Roleplaying Tips Weekly E-Zine Issue #282
Get Rid Of The Grid (What I Learned From The Strategic Miniatures Player)
Contents:
This Week's Tips Summarized
Get Rid Of The Grid (What I Learned From The Strategic Miniatures Player)
- Be Prepared
- Take A Tip From History
- Eyecandy
Readers' Tips Summarized
- Common Wildlife As Adversary From: Riftalope
- Wiki Up Your Campaign From: Jon Thompson
- Manual of Fantastic Zoology Online From: Milan
- Ogre Ambush (D&D 3.5) From: Jason Lord
- Online Tabletop RPG Tools From: Ramses Ramirez
- Use OpenOffice To Organize Your Campaign From: Joseph Yerger
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Monster Geographica: Forest now available!
Expeditious Retreat Press proudly presents Monster
Geographica: Forest, the third book in the Monster
Geographica Series. Packed with 200 monsters from the
woodlands arranged by challenge rating, Monster Geographica:
Forest is available in PDF and at your FLGS. Stop by
www.RPGnow.com or www.DriveThruRPG.com and pick up your
copy of the PDF along with the previous titles in the line.
www.exp.citymax.com
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A Brief Word From Johnn
Free Download: Text Based Archives 1 to 250
It occurred to me that it's been ages since I put text
versions of past issues online for you to download. Full
Inboxes, filtering, and 'net gremlins might be reasons why
you're missing an issue or two. So, please feel free to
download this zip file of issues #1 to #250 as they were
originally e-mailed to subscribers. Enjoy!
Free Download: Text Based Archives 1 to 250
Thanks To The Volunteers
Several folks work behind the scenes every day to help
Roleplaying Tips Weekly continue on with its great content
and easy-to-read format, GMMastery Yahoo community, and the
website. Thanks to everyone who lends a hand! Your efforts
are greatly appreciated:
Steve Bollenbaugh, Erin Smale, Scot Newbury, Bill Hein,
Garry Stahl, Ria Kennedy, Neil Faulkner, Gus, and Acolyte.
And, of course, thanks to the avid gamers who send in guest
articles and readers' tips!
Back-Up Your Stuff!
Go to the computer where your RPG stuff is stored and make a
back-up now. Hard disk failure has no schedule and won't
wait for a convenient time to trash your files. :)
Have a game-full week!
Cheers,
Johnn Four,
johnn@roleplayingtips.com
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NEW: Freeport 5-Year Anniversary Edition
In 2000 Green Ronin released Death in Freeport and kicked
off the d20 phenomenon. This ENnie and Origins Award winning
adventure was the first in the Freeport Trilogy, which was
completed by Terror in Freeport and Madness in Freeport. To
celebrate the 5-year anniversary of both the company and
Freeport, Green Ronin is bringing together the entire
trilogy under one cover for the first time. This new edition
has been updated to the 3.5 rules and revised and expanded
to make the campaign more detailed and complete. It's time
to return to the city that started it all. They don't call
Freeport "the City of Adventure" for nothing!
NEW: Freeport 5-Year Anniversary Edition at RPG Shop
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Get Rid Of The Grid (What I Learned From The Strategic Miniatures Player)
A guest article by Dr. Nik
Carnage Gaming
Sure, I started out with the boxed D&D game, but I really
got into the original Battletech. We used to have battles
that spanned the entire basement and took all night. I've
never forgotten the strategy game background. I incorporate
the lessons I've learned from the strategy game into my
tabletop RPG sessions as much as possible.
Because of my Battletech background, I always was a fan of
the hex grid. I find it superior to the square grid in terms
of everything from surrounding an attacker to radius of
effect. Taking this progression to the next level, I decided
I would get rid of the grid in my RPG games and see what
happened. I was happy to find that it truly frees up the
combat and the result is more dynamic and more three
dimensional. I have found that, with no grid in place,
characters are more prone to think about actions and
coordinate to overcome challenges. I feel that the grid
layout encourages more meta game thought and disengages the
players from the action.
With a free form environment, players will surprise you with
their creativity and use of all the space provided to them.
A free format environment also can help tone down the
powergaming of players who love to min/max every range and
angle. Seasoned players may also find new challenges in
coordinating their movement and tactics. Most importantly,
getting rid of the grid allows you to develop and deploy all
those great minis tips, from paper and magnetic counters to
blocks and dollar store trips.
