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Roleplaying Tips Weekly E-Zine Issue #201
Political Campaign Tip: Create A Social Ladder
Contents:
This Week's Tips Summarized
Political Campaign Tip: Create A Social Ladder
- What Is A Ladder?
- Who's On The Ladder?
- Order The Ladder
- Determine How Positions Can Change
- For Epic Politics: The Shuffle Button
- Identify Interesting Conflicts
- Building The Ladder
Readers' Tips Summarized
- Bawdy Tavern Songs
From: Gavin Hoffman
- Media File Organization
From: Chris Knudson
- Naval Links For Swashbuckling Games
From: Jonathan Hicks
- Online GMing Tips
From: DM Meechum (AKA Jeff M)
Return to Contents
A Brief Word From Johnn
Free Archives Download Updated
This is one of the reasons last week's issue was delayed;
however, I've finally got the archive plain text zip
download updated to Issue #200 and it's available free for
download!
http://www.roleplayingtips.com/encyc/
Merry Christmas!
The RoleplayingTips GM Encyclopedia Is Here!
2300+ tips from 200 Issues have been painstakingly
categorized, sorted, and linked up in cross-platform HTML
format for your GMing pleasure. It's an awesome game aid,
research tool, and a very entertaining read to boot.
It's available as an instant download for the low, low price
of $9.95. :) Plus, order now and receive free updates for
2004. For more info, visit:
http://www.roleplayingtips.com/encyc/
Bawdy Songs Tip Posted
In Issue #200 I removed the Bawdy Songs tip because, just
before sending out the issue, I discovered the link was bad.
However, Gavin was able to retrieve an updated link for me
and that tip appears in this issue. Thanks Gavin! And sorry
everyone for the mix-up.
Cheers,
Johnn Four,
johnn@roleplayingtips.com
Return to
Contents
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Return to
Contents
Political Campaign Tip: Create A Social Ladder
By Johnn Four
The social ladder is a core GMing and planning tool that
helps you build and manage political campaigns. It
represents the hierarchy of power and politics in your world
or campaign region. It will inspire you with wonderful plot
ideas and campaign conflicts, help you organize and track
NPCs, and assist you in running compelling political game
sessions.
Social structure is the food chain of politics. People high
up on the ladder have much political and social power;
people at the bottom have none. People in higher positions
generally have power over those below them in some way. Your
task is to create a social ladder for your campaign area and
determine how it affects your plots, the PCs, and game play.
- What Is A Ladder?
A ladder is simply a list of PC and NPC names ordered by
levels of wealth, power, and influence. Much like a chess
ladder or the division standings in a sports league, you can
see at a glance who's on top, who's at the bottom, and who's
in between.
For example:
- King Amran
- Queen Ezelle
- Counsellor Garius the Blue
- Mogrun, Minister of Arms
- Mayor Theobald
- Merchant Nillrond
- Regnar, Master of Arms
- Billious, Guildmaster of the Sewers
- Ormal, Ambassador of the Green Marches
- Worphan, humble cutler, leader of the Passive Way
Unlike a common NPC list however, a political ladder is a
game within the game where positions on the ladder change
based on story and background events. By ranking ambitious
people, supplying in-game means for them to climb upwards or
fall in disgrace, and rewarding and punishing positional
changes, you create a highly charged, compelling atmosphere
perfect for political campaigns.
While a ladder isn't a perfect simulation or measurement of
power, it does create a GMing tool that's simple to build
and maintain that will aid and enhance political gaming.
Return to Contents
- Who's On The Ladder?
In any society, there are different groups, categories, and
social classes of people. Membership in a class confers or
denies rights, privileges, and benefits according to how
the culture values that class.
For example, one kingdom might honour its painters,
sculptors, and musicians; so, successful artists enjoy
popularity, wealth, and political alliances. However, a
neighboring kingdom might value heavy industry, so miners
and factory workers are shown more respect than artists.
It would probably be a tough and time consuming task to line
up all your NPCs individually and rank them on a social
ladder. A much easier approach is to identify and rank the
major social, political, and economic groups that make up
your campaign's society. Then you assign the bulk of your
NPCs to these groups and let the group rankings act as
default NPC ladder positions.
