 |
Roleplaying Tips Weekly E-Zine Issue #182
"Help, Help, I'm being Oppressed!" Rights And Privileges In A Campaign Setting
Contents:
This Week's Tips Summarized
"Help, Help, I'm being Oppressed!" Rights And Privileges In A Campaign Setting
- Arms & Armor
- Clothing & Jewelry
- Forced Labor
- Food
- Legal Privilege
- Religion, Education, & Magic
- Wealth & Power
- Consequences
Readers' Tips Summarized
- Great Tracking Article
- More on DM's Screens
- Some Good PDA RPG Utilities
- Two Websites For RPG Names
Return to Contents
A Brief Word
Email Thrashed, Please Try Again
This week's issue is a little late because my email's been
down since Friday night. I'm not sure what the problem was,
and service still seems to be erratic. If you sent me an
email in the last three or four days, please resend and
double-check that the new message hasn't bounced either. I'm
sure everything will be running smoothly again very soon.
Cheers,
Johnn
johnn@roleplayingtips.com
"Help, Help, I'm being Oppressed!"
Nothing like a Monty Python quote to start an article, is
there?
I think you'll like Jeremey's article this week. It provides
some great, pithy advice for both players and GMs about all
the implications of how people are *supposed* to behave in
complex societies. You should be able to mine this article
endlessly for adventure cultural quirks, adventure hooks,
and ways to get into trouble. Enjoy!
John C. Feltz
editor@roleplayingtips.com
"It's a GAME MECHANIC, not reality!"
Return to
Contents
"If you're a DM and running a D&D game,
you should have this book. Period."
~Monte Cook, from his first perfect 10 review
A Magical Medieval Society: Western Europe has been praised
like no other d20 supplement. Its content is up for three
ENnies awards, including Best Setting Supplement. Pick up
your copy today at www.exp.citymax.com or www.rpgmall.com
and you'll agree: it is simply the best.
http://www.rpgmall.com/product_info.php?products_id=32594
Return to
Contents
"Help, Help, I'm being Oppressed!" Rights And Privileges In A Campaign Setting
A Guest Article by Jeremey Davis
http://www.sanctum.com/surfers/btech
Johnn,
I was at a RenFest this past weekend when one of the lords
had a peasant accosted who was wearing finery above his
station. That got me to thinking about class warfare in
general, and this is what rolled out of my head.
* * *
There will come a time in most campaigns where our heroes
will be able to ride into any town, burnished mail shining,
weapons jingling, adorned with amulets and rings galore.
Then the town guard will promptly surround. Are they
authorized to carry those weapons? Have they paid taxes on
their finery? Are they lords that they dare ride horses
through the town square? You see, to the players their
characters are heroes, but to the nobles of a city these new
arrivals are lowborn mercenaries at best, criminals and
thieves at worst.
In most settings, from fantasy to sci-fi, there exist
members of an establishment who jealously guard their
position in society. They have rights and privileges not
accorded the common masses, whether through law, custom, or
tradition. This can be a racial majority, gender group,
ruling caste, class of nobility, political faction,
nationality, writ-holding citizens, or any other group of
easily categorized people. If the adventuring party finds
themselves in the group of the "have-nots," many interesting
situations can arise.
- Arms & Armor
The most obvious way an adventuring party stands out is that
(usually) they are armed and dangerous. At times in parts of
medieval Europe and Asia, it was a crime for a commoner to
own a sword. In colonial America, slaves were not permitted
to bear arms without the express written permission of their
masters. Several oppressive regimes of the 20th century made
confiscating all civilian firearms a high priority when they
established power. Even in modern democracies, privately
owned firearms are regulated and military hardware is
restricted to government forces.
What this means is that a party with weapons can expect to
be harassed by guards and security personnel, subjected to
fines for lacking permits and fees to acquire said permits,
or even have their weapons confiscated and be arrested as
criminals.
Return to Contents
- Clothing & Jewelry
It was common throughout the late medieval world for strict
laws to govern the dress of the different classes. In
England, sumptuary laws prohibited the masses from wearing
such things as clothing dyed violet, silk and velvet, or
gold and silver trim. In Japan, common men could not wear
stockings, and common women were forbidden jewelry of ivory
or tortoise shell. During ancient times, women in some parts
of the Middle East only veiled themselves if they were
married or if they were noble, symbolizing their
unapproachable status.
Party members who dress above their station might be taxed
for their excesses. Depending on the situation, they might
also find themselves ridiculed or forced to alter their
dress.