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1. Be Prepared
When you get rid of the grid, you should have a few rulers
or small tape measures available. Some miniatures games also
have templates for area of effect (a disc of 20 ft. radius,
60 ft. cone, etc.). I use the standard scale of 1 inch = 5
feet and measure center of fig to center of fig. If you have
not played a game in a free table environment, I would
suggest you employ it in one of the following scenario types
to give you some room to experiment. (Doing this also acts
as a ritual component for casting a Greater Gamer Sphere of
Atmos :)
Suggested first time scenario suggestions:
- Underwater
- Obscuring Mist
- Darkness
- Fog
- Shifted Time/Perception
- Consecrated/Desecrated area
- Magical nexus point
These types of conditions give the GM some wiggle room in
exploring the free table tape-measure style.
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2. Take A Tip From History
There are hundreds of amazing battles and wars to draw
gridless RPG conflict scenarios from and to give depth to
large scale confrontation and epic storytelling. For
everything from high fantasy D&D to modern day Cthulhu,
historical battles, conflicts, and situations make for great
scenario building.
Next time you need a fantasy backdrop, use the American
Civil War as a model for the dwarf/elf wars (why can't we
use human slaves?). If you need a good backdrop and story
arc for the Firefly or Star Wars fan game you're running,
check out the tactics of the Japanese Navy and their
missions and battles from World War II. For modern day or
vintage horror, scour the odd or weird news feeds and then
do some research and extrapolation on interesting leads.
Historical Strategic Miniatures scenario books for
Napoleonic, ACW, Age of Sail, or even Roman times, can be
great fodder and backdrops that add quality, realistic depth
to any campaign with a war in it. Next time you are at the
game store or a convention, check out some of the scenario
books for the above historical periods.
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3. Eyecandy
I've seen strategy miniatures games with elaborate and
detailed setups. Since the environment plays a very
important factor in strategy, terrains are often detailed
and involved. Some of the greatest RPG battles my players
have encountered have been great because they were in a
designed terrain.
The greatest benefit you can take from strategy gaming is
quick and efficient terrain. Having 4-6 hills, 4-6 rocks,
and 4-6 trees can provide a variety of wilderness encounters
and can be stored easily in a copy paper box commonly
available in any office or copy store. For urban or dungeon
environments, I use Jenga-sized blocks for the walls and
building outlines. Combining these allows you to create such
environments as remote keeps, elven outposts, or strange
temples to the olde gods.
Several tips in previous issues have discussed cheap and
easy terrain. Here are two more quick and easy ways to do
terrain:
- Craft felt from the fabric store. Buy several long rolls
of felt from a large bolt. They are commonly 3-4 feet wide
and can be as long as 1 bolt. I recommend two or three 9
foot lengths. You can use a basic green and a basic tan for
wilderness, basic grey for urban environments, and dark grey
and dark green to make great paths, roads, and heavier flora
growth. Using cut sections of blue, one can make streams,
ponds, and rivers.
For felt accessories, I recommend cutting out random sized
sections for things like paths and streams. With 20 sections
of felt cut into curves and lines 1-3 inches wide and 8-12
inches long, one can make any trail structure by mixing and
matching the pre-cut pieces. (Bonus: ask your players do it
for bonus XP!)
Full felt outfitted recommended purchase:
- 2 9 ft. lengths of basic green craft felt (3 ft. wide)
- 2 9 ft. lengths of tan or basic grey (desert/wasteland
or urban/cave)
- 1 3 ft. length of dark grey (roads, paths, rocks, etc.)
- 1 3 ft. length of dark green (hills or deep forest)
- 1 2 ft. length of blue (streams, creeks, rivers)
- 1 1 ft. length of dark blue (deep waters, swamps)
- 1 1 ft. length of brown (houses, structures, etc.)
Borrow space from your local war gamer for a climax battle.
Network with your fellow gamers and find out where the best
terrain and scenery selection is. Arrange to play one of
your sessions there for a climatic battle or challenge. This
will set a greater atmosphere of anticipation and
importance. You'll find a variety of resources, such as
walls, forests, and bunkers to use and setup to make
environment a quality NPC in the game.
