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Roleplaying Tips Weekly E-Zine Issue #128
Different Ways Of Kinging It: A Quick Look At Alternative Traditions Of Monarchy
Contents:
This Week's Tips Summarized
Different Ways Of Kinging It: A Quick Look At Alternative Traditions Of Monarchy
- Rules of Succession
- Exit the King!
- It's Good To Be The King! At Least, Most Of The Time...
Readers' Tips Summarized
- Weather Tool Tip: Use A Farmer's Almanac
- Look For Hidden Properties As Adventure Seeds
- Creating Dynamic Campaigns
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Contents
A Brief Word From Johnn
Monarchy Tips For World Building
This week we have an awesome world building article for GMs
who are serious about their campaigns, or for game masters
who just want a cool story idea or two. I personally found
it a most interesting read and I hope you enjoy it and find
it useful for your games.
Cheers,
Johnn Four
johnn@roleplayingtips.com
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Different Ways Of Kinging It: A Quick Look At Alternative Traditions Of Monarchy
A Guest Article By Dariel R. A. Quiogue
Hi Johnn! The idea for this article came from Neil
Faulkner's excellent article, Ten Ways to Enrich Your
Campaign With Lists of Rulers. I hope this can be useful for
my fellow GMs out there.
[ http://www.roleplayingtips.com/issue108.asp & http://www.roleplayingtips.com/issue109.asp ]
- Rules of Succession
We are all familiar with the European model of monarchy
where the eldest son (or sometimes eldest child, son, or
daughter) is the default successor to the throne. But
primogeniture was far from universal, and the stories of
foreign dynasties can be very interesting because of their
strange succession laws.
The rules of succession are of special interest to a GM
because they have such rich potential for generating
conflict and thus become the seeds of great stories.
Crown Princes
Many dynasties, such as the current British monarchy and the
ancient Hindu kingdoms, practiced the selection of a Crown
Prince to stabilize the succession. The choice was usually
restricted to the sons of the incumbent monarch, and the
choice was made by the monarch himself or with the aid of a
council. The chosen prince was formally named Crown Prince,
designating him successor to the throne well before the
death or removal of the incumbent.
Often the title of Crown Prince was accompanied by a grant
of additional lands and powers to increase the power base
of the chosen successor. Prior to the adoption of this
practice, there was always the danger that brothers would
compete over their father's throne; by making one more
powerful than the rest well before a succession struggle
could occur, the future of the kingdom was (hopefully)
secured.
Story hook: A king wants to introduce this practice for the
first time in his country, but is opposed by the powerful
nobles and some of his own sons who want to keep the field
open for themselves. The PCs get involved in the
machinations of one or another of the parties. Maybe they
get appointed envoys to convince the nobles of the king's
plan, or they are made guardians of the Crown Prince
designate.
Adoptive Dynasties
Sometimes, the next king or emperor is not chosen from
among the incumbent's natural children, but instead adopted.
The more successful Roman emperors practiced this.
A man of proven ability was chosen by the incumbent and
steadily raised in rank until he stood second only to the
emperor. He was then formally adopted by the incumbent so
that the legal fiction of inheritance through the male line
would be preserved. On the death or abdication of the
emperor, the adoptee was elevated to the vacant throne.
With a responsible monarch choosing capable successors, this
system has the potential to be very successful and stable.
Furthermore, it eliminates one of the biggest headaches of
monarchy: the possibility of having a child king or queen.
Some Japanese shoguns and daimyo also practiced this,
adopting likely male relatives - nephews, grandchildren,
etc. - who showed promise, and also to avoid being succeeded
by a child heir.
Story hook: A king wants to adopt a competent nephew as
heir, but is opposed by another relative. The PCs get
involved when the king dies before he can formalize the
adoption and the evil relative makes his bid for the throne
- was the king poisoned? The PCs have proof, but how to use
it?
Survival Of The Fittest And Nastiest
Sometimes, there is simply no fixed law of succession.
