Roleplaying Tips Weekly E-Zine Issue #280
Readers Write In
Contents:
This Week's Tips Summarized
Readers Write In
- Online Forum Gaming Links
- Feedback About Online/Message Board Gaming
- AOL Chat Tips
- What Are You Playing Currently?
Readers' Tips Summarized
- Time Travel As Prophecy From: Art Dahm
- 5 Tips for Satisfying Players From: Petrus Theron
- Gaming Music: Grim Fandango From: Kai
- Keeping Track of Information From: thehawk
- Tri-Axe Chat Software (PC, Free) From: Tim McNeil
- Star Wars Tip From: Ryan McHargue
- Because A Picture Is Worth 1000 Words.... From: dr. nik
- Small Threats From: Roy Dunigan
Return to Contents
Brand New From Wizards of the Coast:
Fantastic Locations: Fane of the Drow
Fantastic Locations: Fane of the Drow features two double-
sided poster maps designed for roleplaying and miniatures
skirmish play. An accompanying 16-page adventure can be
dropped into any campaign. The two poster maps, which are
scaled for tabletop play, can be put together to form the
temple of the drow, while the reverse sides feature other
fantastic dungeon locations players can explore.
Fantastic Locations: Fane of the Drow at RPG Shop
Return to Contents
A Brief Word From Johnn
Thunderbird Working Well
I switched from Outlook late last year after another round
of trying to recover corrupted data. After checking out
various applications, I finally opted for Thunderbird. It's
been nearly a year of using it, and I'm glad to report it's
working well for me.
- E-mail is stored in plain text files: safer and more
reliable, in my mind, than a proprietary format.
- Spam filtering is working well. After I realized that I
should be marking _every_ spam e-mail as such, the filtering
became very accurate. I now only see a dozen or so spams in
my Inbox each day, with the other few hundred shuffled off
to a Junk folder with almost no false positives.
- Good folder management and e-mail searching.
There are more features and whatnot, but that's a high level
view of successes for me. Thunderbird is open source and
free:
http://www.mozilla.org/
D&D For Idiots
Check out this humorous article at GameSpy titled,
"PlanetFargo: Dungeons & Dragons Made Simple". (Thanks for
the link, Colin.)
PlanetFargo: Dungeons & Dragons Made Simple
Get some gaming in this week!
Cheers,
Johnn Four,
johnn@roleplayingtips.com
Return to Contents
Monster Geographica: Forest now available!
Expeditious Retreat Press proudly presents Monster
Geographica: Forest, the third book in the Monster
Geographica Series. Packed with 200 monsters from the
woodlands arranged by challenge rating, Monster Geographica:
Forest is available in PDF and at your FLGS. Stop by
www.RPGnow.com or www.DriveThruRPG.com and pick up your
copy of the PDF along with the previous titles in the line.
www.exp.citymax.com
Return to Contents
Readers Write In
Several readers have written in with feedback about last
issue's Forum Gaming topic and to reply to my question about
what ya'll are playin' these days. Below are their e-mails,
plus a few tips sent to me as well.
Return to Contents
1. Online Forum Gaming Links
- Shadowrun
From: Larry
Johnn,
Just wanted to let you know that the Shadowrun Forums has a
section for online games that's fairly active and accepts
any game and anyone, assuming it falls under the ToS.
Forums.dumpshock.com
And the games are in this section: Welcome to the Shadows:
Shadowrun Forums.
Cheers, and thanks for the great newsletter!
- Helm's Deep
From: Rob Miller
We are always looking for new players at Helm's Deep.
www.hdrpg.com
Most of the gaming threads are hidden from public view as
several publishers playtest here, or the games have adult
content, or the group feels more comfortable. There are a
couple that are publicly visible, but that is group choice.
The GMs and Admins/Mods are very welcoming and will happily
give you lurker status to a game if you ask and if there
aren't other factors, such as being underage for an "adult
content" game.