Step 1: Scope. What will the scope of your ladder be? A
town, city, kingdom, realm, planet, plane? You are
encouraged to make separate ladders for each distinct
culture or society where heavy political gaming will take
place because, if a ladder's scope is too large compared to
your campaign's scope, then the rankings will be
meaningless.
For example, if your campaign currently revolves around
political infighting in a large village, no villager is
going to rank even close to a king, emperor, galactic
overlord, or god in the grand scheme of things. Instead,
you'd make a ladder for just the village and surrounding
area. If need be, you could rank the village ladder as a
whole unit on a larger scope ladder that would include kings
and such.
Step 2: Social classes. Define the layers or strata of your
society. There's no need to rank them just yet. For this
step, we just want a complete list so we know what we're
working with.
You can use a generic structure, such as:
- Upper Upper Class
- Middle Upper Class
- Lower Upper Class
- Upper Middle Class
- Middle Middle Class
- Lower Middle Class
- Upper Lower Class
- Middle Lower Class
- Lower Lower Class
The advantage of this structure is that it's already sorted
and vanilla enough to work for any society.
You can also use an archetype structure based on birth,
vocation, and/or wealth:
- Ruler
- Nobility
- The Wealthy
- Merchant Class
- Artisan Class
- Artist Class
- Labourer Class
- Cleric/Religious Class
- Arcane Class
- Race
- Professional Class
- Academic Class
- Warrior Class
- Underworld Class
- Transient Class
- Slave Class
- Politician
Another option is to structure a society based on your
game's rules. For example, for D&D 3E, I might make this
list, in no particular order:
- Prestige Classes
- Assassins
- Loremasters
- Duelists
- NPC Only Classes
- Adepts
- Aristocrats
- Commoners
- Experts
- Warriors
- Player & NPC Classes
- Wizards
- Fighters
- Rogues
- Clerics
- Monsters with Player Classes (ranked by individual
monster type and class)
- Monsters with NPC Classes (ranked by monster/class)
- Monsters with Prestige Classes (ranked by monster/class)
There are lots of permutations, alternatives, and
possibilities. Feel free to be imaginative and have fun--you
don't have to aim for realistic or historically accurate
society structures. You're aiming for a good gaming
environment.
For example, perhaps the PCs have just been accepted into a
primitive monster society and need to raise their status in
order to have enough credibility for when they approach the
chieftain with their special request. The social groups to
place on your ladder might be as follows:
- The one who fights the best
- Those who fight well
- Those who fight poorly
- Those who don't fight but are clever
- Those who don't fight and aren't clever
Step 3: Ruling elite. As our goal is to create a political
GMing tool, we should pay some extra attention to the ruling
class when building our ladder. What government positions
are available? Are there offices, ministries, bureaus, or
special congressional or parliamentary positions? Do
political opponents hold any power or sway? These kinds of
positions are the grist of many political campaigns, plots,
and encounters--especially if they change often due to
public opinion, elections, or changes of fortune and
reputation. So, it's a good idea to spell them out for
inclusion on your ladder.
Step 4: Gather your NPCs for enumeration. Collect your
notes, NPC sheets, and other documentation and get ready to
put them on the ladder. NPCs you should think about
including are:
- Movers and shakers--NPCs who can affect regional events
- Employers, potential and current
- Villains, minions, flunkies
- Group leaders, politicians, important bureaucrats
- NPCs who are the most powerful within their social class
- Popular figures, such as performers and artists
- NPCs involved in your plot
- Notable allies, friends, and relatives of the PCs
Even if you don't have the stats for an NPC, or if you've
merely mentioned them in passing in your notes, you'll want
to include them on your ladder if they have any potential
for being a player or pawn in your political plots.
Return to Contents
- Order The Ladder
Now that you know who's going to be rated on your ladder,
it's time to make an ordered list.
Step 1: Start with your social classes. Rate them from
highest to lowest in terms of power, prestige, privilege,
and influence.
If you're still fleshing out your culture, here's a great
opportunity to use the ladder to make the society different
and interesting. Instead of ordering the classes like you
might normally would, see if you can turn the list on its
head or reorganize it significantly enough so that the
players will encounter a new and unusual culture.
For example, perhaps dock workers have the highest status,
next to the ruler, in a busy port town. Or, perhaps a city
was founded by druids, so wealth and power go hand in hand
with agriculture. Perhaps the area is governed by monks and
only the old and wise enjoy prestige.