Instead, the most powerful candidates for the throne -
usually, but not always restricted to, the sons of the last
ruler - scramble for the throne as soon as it falls vacant.
This was the tradition of the Turkish sultans, in Moghul
India, and many other Islamic and Mongol dynasties. Indeed,
without a formal law of succession, such a scramble is
almost bound to happen and the death of a monarch is always
the signal for disorder in the kingdom.
Often, a prince would come to the throne only after a civil
war in which he had to defeat his brothers' forces, and
remove his brother from the succession. Many are the tales
of princes having their brothers executed, assassinated, or
blinded and maimed.
For example Shah Jahan, famous for having the Taj Mahal
built, had his brother Kurram's eyes stabbed and doused with
lemon juice after a bloody civil war. (There was an ancient
law, quite common actually, which forbade the blinded,
maimed or deformed from becoming a monarch.)
In the Ottoman Empire, the struggle often took the form of a
race to the capital. The sons of the sultan were given
governorships or similar posts far from the capital; on the
death of the sultan, which was kept secret as long as
possible, spies and scheming courtiers would vie to alert
their chosen prince first, who would then ride hell-bent-
for-leather to Istanbul. The first prince to reach Istanbul
would be crowned sultan by the nobles and court eunuchs.
This kind of succession rule (or lack of rules) can easily
spawn adventures - get the message of the sultan's death to
the prince stationed far away on the desert frontier;
escort the prince back to the capital; expose the
impersonator who's taken the throne in the name of an
imprisoned prince...
Tanaise Ri
The Celts had a succession custom called "tanaise ri", in
which the default successor of a chieftain was not
necessarily his son, but his eldest or most able male
relative - often a brother. It seems this practice was
mainly to ensure that the tribe would always have a capable
adult leader. On the downside, this means that the son of a
king or chieftain might find himself in rivalry with an
uncle when he reaches adulthood.
Introducing conflicts stemming from the practice of tanaise
ri makes for good stories and adds to the Celtic flavor of
Celtic-inspired milieus.
King by Election
Some monarchies had a tradition of election instead of
direct succession. This was a practice also of the Celts
and some of the medieval German kingdoms. The candidates
for the throne typically had to come from a single family or
family line - in Celtic, the "righ domna" - and the electors
were limited to the high nobility.
The common folk of course got no vote. This can be a lot of
fun when one or more of the PCs is a candidate for the
throne. Is the player going to run for election or avoid it,
and how will he deal with his rivals?
Puppet Monarchs
Sometimes, a monarchy would fall under the power of a
kingmaker, a power behind the throne, such as what happened
in England during the Wars of the Roses, and Japan during
the time of the Fujiwara Regents and the shogunates. Then,
the monarch could expect to reign merely as a figurehead,
coming to the throne by the choice of the kingmakers, and
enjoying his position only as long as convenient for the
kingmakers.
The Fujiwara Regents are a good example. Their modus
operandi was to have the incumbent emperor marry a Fujiwara
daughter; when a son had been produced and reached an age of
about ten, the incumbent was made to retire and the child
heir enthroned, to marry another Fujiwara daughter in time
and be made to retire in the same way after supplying his
own heir.
This practice was continued by the Minamoto shogun and the
Hojo Regents, so that for hundreds of years Japan was to
have a child as an emperor. The real rulers of the country
were then free to do as they pleased, their every deed
backed by the claim of acting in the Emperor's name.
Again, the intrigues and dirty shenanigans that could
accompany the selection of a successor, the maintenance of a
regent's power, or a monarch's attempt to regain his
rightful powers, can form the basis for an exciting campaign
or adventure.
Where Do The Losers Go?
What happens to those princes who do not get to the throne?
Such princes are always a potential source of danger should
they try to claim the throne. You can't just imprison the
innocent (unless the heir or incumbent is evil), and denying
a prince power and dignity might be exactly the spur needed
to drive him into rebellion.