Return to Contents
- Forced Labor
There is a long-standing tradition of those in power being
able to compel those of lesser station to do their bidding.
Often they are well within their legal right to do so. In
the Roman Empire, any non-citizen could be expected to carry
the load of a legionnaire for one mile without pay. A
medieval commoner, even though a free man, could be forced
to join a public work party to build roads or bridges.
During the colonial period, soldiers of the British Empire
could billet in any private home. The War of 1812 was
largely started because of the British practice of forcibly
pressing civilians into service of the Imperial Navy.
With many adventurers being strong limbed and healthy, they
would be prime candidates for impressed service. "You there,
we need a set of strong shoulders and don't tarry!"
Return to Contents
- Food
Even something as simple as what a person could or could not
eat was often regulated by social norms or class
distinctions. This could be direct, such as feudal Japan,
where a commoner might be permitted to eat rice, but not
roasted fish. Or it could be indirect, such as in Europe,
where to poach on the lord's land could mean death.
On a similar note, religious differences could also play a
part in the foods that are consumed. For the Muslims and the
Jews, only a non-believer would consume pork, and in many
ancient religions only the priests could consume the food
offered in the temple.
What this means for the heroes is that what they choose to
eat could mean anything from public scorn and ridicule, to
death for feasting on the victuals of god or king.
Return to Contents
- Legal Privilege
In the event of any crime, the treatment one could expect
varies greatly based on one's station in life. Where a
nobleman in medieval Europe could expect some form of trial
by his peers, a common man could expect justice dispensed at
the hands of the local lord. If the actual offense was by a
commoner upon a noble, the noble was well within his rights
to administer punishment on the spot. A feudal samurai could
slay a peasant for merely offending him, and probably get
away with it. Even in the modern age, where the wealthy can
buy a team of experienced legal experts, one can argue that
justice favors the powerful.
Failing to respect your betters can often be painful or
fatal in most societies where there are massive class
distinctions. Even if the party has done nothing wrong, the
rule of law will often be on the side of the establishment.
Return to Contents
- Religion, Education, & Magic
Class distinctions reach into almost all aspects of life.
Outside of religious orders and private tutoring, a woman
could not expect a formal education in medieval Europe.
Christian nobles sat in a special place when attending mass.
Jews divided themselves by gender when attending synagogue.
In several religions, only the priests could enter certain
parts of the temple.
In a campaign this could be made even more severe. It could
be punishable for a commoner to be literate, or for one not
of noble blood to practice magic. Being ignorant of local
religious practices would be very little defense if the
party transgresses.
Return to Contents
- Wealth & Power
In modern times, money is almost synonymous with power.
However, although the gap between "old money" and "new
money" has narrowed, it still exists. The historical roots
for this stem back to when the European nobility were the
only ones with money. Privilege and wealth went hand in
hand.
Eventually, with the rise of the merchant class, common
families found themselves with a great deal of wealth. At
the same time, noble families fallen on hard times were
often living with no more wealth than the title of their
name. Thus threatened, the nobility began the first
traditions of the "old money" noble families excluding the
"new money" commoners from their circles of power and
influence.
Since a successful party will often acquire a great deal of
wealth, many assume that the rules of social strata no
longer apply to them. Often times they will be right. The
local barkeep doesn't care where you got your gold. If you
spend like a noble, you're noble enough for him. On the
other hand, walking into the palace in your finest will not
always guarantee an audience if you are of common blood.
Also, the local nobility might see it in their best interest
to "teach a lesson" to those who would dare to buy their
titles. Of course, in some places you might be expected to
buy your title outright. That choice is entirely up to the
GM.
Return to Contents
- Consequences
Social orders exist for a reason. This can be a detailed and
well thought out background as to why the customs developed
the way they did or the simple explanation of "that's how
it's always been." Either way, the system resists change. If
the party goes around flaunting their station, they are
bound to run afoul of the authorities. Aggravate enough of
the powers that be and the party had better be prepared to
fight the entire system. Viva la Revolution!
* * *
Whatever the setting, it is possible to let the social
structure of the game world have an impact on the player
characters. If they are noble (or citizens, or of the
Enlighten Caste), it may involve letting them have the
privileges mentioned above. If they are common (or non-
citizens, or Bandit Caste), they should occasionally feel
their lack of status. Unless your theme is one of oppression
and revolution, it is usually enough to use the social
system as a backdrop to add flavor to the campaign. Adding
those extra details can lead to a number of possible
encounter and role-playing ideas.
