 |
Roleplaying Tips Weekly E-Zine Issue #17
6 Tips For Great Campaign Journals
Contents:
This Week's Tips Summarized
6 Tips For Great Campaign Journals
- Reward All Contributions
- Make The Journal An Event & It Will Become Its Own Reward
- Keep The Journal Interesting & It Will Keep The Interest Of The Journalizer
- Take Brief Notes In-Session And Flesh Out Afterwards
- Use A Tape Recorder Discreetly & Strategically
- Commit & Keep Your Self-Promise
Return to Contents
A Brief Word From Johnn
Well, a very hearty thank you to L. Silk for inspiring this
week's topic. I have personally kept many campaign journals
and was never disappointed when I did. Unfortunately, I have
no "add water and stir" tips to make journalizing a piece of
cake.
Through research and responses from readers though, I did
discover that journalizing is an extremely interesting
topic.
Based on recent feedback from readers I'm trying to keep
issues shorter and to the point (thanks for the honest
criticism! keep it coming) so today I'm providing 6 major
tips and then I'll be writing a more in-depth article for
the web site in the future about additional journal options,
tips and advice.
I hope you enjoy this week's tips. Cheers.
Johnn Four
johnn@roleplayingtips.com
Return to Contents
6 Tips For Great Campaign Journals
- Reward All Contributions
Although journals are their own reward in the long run, an
immediate incentive from the game master can help a player
pad the possible short term pain or lack of enthusiasm for
keeping a campaign journal. Give out experience points, hero
points, or story points relative to the size of the
contribution. Also consider a few good luck or good kharma
bonuses, such as automatic successes, fortunate events or
pleasant surprises.
Return to Contents
- Make The Journal An Event & It Will Become Its Own Reward
Make the journal a celebration of the players, GM and shared
campaign experience. Integrate it during play and make it
important. i.e. "Reading of the Scrolls" at start of
sessions to review last session's PC antics; ask players
when they request information from the campaign journal that
they do it in-character; the GM can request journal
information in a flattering and grandiose manner to
acknowledge the player's journalizing dedication. Have fun
with it and make it part of the play.
Return to Contents
- Keep The Journal Interesting & It Will Keep The Interest Of The Journalizer
Instead of a boring chronology of events, make the journal
interesting by writing from the character's point of view--
including his/her prejudices, opinions, insults and
compliments. Add personal comments about other characters in
the journal: their feats, high points, low points. It makes
it entertaining for everyone to read and for the
journalizer to write. And if the other party members
disagree with his/her opinions, well, they can just start
their own journal now can't they?
Return to Contents
- Take Brief Notes In-Session And Flesh Out Afterwards
During sessions, just focus on grabbing the important
details and flesh things out during slow periods or after
the game. Use point form notation, mind mapping or page
spidering to capture the main points quickly without
interrupting your play.
From: M. Sapp:
"The most realistic trick I've found is to keep quick notes
and fill in the blanks later that night or the next day. The
following is a quick list of things to jot down. Names,
places, travel time, enemies fought, things found and any
one liners that you really liked; keep these notes divided
by day, follow up on filling in the details after the game
and a nice journal begins to form."
Return to Contents
- Use A Tape Recorder Discreetly & Strategically
For the single person or Gm that wants to have their own
Journal to write up that has their own particular flair, a
small tape recorder works the best. Just put it on record at
the times you feel it is important to your Journal and then
compile a journal at the end of each session. The best part
about this one is the fact that you can also record some of
the cool and exciting quotes from the characters about the
villains, situations or strange spoutings.
From: M.Sapp
"...they [audio and video equipment] are simply too
obtrusive and bothersome to be effective. Audio tapes have
to be changed frequently and a tripod for a Camcorder gets
in the way. Extension cords solve the battery problem but
get underfoot. A game session can turn into an 'I love lucy'
skit when the guy playing a barbarian trips on the cord and
catapults your two hundred dollar Camcorder into the dining
room wall."
Lesson learned: use a small tape recorder in a discreet
manner to just record the highlights of a session as they
happen.
Return to Contents
- Commit & Keep Your Self-Promise
Understand that journalizing does take some time and effort.
There is no hands-free technique unfortunately. So make it a
real goal to keep a journal and then do it. Do it every
session and don't get frustrated if you feel you're not
doing a perfect job. Just by keeping up with it your skills
will improve, journalizing will become habit and therefore
much easier. And soon the journal grow and become inspiring
all by itself.
Return to Contents
Read more campaign journal tips and advice from readers. A special
thanks to Mark J. Young for his very thorough and valuable
response.
Feedback or questions about this week's article? feedback@roleplayingtips.com
Have more fun at every game!
Return to Contents
MY PRIVACY POLICY & HOW TO SUBSCRIBE/UNSUBSCRIBE
"Roleplaying Tips Weekly" is provided to you free of charge
by RoleplayingTips.com. It is sent only to those who have
specifically requested to receive it. My subscriber list has
never been and never will be available to any third party.
EVER! Your privacy is very important to me, therefore it
receives the respect it deserves.
SUBSCRIBE TO "ROLEPLAYING TIPS WEEKLY"
RolePlayingTipsWeekly-On@lists.webvalence.com
UNSUBSCRIBE FROM "ROLEPLAYING TIPS WEEKLY"
RolePlayingTipsWeekly-Off@lists.webvalence.com
SUBMISSIONS
Send a blank email to submissionguidelines@roleplayingtips.com for Submission Guidelines
Submissions & Articles may be sent to: submissions@roleplayingtips.com
Copyright © 1999-2001, Johnn Four, RoleplayingTips.com. All Rights Reserved.
Return to Contents
|
|
|