The Ottoman sultans gave their princes governorships far
from the capital, and later on put them into virtual prisons
where they idled their lives away amid harem women and opium
- which partly explains why Turkey was in such a state of
decay in the 19th century. Check out Robert E. Howard's
great story "The Way of the Swords," where the plot is
built upon just this kind of situation.
Excess princes might be placed in a monastery, especially if
the rules of the monastic order are very strict against
members leaving the order. This was a favorite resort of the
Byzantine emperors. Some Buddhist kingdoms, and the
Japanese, also resorted to this practice.
The Assyrians seem to have practiced castration of some
princes to prevent their ever being considered candidates
for the throne. Blinding and maiming have also been used
to keep princes from becoming legitimate successors, thanks
to ancient laws requiring that a king be physically fit and
unmarred.
The Thai monarchy has a long-term solution for dealing with
burgeoning royal relations; unless the prince becomes a
king, his children are born one rank of nobility lower, and
their children yet another rank lower, until by the fifth or
seventh generation the scions are born commoners.
On the other hand, a king might find that his family is the
best source of trustworthy aides and ministers. In a
lawful, good kind of kingdom, you can expect the king's
brother and uncles to have important positions, since he can
trust them.
Bothersome Technicalities
Sometimes a succession struggle can arise over a point of
law that is obscure, or when different succession rules are
being used. Tolkien gives an example in the history of
Middle Earth, where the claim of Arvedui of Arnor to the
vacant kingship of Gondor is refused by the Steward of
Gondor on the grounds that the king of Gondor must be a
descendant of Anarion (Arvedui being descended from
Anarion's brother Isildur).
Then there is the question of whether succession belongs to
the eldest son, or the eldest child regardless of sex.
Worse yet is the problem of twins; if there can be only one
king, which of a pair of twins can succeed to the throne?
Sometimes a monarch comes to the throne as one of a pair of
joint monarchs, as Peter the Great of Russia did, and some
Byzantine emperors. Usually this is the result of a
compromise agreement between rival factions, but the
solution is often no solution at all - sooner or later, one
of the joint kings will try to be the sole king, for one
reason or another.
For some time during the middle ages, Japan had not one but
two Imperial families from which Emperors were selected.
The Hojo Regents worked out a system by which Emperors were
selected alternately from one family then another - but both
families maintained an equal claim to the throne, the source
of much conflict.
Harridans Of The Harem!
Polygamy can be a major headache for a king, especially when
it comes time to choose an heir. When two or more of a
king's wives have sons, they could end up in deadly conflict
as each tries to protect her children and ensure their
future. For example, in the Ramayana, Rama's father is
convinced by a junior queen to exile the virtuous Rama and
name her own son as successor to the throne.
A female PC might be cast as the mother of one of the
princes being considered for the succession. It is up to
her to protect her son - still a child or youth - and shape
his destiny.
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- Exit the King!
A monarch usually holds the position for life, or until he
relinquishes the crown. Some monarchies practiced strange
or interesting forms of exit, though, so let's take a quick
look at those.
The Year King
Some monarchies were held only for a short time - sometimes
only as long as a year - after which some means would be
found to unseat the incumbent and replace him.
The King of Ys novels by Poul and Karin Anderson give a good
example, based on actual Celtic practice. The incumbent King
of Ys had to spend so much time every year in the Sacred
Wood, where he must fight any challenger to the death; if
the challenger won, he got to be king in place of the man he
killed. Sir James Frazier mentions similar practices in some
South Indian kingdoms in The Golden Bough.
Old Age
Sometimes, the trigger for removal of a king was the onset
of old age. From the Celtic Europe to Cambodia to Africa,
there are monarchic traditions where a king's reign is
allowed to last only as long as his virility.
The tradition comes from the belief that the king is
"married to the land", and that the fertility of the land is
directly derived from the king's own virility. For example,
the kings of Angkor were expected to go regularly to a
certain temple, where supposedly a Naga queen waited for
him; should the king become incapable, he would be killed
and replaced, lest the rice crops fail and the nation
starve.
