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Roleplaying Tips Weekly E-Zine Issue #18
10 Ways To Make Your Ogres More Intimidating
Contents:
This Week's Tips Summarized
10 Ways To Make Your Ogres More Intimidating
- Make them cunning
- They Go For The Small Guys First
- Fool The Characters In Their Own Language
- Give Them Nasty Minions
- Grant Them A Highly Intelligent Leader
- Give Them A Very Strong Sense Of Smell
- Make Them Faster
- Give Them Religion
- Replace Their Club
- Give Them Lots To Throw
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A Brief Word From Johnn
This week we discuss making those dumb old ogres something a
little more, something to talk about after the session. It
was fun doing the research and thinking up these tips.
But one thing kept bugging me. Many of the sources I looked
at reported some monsters as being cunning. So, I thought,
hey let's make ogres cunning. But, in terms of game play and
game master strategies, what the heck is cunning? Do you
know? Email me if you wouldn't mind, thanks.
Oh, and if you are currently game mastering a sci-fi game,
just replace the word "ogre" with the alien race of your
choice and tweak the tips accordingly. And if you are GMing
a contemporary or cyberpunk game, use these tips to surprise
your players on the next group of muscle-bound bodyguards
they meet. :)
Johnn Four
johnn@roleplayingtips.com
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10 Ways To Make Your Ogres More Intimidating
- Make them cunning
- Help the players make overconfident mistakes by playing
up ogres as dumb and slow
- Attacking ogres focus on spell casters first--with
ogre-size rocks hurled at them if needed
- Employ pits and traps to defend lairs
- pile rocks on high ground and trigger them to fall
- create a fake lair entrance beside the covered, real one
- Create ogre ambushes
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- They Go For The Small Guys First
Hey, they've heard about that stupid Goliath guy and
learned his lesson: attack the little guys first. Is
this fair? Good! It's not supposed to be and it will
help scare the little guys quite a bit the next time
ogres are around.
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- Fool The Characters In Their Own Language
Step One: have the ogres speak in loud, slow, stupid
grunting noises before anything happens
Step Two: give them really stupid, puzzled expressions on
their faces when the characters speak
Step Three: sit back and let the ogres listen, understand
and react to the plans and commands the characters make
out loud in front of "those stupid ogres"
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- Give Them Nasty Minions
- How about some goblin slaves who help build tricky and
deadly traps which only goblins know how to build so well
- Or some pet dogs who are vicious and can track down even
the most well-hidden PC
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- Grant Them A Highly Intelligent Leader
- Make them better organized
- Give them better tactics
- Build them better defenses
- Give them better equipment, arms and armour
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- Give Them A Very Strong Sense Of Smell
This goes both ways: make them hard to surprise by giving
them powerful noses, and give them a heady stink to tip
the characters off and make them nervous.
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- Make Them Faster
- Allow them to easily catch fleeing characters
- Give them more attacks in combat
- Let them retreat quickly and outpace pursuing
characters, and then attack again from behind or with
missile weapons
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- Give Them Religion
- Allow them shamans with spells: offensive and defensive
- Give them mystical ceremonies which inspire a frenzied state
of blood lust
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- Replace Their Club
- Give them a nice double-bladed, two-handed axe
- Give them shields
- Let them use their magic plunder: potions, dust, weapons...
- Give them the secret of greek fire!
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- Give Them Lots To Throw
- Sharp rocks about the size of your head
- Nasty ice balls
- A thousand stones in hand-packed dirt balls
- Did someone already mention greek fire?
- What would a huge rock landing in the lake just in
front of the characters do?
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Hey, have you got any evil or cunning ogre tips of your own?
Send 'em along! feedback@roleplayingtips.com
Have more fun at every game!
Johnn Four
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