I am currently running an Action! System game of Three
Musketeers, but as it is coming close to finishing, I will
be looking for players for an Exalted game. There are a few
systems being played here and most are announced publicly.
- D&D Gaming
From: Lee-Anne
Hi Johnn,
In the last issue, you requested links to forums for game
play. I've gamed at Woldian Games, which runs a set of a
dozen or so D&D campaigns all set in the same homebrew
world. The games are long-running, the DM and player base
are high quality, and the system of rotating DMs through
the different campaigns keeps play fresh. The campaign
source material documented online is extensive, rich, and of
professional quality.
All that is great, but I think the biggest strengths of the
Wold are the welcoming community and the friendly family
atmosphere.
Jerry recruits new players when spots come free in the
various games or when they open a new game. It's best to
contact him to find out if there are spaces available.
www.woldiangames.com
- PBeM Central
From: Walt Snider Jr.
Johnn,
I've been a longtime reader and am glad to be able to lend a
hand for once. I run forums at PBeMCentral.com and have four
games up at the moment, each hidden (at the option of each
DM) for privacy, and I have enough space and bandwidth to
host several more. I don't run ads/popups/spam, and I backup
the forums every 2 weeks and have a friend who runs a game
there that's an admin in case of my absence.
The address is: www.PBeMCentral.com/forums
I'm creating a new forum for new games where people can
announce their new games and request forums to be created
for them.
- Shadowrun
From: KM
Shadowrun game, set in Seattle.
- World of Darkness, Mage
From: KM
World of Darkness Crossover game, set in Batman's Gotham.
Mage game set in Phoenix, AZ.
- Play By Post: HARP, Rolemaster, Call of Cthulhu, RuneQuest,
Steve Jackson Games, Paranoia, Ars Magica
From: Tim de Groot
Hi Johnn,
In your most recent newsletter you asked your recipients to
notify you of PbP (play by post) sites out there. I am
currently having a good time at:
www.rpgrm.com/
RPGRM (RPG Resource Masters) describes itself as, "This is a
free Play by Post (PbP) roleplaying site for HARP,
Rolemaster, Call of Cthulhu, RuneQuest, Steve Jackson Games,
and any other non-d20 game you want to bring along. We have
an active and vibrant community, developing roleplaying
ideas, adventures, worlds and generally having fun. So if
you prefer to have Roleplaying as your emphasis rather than
ruleplaying, come along and have some fun."
It doesn't focus on d20 because there are already a lot of
sites for those who like d20. :) I am running a Paranoia
game there and participate in a HARP game and an Ars Magica
game. The site has a lot of good people as members, and I
enjoy spending a lot of time there.
- D&D, Star Wars, White Wolf, d20 Modern, Superheroes, Mafia
From: Steve
roleplayinggames.net is an excellent source for
message board role playing. Check it out!
[Johnn: If you have more Forum Gaming links, feel free to
send them on in and I'll spread the word in the e-zine.]
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2. Feedback About Online/Message Board Gaming
re: Roleplaying Tips Issue #277
- From: Eric "Eustacio" Olson
Johnn,
I'd like to call attention to a point in last week's
article:
b) Do Not Invalidate Another Player's Posts
You must never directly invalidate what someone else has
said. For example:
Character A: "That's a nice hat you're wearing."
Character B: "I'm not wearing a hat."
B cannot deny the existence of the hat once A has
mentioned it. If B does not wish to be wearing a hat, they
will have to get rid it somehow. For example, an
acceptable reaction (if B is a mage) would be:
Character A: "That's a nice hat you're wearing."
Character B: Snapping his fingers and saying, in a loud
voice, "Grizlo!"
This causes the hat to vanish, at which point he replies,
"What hat? I'm not wearing a hat."
I highly disagree with his manner for dealing with such a
situation. It is considered impolite for a player to assume
anything about another character that is not stated
directly, either in the thread or in their description. If
the description says 'Character B wears a hat almost all the
time', then unless Character B in the thread shows he isn't
wearing it, that's a fair assumption.