Religious Retreat
Some kings retired - sometimes quite early in life - to a
religious life in a monastery or similar institution. Some
medieval Japanese emperors, as mentioned above, were made to
retire into life as Buddhist monks. Other Buddhist
monarchies in Southeast Asia had similar practices. The
basis for this seems to be the Brahminic ideal of the
Hindus, in which a man is expected to spend the last phase
of his life in religious contemplation and the practice of
mystic austerities.
A king or queen might also be motivated to seek sanctuary in
an ascetic life after a troublesome reign or personal
tragedy. Guinevere is said to have ended her days as a nun.
Charles the V is said to have wanted to become a monk. And
the Ramayana tells of Hindu kings who decided to take up the
life of a religious hermit after suffering personal loss, or
in the case of one king, after he was cursed to die in the
act of making love, by a stag he had shot while in the act
of mating!
Royal Burial Customs
It is of course a fantasy standard that dead kings must be
buried in grand tombs with treasure. But we can make that
much more elaborate and interesting by looking at royal
burial customs and stories from around the world.
When Genghis Khan died, he was taken to a secret burial site
in the Altai mountains, and the warriors of the royal
cortege slew everyone who had the misfortune to cross the
funeral march's path. This was supposedly to keep the
burial site secret.
Other kings, like those of the Chinese Shang Dynasty, had
themselves buried with their slaves and perhaps wives, who
were strangled or poisoned, even decapitated, before burial.
In a fantasy setting, these would of course provide the
bodies for the buried's undead guardians.
An ancient Irish king was said to have requested burial
standing up, sword in hand, and facing the lands of the
enemy tribe. He promised that should this be done, his power
would continue to strengthen the tribe in battle, and
indeed, his tribe continued to be victorious in every
encounter with the enemy - until the enemy dug up the dead
king and reburied him upside down.
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- It's Good To Be The King! At Least, Most Of The Time...
Ancient laws and pagan customs and beliefs have resulted in
monarchs being saddled with some odd obligations and
privileges. You can add these and variations of these to
your campaign world for extra flavor, as story hooks -
perhaps as pitfalls for PCs, and opportunities for
knowledge-based PCs like clerics to shine.
Religious Obligations
A monarch is often also the chief priest of the national
religion, or at least an important figure in it. As a result
of this, he may be expected to perform some unique religious
duties, such as taking an annual pilgrimage to a special
place, leading the midsummer's day celebrations, etc. For
example, the Thai king is expected to plow the first furrow
at the opening of the rice planting season.
You could hang an adventure on this by having something
prevent the king from performing his sacred duties - perhaps
the sacred grove has been invaded by a monster, or the
sacred royal vestments which must be worn at the great
festival have been stolen, and the PCs are charged with
solving the problem.
Royal Taboos
A king may be forbidden the strangest of things. Some
African tribal kings go veiled for it is a serious offense
for a commoner to see the face of a king.
The Japanese emperor was never supposed to step on bare
ground, so carpets or mats were always laid where he must
step, or he was carried about in a cart or palanquin.
The legendary Irish king Conaire of the Seven Geases had
seven taboos, which, when he broke them all in the course of
a day, led to his death.
Central Asians had a superstitious fear of spilling the
blood of a king, so royal family members who had to be
executed were killed by strangling with a bowstring, or in
the case of a khan who rebelled against Kublai, was rolled
up in a carpet and trampled by a cavalry charge.
Royal Foods And Hunting Rights
There are many examples of certain foods being held special
to the king. Perhaps fish from a certain lake or river, or
the first catch of a season, are reserved for the king.
Some game animals might be reserved for the royal hunt
alone, as tigers were in India, and it is a crime for a
commoner to take such game. Or if a particular kind of
animal is caught, the law requires that it or some of its
remnants be brought to the king - say the skin of a black
panther or white stag. Again, this is a chance for the GM to
get the PCs into strange situations because of obscure local
customs.