Step 2: Put the ruler(s) at the top. Depending on your
political structure, a ruler's kin might also rate highly,
so consider them next.
Step 3: Start placing NPC names on the list in the position
you think best suits them. Don't get too focused on ordering
a specific NPC, there'll be time for tweaks soon. Place
their name and note a one or two word reason for why they're
rated as they are on the list.
If you're pressed for time, just rank NPCs key to your
upcoming adventure and NPCs involved in any background
events you have planned. You can always add more NPCs to
your ladder as time goes on.
You'll find there are two types of NPCs:
- Unexceptional in terms of power and influence. For these,
lump the NPC in with others of the same social class, as per
your class rankings.
- NPCs of note and importance. These you'll rank outside
and in between the social classes based on if they are
better or worse than their vocational or genetic peers, or
if they're at the top of your list with the Power Players.
For example (#1-10 are Power Players; #13-15 and #23 are
notables):
- King Amran (ruler)
- Queen Ezelle (ruler's wife and legal heir)
- Counsellor Garius the Blue (influences King)
- Worphan, leader of the Passive Way (cult leader)
- Nobles
- Guild Leaders
- Barrak, Hero of the Realm (popular, wealthy)
- Singlar the Sorcerer (powerful magic)
- Bertrand Ramathor (blackmailing the council)
- Merchants
- Labourers
- Homeless
- Slaves
- Half-orcs
- Halfnee the Fallen (exiled)
Step 4: Reflect and tweak. Scan your ladder and move any
names around that you feel were initially mis-queued. You'll
have lots of time in the future to further shuffle things as
well.
Return to Contents
- Determine How Positions Can Change
How can people climb to power or drop in disgrace? The
possibility of change is at the heart of this tool. If the
ladder was just a static list of NPCs, it wouldn't be as
useful nor as fun. If NPCs couldn't change their political
fortunes then there would be no drama or compelling stories.
It's the conflicts that arise from ambition and circumstance
that drive political campaigns. It's the social and
political consequences of PC actions and background events
you wield that make power games fun for your players. And,
most importantly, it's the ability for your players to
learn, understand, and use the principles of the ladder to
gain their own victories so they feel like they have control
over their social and political destinies.
A big drawback of political games is that players don't have
something tangible to struggle against. Political situations
are often contained solely in the mind of the GM, and GMs
who are unable to transfer what's in their heads over to
their players' will have a tough time of it.
A ladder is a wonderful tool that provides players with
something tangible to analyze, strategize, and act upon.
They can see the NPCs involved. They can see the rankings.
They can watch as NPCs rise or fall because of their PCs'
actions. And they can see their own PC's fortunes rise and
fall if you choose to reveal that information.
The ladder is just a simple way to measure, view, and
understand the political struggles that take place in your
campaigns.
So, how can positions change on your ladder? You don't need
to create a complex body of rules that covers all
circumstances and describes dice rolling in great detail.
That will only add more overhead to your games. Instead,
note down ways and methods that rankings can change,
possibly also noting difficulty levels in general terms. Use
this list to spawn plot hooks, encounters, and story ideas.
As the players come up with ideas of their own, write those
down too.
Keep the list up to date so that you can GM consistently.
You want consequences, rewards, and punishments of political
activity to be consistent from session to session so that
the players will trust their newfound options.
Step 1: Power measurement. What did you base your initial
ladder positions on? Use the same process of judgement calls
to decide on ongoing ladder positions. There's no need to
create a mathematical formula and supporting body of rules
here. Instead, create a short list of criteria and use your
judgment.
For example:
- Legal empowerment (i.e. elected official, vocational
privileges such as powers of arrest)
- Tradition (i.e. hereditary status)
- Monetary wealth
- Friends, alliances, associations, memberships
- Land ownership
- Character class level/points/abilities
- Gender
- Race
- Magical power
- Physical and martial prowess
Step 2: Agents of change. How can the power and influence of
NPCs change? These methods become the new weapons of your
political campaign!