However, as a GM, I would side with the player of Character
B there, though B should be stating it OOC saying, "My
character isn't wearing a hat. Please edit your post to
reflect that." While no, you shouldn't invalidate what is
already going on (night becomes day suddenly, they're in the
middle of a lake now), you cannot assign another PC items,
clothing, and so on, out of the blue. It boils down to being
a minor form of godmodding, but godmodding nonetheless.
Keep up the excellent work on the newsletter and I look
forward to the next one!
- From: Nathaniel Olsen aka Commando Sledge www.commandohq.com
Thanks for the tips as usual. I thought I should point
something out. In every one of these roleplaying setups
there should be a character description available. If
someone states your character is now dressed differently
than described, then this person is now controlling your
character. This is in violation. Denying the hat would be
the appropriate action because either the person posting
does not understand this simple rule or is deliberately
being difficult. In either case, try to correct the person
in-character:
Character B: "You been into the gaffers brew again? I'm not
wearing a hat."
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3. AOL Chat Tips
re: Roleplaying Tips #278
From: Nicholas Lou
As a former AOL RPer for freeform chat, I can offer a few
more tips for conventions of RP within those chatrooms.
- The rolling command is actually roll-dice2-sides20 for a
2d20 roll. Change it as you need it (roll-dice#-sides#) and
you'll never have to use dice again. (Of course, I've always
preferred to have my own set. Call it superstition, but
they've yet to kill a character of mine.)
[Johnn: thanks also to BladedEdge123, Jen, and Gaehl the
Wandering Druid for sending in similar tips.]
- The conventions of text we used to use in roleplay were
:: :: for actions as opposed to spoken text (though simply
putting spoken words in quotes works as well.), using (( ))
for OOC, and most interestingly, using { } for telepathic,
whispered, or otherwise stealthed words. I've also heard [ ]
used for more global sounds, such as loudspeakers, booming
noises, and so forth.
- For ease, I suggest having each player choose a font
color, allowing you to quickly recognize which person is
speaking or acting.
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4. What Are You Playing Currently?
In a recent issue, I asked you what you were playing. I had
two, evil reasons for the question. :) First, I wanted to
know if you are all playing D&D these days or if other game
systems are earning your time. I've published a few articles
of late with strong, D&D-centric themes, and was worried
non-D&D gamers would gouge out their eyes (hopefully you
found a nugget or two that applied to your game). Second,
I'm always keen to learn about new games from the folks who
play them (as opposed to learning about them from Press
Releases and product blurbs).
Here were some of the responses I received.
- Spacemaster
From: Rich F., Honolulu
Just about to restart a Spacemaster campaign. A bunch of us
"old guys" restarted a game we began 2 years ago, then real
life interrupted our play. I'm 38 and most of the guys I've
been playing with were the ones I played with when I was 15.
Relivin' a little of our youth I guess.
- Pirates Homebrew, Star-Wars PBeM
From: Foxfire
I'm really excited. I started GMing this summer. One is a
homebrew (Sahon) with a passel of rogue pirates. So far so
good, but it has taken a *lot* more research on my part
because the players have gone somewhere totally unexpected.
Of course. At least it's a PBeM, so I have a chance to catch
myself before looking too stupid.
Everything I'm playing is Fantasy-Medieval Homebrew play by
email! One is a second-generation campaign (Tyragon). The
first generation ran for 5 years. Oh, there is the one Star
Wars (post 'Revenge') PBeM. It's exciting as I've never
played anything sci-fi before. And lastly, there's a game
"X-Marks" that is a play by post. It's been fun and also a
new experience.
Thanks for doing such a great job helping out game master
newcomers like me!
- D&D, Gama World
From: David Moore
D&D (3.0/3.5 combo). Two games in these rules, one run by
me, and one by a friend - we switch off every three months.