Court Languages and Scripts
Sometimes, a king speaks a different tongue than his
subjects - maybe because he is of foreign descent as many
European monarchs were, or because custom requires him to
use a special language for court ceremonies.
Tolkien mentions, for example, that a king of Rohan used the
speech of Gondor in his house, having lived for long in
Gondor and married a woman of Gondor.
Sometimes, royal proclamations are written in a different
language or different script than what is commonly used.
Sometimes this special language is so ancient or obscure
that no one but the royal family and court understand it.
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Written By Dariel R. A. Quiogue
Alien Mindscapes - F/SF, RPGs http://www.geocities.com/dquiogue
A.E.G.I.S. home page - http://www.geocities.com/aegisweb
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Readers' Tips Of The Week:
- Weather Tool Tip: Use A Farmer's Almanac
From: Andrew A.
For weather in your games, pick up a Farmer's Almanac. A
good one will predict the weather for any given day based on
that day's previous history. It will also tell you the times
for sun-up and sun-down, the phases of the moon and much,
much more interesting information, especially in fantasy
campaigns where the weather is an important part of daily
life.
- Look For Hidden Properties As Adventure Seeds
From: Skyler M.
I just had an idea that might find itself useful in
someone's game.
Just moments ago I carried a daddy long legs spider out of
the house. I don't usually have anything to do with spiders
because they creep me out and I never know if they're
dangerous or not, but I've always been fine with daddy long
legs because I know they are harmless, as most people know.
What some people don't know is that daddy long legs are
poisonous enough to kill a full grown human, but cannot harm
us because their jaws are weak and would break long before
they break the skin.
This got me thinking about hidden dangers that creatures
could have. It's somewhat along the lines of certain plants
that have curative properties, especially in the sense that
not everyone knows the secret but there are those who exploit
it. Imagine a villain who raises daddy long legs to extract
their powerful poison for his own dastardly purposes.
Hidden properties could add new depth to an adventure,
namely seeking rare plants or creatures for an antitoxin, or
like in the movie Blade 2 where they dissected a foe and
discovered an excretion that would aid them in their fight.
I'm sure there are more possible applications.
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- Creating Dynamic Campaigns
From: Johnn Four
A reader asked me about tips on creating dynamic campaigns.
Here was my response:
"Hi,
Basically, you feel that your world is purely reactive to
the PCs, that your world revolves around them and does not
have a life of its own. It's static, not dynamic. Did I
understand correctly?
Creating dynamic campaigns is a great topic idea! Thanks,
I'm adding this to the list for sure.
In the mean time, here are three quick tips to hopefully
help you out:
- Establish one to three threads that are happening in your
world right now. Perhaps a war in a remote place, a new
trade route established by a local merchant, an upcoming
royal wedding, etc.
Between sessions, spend a few minutes and update each
thread. Just by knowing about these threads you should be
able to weave them into your games and make the world seem a
little less dependent on the PCs.
- Have the players do the work for you. Characters all have
teachers, bosses, friends, and/or family who would have
different things happening in their lives. Ask each player
to generate three threads of their own and give you a sheet
with rumours, gossips, and updates each session. Be sure to
reward the players for this (usually by incorporating their
threads into your stories to the benefit of the PC or
entertainment of the player).
- Spend more time on world design at the local level (i.e.
50 mile radius). Start with the powerful forces (rulers,
monsters, villains, rich merchants, nobles, etc.) and figure
out what they're doing to get more power.
Then plan out things like laws and law enforcement, goings-
on of the local church(es), commerce, holidays and
celebrations. Finally, throw in a few random events like
drought, meteor , orc tribe uprising, etc.
Ultimately though, the world must always react to the PCs so
that the stories you tell are personal and important to
them. Otherwise, you might as well stay at home and play a
Sim computer game. :)"
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