- Plastic Building Bricks (buy lots cheap)
Although the scale is usually a little large, plastic
building bricks (PBB) make an excellent supplement to your
terrain. To do this inexpensively, find the garage sales
with Mega Bloks, Legos, and other PBBs. You can also buy
lots on Ebay. I was able to spend under $200 and get over 20
kilograms of various PBB types. After a wash and a drying in
the summer sun, the bricks were good as new. I have had
success also putting up signs in office buildings for people
to get rid of old, unsorted, or sets of Lego. With these, I
am able to build almost any environment, building, or
scenario. By using smooth, top finishing pieces, one is able
to harden and smooth the typical knobby appearance of PBB.
* * *
After getting rid of the grid, running a game in the open
terrain will be an engaging and memorable battle that will
have your players begging for more. Make sure you include
other chances to develop the players' characters and
roleplay. Your game shouldn't just be a single long combat
on a miniatures table. You'd be better off playing a
skirmish or individual level miniatures system if that's
your flavour.
Use the terrain for drama and tension, and to provide an
impact for important conflicts. The temple infested with
fiendish rats at 1st level? Don't build it. The final
encounter at the Temple of the Evil Cleric Lich after facing
him in one incarnation or the other for the past 6 levels?
Build it! Or, at least, build the major throne room for the
final conflict.
Remember, next time you need background or want to come up
with interesting encounters, check out historical miniatures
war and scenario guidebooks. You will find a variety of
backdrops, conflicts, and scenarios to inspire your war torn
continent.
Some pictures you might find useful:
Enjoy and start thinking off the grid...
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Wryneck's Wheelhouse: MOBILE HOME OF DOOM
"Support the Troops" edition. This HackMaster-compatible
adventure module is easily converted to other FRP systems. A
66-page PDF download, all proceeds go to a reputable
charity. 9 new spells, 9 unique magic items, 4 new monsters,
flavor text, and complete battlesheets and superb artwork by
numerous well known artists make it well worth the $7 price.
By Second Rat Games, with the blessing of Kenzer & Company.
Wryneck's Wheelhouse, on RPGNow
Readers' Tips Of The Week:
1. Common Wildlife As Adversary
From: Riftalope
The world is full of life - hungry life. Dogs, cats, and
even geese can make raids on your food box. I've seen bats
grab at popcorn just because it was airborne. Fields have
mice, beaches have crabs, hills have ants. Don't be afraid
to throw commonplace problems at your players.
Doing some camping in the real world has reminded me that
you don't need monsters and brigands to get a moment of
travel adventure. Sometimes you just need a pregnant animal
after bread. The sun had hardly set at our site when a
raccoon charged up the side of the tent and took a few
slices of cracked wheat bread from the low table. It was
pink nippled and fat and still faster than the panic it
caused. Some of us jumped away, a few of us yelled at it,
and fire pokers were raised, but it was too late. The
bulbous bandit was out of camp and bounding back into the
trees. Another opportunist had struck another camp. I could
just imagine a druid defending "a woodland mother" and
wanting to feed it more. I also know what a disaster chasing
after an animal in camp can be. Now imagine that with swords
raised!
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2. Wiki Up Your Campaign
From: Jon Thompson
The tip about setting up a forum to manage game information
inspired me to write in about the success I have had using a
wiki for campaign information.
A wiki is basically a set of living documents that can be
edited on the fly and linked each other. Wikis are easy to
edit and do not require HTML or web design knowledge. Best
of all, there are some free wiki sites available on the net.
The one I use is http://www.schtuff.com. It's free, but it
puts banner ads on the right side of your site.
Schtuff.com is great because it lets you restrict permission
on who can edit your wiki, thus allowing only your players
to edit it. If you have industrious players, this can be
fabulous. They will update their own character pages, and
tweak information you may have forgotten.
Of course, the GM can use the wiki extensively to describe
people and places in detail. This helps the players remember
the world, serves as a reference for you, and gives it a
certain level of verisimilitude. We use our wiki for
character information, important possessions, house rules,
NPCs, places, and other information. It would also be easy
to store a chronicle of the party's exploits, though I have
chosen to use a Blog for that purpose instead (though the
wiki has a link to it).
We have been using our wiki for about three months now. We
started using it near the end of our unfinished Chivalry &
Sorcery campaign, and are now using it for our new Eberron
campaign. As such, it is far from complete and
comprehensive. But that's fine, a wiki doesn't have to be.
It's always evolving based on my input and the input of the
players. If you'd like to check it out and see what it looks
like, just go to http://roleplaying.schtuff.com/ Hopefully
it will inspire you on how to set up a similar wiki for your
campaign. If you are wondering how the whole wiki thing
works, you can sign up for your own space, which is free,
and just mess around to see what happens.