Gamma World d20. This is an on again off again game that we
play for fun when I can get enough people together. Each
game is like a convention game, so if players miss the
previous session, they don't have to worry about coming in
at the mid-point of the adventure, or missing the end.
- Dragon Warriors
From: Mark Standen
Hi Johnn,
Ever since I started playing, it has only ever been Dragon
Warriors. I have tried D&D, Warhammer, and Judge Dread, but
I couldn't get into them.
So, I have been playing on and off for about 16 years now.
DW is limited in a way; with the level the monsters are
after a certain point it gets easy. So, my brother and I
created new monsters, weapons, and spells, and we updated
existing monsters to make them tougher.
[Johnn: Here's the scoop on Dragon Warriors.
]
- Werewolf
From: Alex
Since you asked what the upcoming RPing looks like, I
figured I'd chime in. As with you, it seems that over the
next month we'll be starting at least 1 of 2 campaigns for
the group. One that I am running, Werewolf, is going to be
different than what my players are normally used to being
that it will be in a Post-Apocalypse time frame.
I'm still working on the exact details, but I'm presently
focusing on the nature of the national and international
economies and what would happen to the Garou tribes as the
mix of high and low tech becomes prevalent and the spirit
world has been visited to the masses once more. At this
point, it's looking like Werewolf, but with a mix between
Rifts and ShadowRun.
The challenge for me is that I'm really stretching and
trying to look beyond the setting/metaplot provided by the
books by White Wolf. There are a lot more things to think
about since it's more like writing my own campaign world
than just running in someone else's sandbox. The RPG Tips
Encyclopedia that I downloaded has really helped. Next up is
to find a better way to organize all the data that I've been
compiling.
It's fun and exciting since it's been a couple years since I
last run, so I can feel the "RP muscles" flexing again,
they're just sore. *g*
Have a good one.
- DragonRaid, Star Frontiers
From: Dan Knight
Well, as September rolls around, we will be starting our
fourth adventure for DragonRaid, entitled The Vulturian's
Tower. I believe my young players will relish the chance
to face *another* dragon. Actually, this is only their
second dragon encounter. But, to enter this tower enclosed
in a keep, they must travel through wild lands, cross a
small bridge over a deep chasm, and enter the keep while
avoiding my precious "little" nasty.
Also, my nine year old son has been begging to play an RPG
with his ol' dad. So, I thought I might dust off the Star
Frontiers game and fire up the ion engines and take it out
for another spin with a new generation.
By the way, do you know of any RPG games/materials that are
good for kids between 8 and 12?
Happy gaming to you as well....
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Readers' Tips Of The Week:
1. Time Travel As Prophecy
From: Art Dahm
re: Roleplaying Tips Issue #277
After reading the article on Prophets and Prophecy, I was
reminded of the TV show Babylon 5. In that show, the alien
Minbari believed in a 1000 year old prophecy that an ancient
evil race, called the Shadows, would return. How did a
science fiction television show justify a prophecy that
would prove to be true without resorting to magic? Through
time travel. One of the characters from the time the show
takes place travels back in time 1000 years to warn the
Minbari after witnessing the return of the Shadows
firsthand.
One problem with using time travel as prophecy is that the
prediction of the future becomes fact and not prophecy,
removing any uncertainty.
Part of the show's tension comes from the fact that because
of the Minbari's beliefs, the time traveler couldn't reveal
who he was or that he was from the future. Therefore, he was
unable to produce any concrete proof of his predictions and
was not believed by everybody. Also, over the course of 1000
years, his prophecies became legends and even fewer people
believed them to be true when it came time to act upon them.
Additionally, during the course of the series, several
factions attempt to distort or suppress the prophecies to
further their own political agendas.
When designing a prophecy based on time travel, keep in mind
at which point the time traveler left his or her time. In
Babylon 5, the prophecy was that the Shadows would return -
not that they would be defeated or that they would destroy
everyone. The time traveler left his time before the return
of the Shadows was resolved, so he had no knowledge of the
outcome.
