth
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Readers' Tips Of The Week:
1. Dragonmarks As Character Rewards (D&D: Eberron)
From: Scott Murray
Dragonmarks are an interesting aspect of an Eberron
campaign. If you are considering them for rewards, don't
forget the ramifications and mechanics both.
A standard dragonmark appears at a young age, and it
associates you with an economic powerhouse. This gives you a
form of limited noble status, even if you weren't born
directly into a marked house. You may be the child of an
outcast, of a person who married outside the House and
willingly gave up House status, a house orphan, or the
product of a casual relationship with a dragonmarked person.
Most children born outside of the House are sought out and
brought into the House to keep its power. These children are
called Foundlings.
You might want to consider a Siberys mark, which is very
powerful but can show up later in life, or an Aberrant mark,
which are abominations in the eyes of the 13 Houses and
include harmful effects. In the past, Aberrant Marks were
most often seen in the children of marked people from two
different Houses. This is why romances between the Houses
are absolutely forbidden. Now the aberrant mark can show up
at any time in life and change it drastically. Check the
Eberron campaign setting for more details--dragonmarks make
interesting rewards.
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2. Good Lyrics For Cthulhu Games
From: Andre, Netherlands
re: Roleplaying Tips #288: Inspired by Song
Hi Johnn,
After I read your article on song lyrics, I thought of a
Nick Cave song (Red Right Hand) I came across years ago. It
helped me flesh out my new horror campaign, as it is full of
Cthulhu flavour.
Here's the link to the lyrics.
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3. More Party Name Ideas
From: Lynn Fallon
For party names, start with a root word and add a descriptor.
Example good root words:
- Avatars
- Repealers
- Regulators
- Own
Examples with names or descriptors added:
* The Devils Own
- The South County Repealers
- The Queens Avatars
- Regulators of Kesch
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4. TreePad and TreeDBNotes Software
From: Tuck
I have used the free version of TreePad for awhile now. It's
an easy database, and is great for character info and GMing.
I just upgraded to the Pro version for its graphic and html
capabilities.
Another program I have checked out but haven't gotten to use
yet for a game is TreeDBNotes.
Check them out:
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5. Flour Trap
From: Tyler Elkink
A room with 6 inches of fine dust or flour on the floor can
be awful for any adventuring party that relies on torches
for light. Dust particles have a great deal of surface area
for their mass, which makes them easy to burn. Kicking
clouds of dust into the air is like filling a room with
explosive gas; only a small fire is needed to set the whole
thing off. The best part of this trap is that planning isn't
required!
The real-world source for this particular idea is grain
elevators; they're full of grain dust, which is so explosive
in that environment that people must turn off truck engines
and not smoke around them.
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6. Roleplay Market PbP Seeks Players
From: BobTHJ
Johnn,
I just wanted to let you know about Roleplay Market. It's a
new, non-profit, free site where people can host and play
Play by Post games. It's specifically designed for
roleplaying and incorporates helpful features, like the
ability to post in character, insert die rolls into your
posts, image hosting, and quick links to information. The
site just went into open beta testing, and we're looking for
feedback on how to improve it and make it a valuable
resource for PbP roleplayers. I'm the lead site developer.
If it's ok, would you include a link in your reader's tips?
www.roleplaymarket.com
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Carcassonne: The River II - $5.40 + 5% cash back!
There is another river in the Carcassonne region. Like the
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