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Roleplaying Tips Weekly E-Zine Issue #21
10 Ways To Surprise Your Players & Enjoy The Fun
Contents:
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A Brief Word From Johnn
I'm sending this issue out early as I'll be away Easter
weekend. I'm not sure what your background is, but Easter
always meant "treasure hunt" to me. In nooks and crannies
I'd be surprised with chocolate eggs and rabbits. Surprises
are fun.
So, in the spirit of Easter, why don't you surprise your
players (in a good way) and enjoy the fun?
Hop. Hop.
Johnn Four
johnn@roleplayingtips.com
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10 Ways To Surprise Your Players & Enjoy The Fun
For The Players
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Give them each a chocolate bar or homemade cookies
halfway through the session.
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Buy each player a toy that costs under two bucks.
Recently I gave my players silly putty, crayons, balloons,
pick-up sticks, a mini-lego set and modelling clay. I'm not
sure who had more fun: the players, or me when I borrowed
their toys.
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For The Characters
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Free gold/credits/cash. Ever find money on the ground? I
have and it's a pleasant surprise. Just don't give away the
bank.
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Free treasure. By treasure I mean items that are not
money. Let them find potions, scrolls, guns, an abandoned
ship, etc. If possible make the treasure a one-shot or
limited time item (i.e. 3 charges left, low on fuel, etc.)
to protect game balance.
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Help them make a new ally. Often characters have to turn
the world upside down in order to earn the respect of their
peers. Let them make a new ally through a friendly
conversation or simple deed.
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Let them find or make a good deal. Maybe a store has a
needed piece of equipment and it's under-priced. Perhaps a
rare item is found for sale. Mayhap a merchant gives them
too much in change. Or, gasp, the PCs pay for an item and
discover it is of higher than normal quality.
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A new family member, or a long-lost one, contacts a PC.
Make this family member friendly and useful to the party in
some way.
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How about giving a PC a free, useful, *non-annoying*
companion. Everybody likes a servant/helper/gopher.
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Have the Bad Guy make a mistake in the PCs' favour. Or,
an unexpected boon gives the party an advantage over their
enemy.
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And here's the grand-daddy of all happy, unexpected
player surprises: one of their plans works without a hitch.
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I asked my wife for ideas on surprising players. She
doesn't roleplay but among her suggestions, some of which
are above, was to give the characters pig snouts so they
could snuff out truffles. Er, well, make of it what you will
but I decided to include it for completeness. :)
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Do you have any pleasant player surprises of your own that
you could add? Let me know: feedback@roleplayingtips.com
Have more fun at every game!
Johnn Four
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Readers' Feedback
- Figure Storage Tips
From: Martin Brabander
"My figures box is also my dice box. I use a cheap fishing
tackle box which I picked up at a discount plastic store. I
am sure you have the type in the USA, but I don't have any
names. I have one layer dedicated to dice (this layer has 6
partitions of about 6" x 1.5") which nicely divides my
D4,6,8,10,12,20's and holds more than sufficient for a
decent sized fireball. The top layer is sub-divided into 2"
x 1.5" compartments (for keeping hooks I suspect). These I
fill with a piece of foam for the bottom, in which I have
cut the rough shape of the individual figure). So far in
about 8 years of use, I have had one bent sword. Total
cost...I think about $5.00."
- Figure Storage Tips II
From: Nina and Maureen
Lavender Productions
<http://members.tripod.com/~Lavender_Productions/index.asp>
A collection of downloadable screenplays and short novels
"...go to any cross stitch/needlepoint craft store (or North
Van's Walmart on Marine drive in the craft department) and
you can buy compartmentalized flat containers with flip up
lids for organizing your cross sticking floss. the box is
about 8 by 11 and is divided into two rows of even
compartments - big enough for an average single character
fig. And it would fit into your larger tote.
Or, get a flat tote and go to a foam store and get a piece
of foam that fills the entire tote hollow up holes for the
figs to rest in and remain separated by a foam layer."
- Response To Handling Difficult Players From Issue #20
From: Tatsuki
Administrator, Fantaseum
http://www.fantaseum.com/
"This is my first feedback to your e-zine, so let me begin
by saying that it is a well put together, well thought out
and informative letter, thank you for your time and energy
in putting this together.
The person asking mentioned that they were playing Heavy
Gear, White Wolf and MechWarrior. these are all very cut
throat type games. If a player is vengeful, you should
simply attempt to outwit the person and continue to foil his
attempts at outwitting you. Especially if the Game in
question is Vampire the Masquerade or Vampire the Dark Ages
(both by whitewolf). In these games, that is half the fun.
If you are truly afraid that the player is going to try to
do something to your character because of your actions, then
you must have a reason to think so. If it was a game in
which plot foiling and the like are not the norm, and it was
an honest accident, then you should simply state so to the
player. The player should be mature enough to say "ok" and
let it go. however, if the game was designed around such
actions, I suggest that you begin taking measures against
the other players character, covertly, to insure your own
survival. If you are the game master, never, ever set a
players target numbers higher than the other players, that
is not fair and will result in resentment by all your
players, not just the one you are doing it to. They will
begin to wonder if you are doing it to them. remember that
it is just a game and if the game becomes not fun, stop
playing it. That's all.
I have found that young gamers can be quite refreshing in
their innocence to various situations. Why not try running
a game for the younger people who ask you to play, you will
find that they can have a great deal of fun, and so will you
if you don't make the scenarios too complicated for them. I
suggest the AD&D rules, as the game is much simpler than
other more complex systems like Warhammer, Twilight 2000,
and almost anything by Whitewolf Games (though Changeling
the Dreaming with a bunch of 10 year olds can be really
amusing). Try it. Make a game for them, keep it simple,
don't put in adult issues (like sex) and you will have a
great deal of fun. Furthermore, you will be enriching and
shaping the minds of tomorrow, which can be rewarding in and
of itself. you may even find that some of your constant
more adult players will want to get involved for a light
hearted break. In this case, i would suggest that you take
them aside and inform them that you are running this one for
the "kids" and though they are more than welcome to join it
is their show, so let them have it. In other words, tell
them not to overshadow the younger players with their more
experienced role-play or tell the "kids" how to do things.
They will probably have more fun if they play a more
supporting type character (ie not the party leader) and let
the kids have some fun.
As a final note, for your readers, I am an Administrator at
the Fantaseum Message Board which addresses all sorts of
issues for the AD&D system, the Core Rules and CR2 expansion
CDs and the Campaign Cartographer. If they have a gaming
issue with one of these subjects or just want to check it
out, the url is
http://fantaseum.rpgconsortium.com/bin/ubb/Ultimate.cgi?action=intro
Again, thank you for all of your efforts.
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