Return to Contents
2. 5 Tips for Satisfying Players
From: Petrus Theron
home.telkomsa.net/theron/
Dear Johnn,
Here are some principles I have based my GMing technique on
(it's an artful science!) to avoid pitfalls and has kept my
players interested for the last five years:
- Nothing is free. Players have to work hard for every
little thing they get. This applies particularly to gold and
other cash-equivalent objects they can buy. Once you have
handed over an "insignificant" bag of gold, it is a lot
harder to take that gold away without destroying your great
game. The more players have to work for something, the more
they will appreciate it, but don't go overboard! If they
want a room for the night, force them to be creative, but
don't make them beg for it. This will encourage good role-
playing. Remember, the more generous you are, the less
valuable your goodwill becomes.
- Be Consistent. Don't make a player work to get something
small done and the next session hand it over wrapped in
paper and string. Nothing shatters a PC's reality like an
inconsistent game-world where dragons abound one day, and
hardly exist during the next. Players get used to being
treated like royalty, so don't expect them to be happy when
they have to haggle hard with the blacksmith. However, if
they are conditioned to having to count their coins to buy
food, they'll be less aghast at harder puzzles and more
likely to solve them.
- Role-playing is the main ingredient, not combat. Combat
is fun, especially for players, but I get bored by combat
easily, and when I get bored, I bore my players. I try to
keep my combat localized to key scenes, especially at higher
levels. When my group of five level 6 players meets a group
of 10 goblins, I just say, "You easily defeat the gang of
goblins," and save a lot of time that would be spent
deciding a pre-determined outcome.
- Quirks give character. Try and give _every_ NPC your
players meet a quirk. This helps them remember that NPC,
and it validates that NPC's actions and worth in the game.
Your players will hardly remember "Joe the blacksmith"
unless he has big knuckled hands that look like they can
easily crush a player's skull.
- My game is based on a gigantic reward system. Every good
action, regardless of its magnitude, is rewarded. But, a
reward is ineffective if no sacrifice was made to gain it.
Don't give gifts, unless you are feeling generous.
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3. Gaming Music: Grim Fandango
From: Kai
Here is a site where you can download the Grim Fandango
soundtrack. It would be perfect for a suave RPG or scene, or
just for listening to.
Grim Fandango
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4. Keeping Track of Information
From: thehawk
Johnn,
Not too long ago, the weekly read (which is -great- by the
way) had an advertisement for a piece of software called
MyInfo by Milenix software. I had a look at it, and it
looks like pretty good stuff, but fifty dollars is kind of
steep for a lot of us.
This got me to thinking, and I came up with something that
is, so far, working out pretty well. It takes some work to
get up and running, but the pieces are all free.
The idea is to get a message board up and running. To do
this, you need the Apache web server
[ httpd.apache.org ], MySQL [ dev.mysql.com/ ],
PHP [ www.php.net/ ], and almost any message board
software. I use SMF 1.0.5 from Simple Machines
[ www.simplemachines.org/ ] for a variety of reasons,
but the biggest were the calendar and ease of use.
With this setup, things can be posted and kept track of in
almost any way you can think of, and if you put it on the
web, then it is accessible to anyone with a computer and an
Internet connection. In addition, through the use of groups
and permissions, you can even set things so that only
certain people can see certain information. Attachments can
be posted too, so things like maps, portraits, and
'parchments' can be put out for all to see without too much
trouble.
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5. Tri-Axe Chat Software (PC, Free)
From: Tim McNeil
Hey Johnn,
Another good chat program for gaming is the Tri-Axe D&D
chat. Its features include the full range of dice from d4-
d20, a board for drawing maps and whatnot on, and private
messaging. The GM has a few neat tricks as well, including
the ability to hide their dice rolls and change their
display name depending on the situation. It is totally free,
and can be downloaded from:
Tri-Axe D&D
chat
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6. Star Wars Tip
From: Ryan McHargue
Johnn,
Here is a tip that my group has adopted for our latest game.