- Assassination
- A key employee, henchman, vassal, or servant
- Spouse
- Relative
- Benefactor, employer, or patron
- A gain/loss of reputation
- Disinheritance
- Hired/fired and by whom
- Illegitimate child
- True/false rumours
- Marriage
- Unusual background (i.e. father was an elf)
- An award
- Accused/convicted of a crime
- Family reputation gain/loss
- Spouse's reputation gain/loss
- Win/lose/avoid a duel
- Enter/leave political office
- A gain/loss of wealth
- Commit a social gaffe at a public or private event
- Make a great speech, win a public debate
- Deliver a telling insult
- Respond poorly to a public insult
- Win/lose a battle as commander
- Lose/gain an informant or access to an information network
- Be on the right/wrong end of a new law or bylaw
- Gain/lose popularity
You are free to design, borrow, or buy game rules to run
your ladder. You can create a Reputation statistic, or track
Honor Points, and so on. Whatever suits your style. In
general though, it's hard to quantify social interactions
and situations and adding more game rules sometimes creates
a burden.
The end goal is to create a set of guidelines or
possibilities that will allow positions on your ladder to
change.
Return to Contents
- For Epic Politics: The Shuffle Button
When the stakes are high, the fates of many are in the
balance, and there's great risk, the struggle becomes epic.
As an epic option for your ladder, determine a few ways in
which all positions could be suddenly shuffled. A complete
re-shuffle signifies major social and political upheaval--
great stuff for epic campaigns!
For example:
- Revolution
- Coup
- Cataclysm
- Natural disaster
- God war
- Foreign invasion
- Famine and plague
- Magical disaster (i.e. all gold turns to lead)
Anything that results in a sudden change of leadership could
be on your list. Note that, the whole upper portion of the
ladder will seek to prevent such a shuffle to maintain the
status quo, while groups and individuals from the lower
portion might support and look for ways enable such a
circumstance.
This is a great source of powerful conflicts that you can
weave as a background thread in your campaign or make it a
featured part of your main story arc.
Return to Contents
- Identify Interesting Conflicts
Once your ladder is complete and you have a good feel for
why NPCs are rated as they are, take a step back and look
for potential interesting conflicts. You can then turn these
conflicts into actions, encounters, side-plots, background
events, hooks, and full fledged plots.
A natural conflict should arise between almost any NPC and
those who are below him on the ladder. The conflict doesn't
have to be evil or sinister in nature. However, if one
depends on their ladder position then there's going to be a
desire to improve it, and friction can result even between
old friends and allies. Such is the nature of politics.
Great conflicts should also arise from NPCs in back-to-back
positions on the ladder. It's one thing for a peasant to
wish he was King, but it's another for two nobles to vie for
a widow's favour, or for two merchants to covet each other's
contracts.
Also look for NPCs close to each other on the ladder with
diametrically opposed morals and ethics. Lots of good hatred
and ill will there!
Other examples:
- Rivalries
- Tradition
- Economic and trade
- Inter-family
- Intra-family, clan based
- Personal
- Religious
- Racial
- Compelling NPC combos (what would make for an entertaining
match-up? Use your promoter skills here :)
- Vacuums
- Empty spots on the ladder you haven't filled yet
- Recent vacancies
- A need you identify after the ladder has been created
(in other words, don't fill it in just yet--game for
it!)
Return to Contents
- Building The Ladder
You can build your ladder any way you like as long as it
identifies the general social hierarchy of the world or
region's society and it allows you to adjust the ranking of
NPCs and PCs as your campaign unfolds.
Here are some options:
- Pencil and paper. A classic!
- Word processor. Cut and paste is heavenly.
- Organization software, such as MyInfo. The tree structure
allows for drag & drop and easy groupings.
- RPG software, such as Roleplaying Master, with good
organization and database features.
- Index cards. I built an awesome index card ladder years
ago. It consisted of a series of cardboard pouches, each
wide enough to fit a card. The pockets were a little too
deep though and cards would slip down out of sight. If I had
to make it again I'd measure it out so that about an inch of
card top or more would stick out.
The ladder was designed for one specific society, and each
pocket was numbered and labelled. The numbers helped me
quickly identify the exact position in society an NPC or
group of NPCs had (as I had a stat score based on that at
the time). The labels represented political titles so that I
knew who was what at a glance. For example, the top pouch
was labelled King, the next was Ministers and Advisors, then
Dukes, and so on.
When an NPC's power waxed and waned, I'd move his card up
and down the ladder accordingly.
- Binder. Page order represents ladder ranking. This method
lets you use full character sheets for NPCs as well.