Return to
Contents
PT GAMES, INC. RELEASES RUINED KEEP
We are pleased to announce the release of Ruined Keep, an
adventure of 7th-9th Level. Set in the Kingdom of Paleon,
Ruined Keep is the follow-up to Goblin Cave. Check out our
website for more information on Ruined Keep or for a free
web enhancement containing information about our Philosophy
based campaign in the World of Terra as well information on
upcoming releases.
http://www.ptgamesinc.com
Return to
Contents
Readers' Tips Of The Week:
- Great Tracking Article
From: Rob
Hi Johnn,
I've been reading your newsletter for about a year now, and
I have to say I love it, so I am happy that I can make a
small contribution.
The January 2003 edition of Smithsonian magazine has a great
article on the "Shadow Wolves" of the Arizona State Police
Department. They are a group of Native American trackers who
specialize in finding drug traffickers sneaking shipments
across the Arizona deserts. The article goes into great
detail about how they manage to track men across vast,
seemingly unremarkable wasteland, and can be a great source
of color for any ranger/tracker PC or NPCs.
Hope you find it as useful as I have.
Return to Contents
- More on DM's Screens
From: Josh
re: http://www.roleplayingtips.com/issue180.asp
I've always found the standard screens much too tall. I make
my own out of large cardstock paper and reduce the height to
about 6 inches (15 centimeters). This allows me to hide
things and also get a clear view of the battlemap without
standing up.
Other gimmicks I use:
- Attach a small piece of paper with paper clips, facing me,
with any PC skills that I roll in secret (search, spot,
hide....) as well as flat footed armor class and will saves.
This way I can describe events according to a roll without
first asking the dead giveaway "what's your Will save?"
- I like to cut a flap in the bottom of the screen large
enough to allow dice to roll through. This allows players
to roll the "secret" rolls themselves. The player announces
he is searching or whatever and rolls the die through the
flap, out of his vision, I add the skill mod and we go from
there. Every player likes to roll for his PC's fate, and
this allows the player to put their own mojo on the roll
while still concealing the result.
(Editor's note: Wow, cool, I love this one! A doggie-door
for your dice!)
Return to Contents
- Some Good PDA RPG Utilities
From: Christopher in Des Moines, IA
Roll Em
http://www.palmgear.com/software/showsoftware.cfm?prodID=1258
Gamers Die Roller
http://www.palmgear.com/software/showsoftware.cfm?prodID=14920
Chalk
http://www.palmgear.com/software/showsoftware.cfm?prodID=11903
Barton
http://www.palmgear.com/software/showsoftware.cfm?prodID=12467
Dice
http://www.palmgear.com/software/showsoftware.cfm?prodID=7396
Dice Roller
http://www.palmgear.com/software/showsoftware.cfm?prodID=15173
D&D Tools
http://www.palmgear.com/software/showsoftware.cfm?prodID=36690
TS-Shadowdice
http://www.palmgear.com/software/showsoftware.cfm?prodID=7055
PCGenView
http://www.pcgenview.com/
(Also available here are ACE Dice Roller & ACE XP Calc)
DiceMan
http://www.palmgear.com/software/showsoftware.cfm?prodID=41378
Vampire Dice
http://www.palmgear.com/software/showsoftware.cfm?prodID=44262
Loaded Dice (designed to increase variation)
http://www.palmgear.com/software/showsoftware.cfm?prodID=48524
Return to Contents
- Two Websites For RPG Names
From: Julia Pope
Johnn,
Here are a couple of website you might want to check out.
The first is:
http://www.kabalarians.com/html/surf-by.htm
The philosophy of the page is a bit nutty, but it contains
about 500,000 names subdivided into categories (mostly
cultures). This is very convenient - you can pick a culture
for each society in your game and find plenty of consistent
names for NPCs.
The second page is:
http://jerryhill.tripod.com/
It is basically a whole lot of links. I mostly use the ones
in the Heritage section, which has info on how names are
constructed in different cultures. I especially use it for
last names.
Anyway, hope these are of interest. Keep up the good work!
Return to Contents
GMs! Tired of missing players in games?
Looking for alternative communication for traveling players?
Thinking about broadening your player base?
Email not fast enough? Sick of message boards?
Try the next big step in -your- games.
Enjoy the flexibility of the IRC medium. It's free!
http://www.darkmyst.org
We're everything you need, and more!
|
|
|