We are playing Star Wars, but we are using much of what the
Knights of the Old Republic (KOTOR) came up with. A few of
the additions we have incorporated is that Force users don't
have to be Jedi or Sith. There are other groups that have
learned how to use the Force. They might not have the same
resources the Jedi have to devote to training and the like,
but their are other force-using groups out there. We have
also taken the same focus on cybernetics and added in the
easier use of them as well as the armor and weapons
(including melee weapons). I don't know if you have played
KOTOR, but it is probably up there with Empire.
The other thing we have strived to do is add ship designs
other than the YT-1300 that West End gave us. "We hates
it...." We have added in the Ebon Hawk and some of our own
designs.
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7. Because A Picture Is Worth 1000 Words....
From: dr. nik of carnage gaming
www.carnagecon.com
Recently, I have become more involved with using my FlickR
account. In exploring the site and looking around, I found
the ability to search for any photos and tags you might be
interested in.
www.flickr.com/photos/tags/
Do a search for Castle, Costume, or San Francisco, and you
will find a great selection of pix you can use to enhance
your gaming and player experience. I have even found
pictures that would make great character shots. Once on the
results page, you can sort by "Most Interesting". There are
some enhanced clustering search features as well.
I have found excellent pictures of ruins, castles, pyramids,
and locations that otherwise might be difficult to find.
There are pictures for just about anything you can imagine
on there, and doing a quick search with a few creative words
will bring you to images you can then explore and use for
your game. Often times, to be fair, I ask if it's ok I use
them for a game, and I have never been turned down.
Expand and Enjoy!
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8. Small Threats
From: Roy Dunigan
Why is there an assumption that all natural creatures
encountered are of the giant type? Whether they are giant
spiders, lizards, slug, or whatever, fantasy roleplaying
and literature is required to have some giant form of an
everyday creature. No doubt, a giant spider is much more
scary than a tiny spider that is easily dispatched by an
adventurer's boot.
However, consider that, in the real world, some small
spiders are quite dangerous. For example, the brown recluse
spider. It's small and rather slow for a spider, but its
bite is potentially lethal. Over the course of a few days,
the bite of the brown recluse causes necrosis of the
poisoned tissues. This sort of bite, while easily cured by a
simple healing spell in most fantasy worlds, could cause
substantial inconvenience to a PC if such healing spells are
unavailable.
Spiders aren't the only tiny danger in our world. There is a
lethal caterpillar found in Brazil. The stone fish and
lionfish are armed with venom. The gila monster is the
world's only venomous lizard. In great numbers, red velvet
ants are rumored to be able to kill cattle. The bite of the
komodo dragon carries a lethal dose of bacterial infection.
The list goes on.
The point is animals don't necessarily need to be of the
giant variety to be dangerous. Most often players don't
consider the consequences of walking face first into the web
of a small spider other than the inconvenience of getting
webbing in their beard. But if that small spider carries an
extraordinary bite, the PC might be in for more than is
first realized. Some roleplaying creature compendium books
even reference small threats, such as hornet nests, but not
many GMs I know use them.
Research various dangerous real-world creatures and gain
ideas for encounters. Below are some links to sites
referencing some of the examples I sited above.
Brown Recluse Spider
Taturana
Stone Fish
Red Velvet Ant or "Cow Killer"
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Forgotten Realms: Sons of Gruumsh
This adventure showcases the classic high fantasy for which
the Forgotten Realms setting is known. Sons of Gruumsh
features an epic quest to prevent war between the orcs of
Thar and the cities of the Moonsea. Though set in the
Forgotten Realms, Dungeon Masters can place this adventure
anywhere in the Realms, or easily adapt it for their own D&D
campaigns. This adventure features encounters written to
facilitate the use of D&D Miniatures and is designed for
4th-level characters.
Forgotten Realms: Sons of Gruumsh at RPG Shop