* * *
A political ladder is intended to be a simple, useful GMing
tool to help you design and run compelling political
campaigns. It's not highly realistic, but it certainly is
fun. Avoid letting the ladder dictate game play or take up
too much of your valuable planning time. It should be
something that you can set-up in short order and then build
on as your campaign progresses. If you decide to give a
ladder a shot, drop me a note and let me know how it goes!
Return to Contents
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Return to Contents
Readers' Tips Of The Week:
- Bawdy Tavern Songs
From: Gavin Hoffman
I've often looked for ways to make the gaming experience
better, and one of the obvious is through music. Whenever
music and role playing come up, the inevitable suggestions
are for movie soundtracks, or other exciting music that can
set the mood. But, what about when the players are in a
tavern?
I have just the thing: "The Art of the Bawdy Song" on
the Dorian Recordings label.
http://www.dorian.com/store/main.mvc?Screen=PROD&Product_Code=DOR-90155
It was performed by The Baltimore Consort and The Merry
Companions. It's a compilation of tavern songs frequently
heard throughout England in the 17th and 18th centuries.
Most of them ARE somewhat bawdy (including themes about
offensive bodily functions and not-so-subtle sexual
innuendos) but are quite tuneful and fit the bill perfectly
for inn/tavern settings.
Keep in mind, however, that the content is considered
explicit and is best reviewed by an adult before allowing
the kids to use it in a game session.
Return to Contents
- Media File Organization
From: Chris Knudson
Keep all of you image, sound, and other media files located
centrally (all Jpgs in one folder, each monster's file in
the monster folder) and make aliases of the files and place
them in the most appropriate place. Aliases take up less
space and can be removed, duplicated, or moved as the
current game requires.
Return to Contents
- Naval Links For Swashbuckling Games
From: Jonathan Hicks
Hello Johnn,
I'm changing the timeline in my Warhammer campaign to a
Napoleonic setting, and I found this website which I found
most helpful. There's plenty of details on the time period,
but what interested me most was the Naval aspect of the
wars. This link gives all kinds of details and would help
define any swashbuckling adventure game:
http://www.napoleonguide.com/navyind.htm
Return to Contents
- Online GMing Tips
From: DM Meechum (AKA Jeff M)
re: http://www.roleplayingtips.com/issue145.asp
Johnn,
I'd like to say that I read the e-zine about Online GMing and
it couldn't be closer to the mark. I have a couple of
additional tips you may be interested in putting in at some
point, as I have quite a bit of experience with online
gaming.
- Set and use common Macros. If you are using OpenRPG or
WebRPG, they have several macros that can be stored along
with integrated character sheets that can be loaded down
with macros.
- Write out scene details before the session starts and
then you can cut and paste. Once again, OpenRPG has tools
available that will allow you to type it up. Then, just pull
up the labeled piece and then send it directly to chat.
- If you use a program that has a map function try to learn
it and use it. It will clarify positions of monsters and
players quickly.
- Use double parenthesis (()) for Out of Character chat
(which should be at a minimum during sessions).
- I suggest, as with face to face sessions, that you take a
break about once an hour or so. This gives the players a
chance to go get their drinks or smokes or whatever and a
chance for the DM to rest his fingers and also maybe touch
base with a few of the players that may not be pounding the
keys as much.
- Encourage each of your players to use a different text
color. It makes it much easier to identify if you know that
Knute is always the red print on the screen.
- OpenRPG has an initiative tool that can be downloaded
separately, but most platforms don't have any way to
organize initiative. Therefore, it's been my experience that
it's best to do group initiatives and then get an order
together of who's going to go when each turn. It's great to
mix it up to keep them on their toes but it should be noted
before you go into an encounter, I believe.
- I try to let my players describe their hits and misses
after their rolls. While they are typing it up I move on to
the next player and usually before they can get their action
typed up the last player that did something scrolls up with
what happened based on their roll. This keeps the game
moving but also gives everybody something to cheer about.
Most people tend to try to out do each other on their
description so you go from "I hit" to a much more elaborate
description of what the character did. Also, many of my
players would have different macros typed out for their
spells or a battle cry of some sorts. A carefully interjected
text macro can really spice it up.
I hope you find some insight in this and I do appreciate
your e-zine. I look forward to it each week. Thanks.
Return to Contents
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