The only disadvantage of a wiki is that you can't store
information that is for the GM's eyes only. You can write-
restrict any page, but there is no read restriction. In
addition, I want to mention that there are other free wiki
sites out there besides schtuff.com, but after looking at
several, I judged it to be the best for my purposes. If you
Google for "free wiki" I'm sure you will find plenty of
other options. I like schtuff.com, but I don't want to sound
like a pusher for it. The primary reasons I chose
schtuff.com are (1) Ability to set write restriction, (2)
The ads aren't as intrusive as they are on some other sites,
(3) Easy to use wiki markup language, (4) You can get an RSS
feed of recent changes, (5) You can save the whole wiki to a
set of text files for backup and archival purposes, (6)
Simple URL (your_wiki_name.schtuff.com).
Anyway, our group has had great success with a wiki, and if
your group is web savvy, it might be just the thing.
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3. Manual of Fantastic Zoology Online
From: Milan
Hi Johnn,
I read the Manual of Fantastic Zoology by H.L. Borges in
paperback. That release had approximately 100 monsters from
legends and mythology. I just found a site in English, with
full text for 120 monsters. I think it can help GMs, so here
is the link:
Fantastic Zoology
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4. Ogre Ambush (D&D 3.5)
From: Jason Lord
This works best for incautious PCs. Have ogres or other
large, strong creatures holed up in a room of an intelligent
boss monster/villain. The boss has armoured his ogres in
plate armour, given them flails and shields, and dished out
Potions of Bull's Strength and Rings of Invisibility. Change
the ogres' feats to Improved Trip and Weapon Focus(Flail),
and maybe give them character levels if appropriate. The
ogres should be the last line of defence and a challenge for
mid-level PCs.
If alerted before the PCs enter, the ogres drink their
potions, becoming stronger and invisible. They stand near
the walls of their large room and wait for the whole party
to enter. The last PC entering the room is the queue to
attack.
The ogres will use trip as their first attack and get
bonuses for their increased strength and invisibility. Note
they have 10' reach, as well. If the PCs are surprised and
flat footed, they won't get their attacks of opportunity.
Any PCs successfully tripped are then attacked by the ogres
again as part of their Improved Trip feat. Remember, fallen
PCs are now considered prone. Ogres will also get attacks of
opportunity as PCs attempt to stand up, during which they
can use the trip attack again. The ogres get a +4 bonus on
trip attacks because they are large, and adding their
impressive strength bonus to Improved Trip is a very
dangerous feat for them to have as it gives them another +4
(with Bulls strength, that give them STR 25, for a total +15
on trip attempts!).
Links:
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5. Online Tabletop RPG Tools
From: Ramses Ramirez
Johnn,
I have a few links for online tabletop RPGs for those
players who wish to play with old buddies but haven't been
able to because they have moved halfway across the country.
Online tabletop gaming is probably the closest thing to
sitting around a table with a few friends and soda (or
beer), a few bags of chips, and pizza.
These are all the online virtual tabletop RPGs that I am
aware of.
The above programs have been designed from the ground up
specifically for RPG gaming. They come with the ability to
make battle grids for keeping track of encounters, virtual
miniatures for PCs/NPCs, custom die rollers for different
rulesets, and the ability to upload maps made in the mapping
program of your choice.
I hope the above helps other GMs. I would also suggest
perhaps having some articles in the future that specifically
deal with this type of online gaming. It is still a
relatively new concept, but online virtual tabletop RPGs
have been quickly spreading in popularity over the past
couple of years and I imagine it will only get more popular.
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Use OpenOffice To Organize Your Campaign
From: Joseph Yerger
Johnn,
A versatile program that I have found to use is
OpenOffice.org
This is an Office Suite program that has all the
functionality of Word, Excel, Powerpoint, and more without
the cost. This program was initially written for use on the
Linux Operating System, but is cross platform between
Windows/Mac/Linux. It was designed to have an easy
transition from MS Office to OpenOffice, so much of the
functions are the same, without the cost, and it can
read/write all MS formats. The next release will be adding a
database function and the ability to read/write Wordperfect
formats too.
OpenOffice has a good word processing portion, spreadsheets
and tables are fully integrated, and a presentation program
on par with Powerpoint. It also contains a decent drawing
function. Once you've made what you want, you can even
"publish" it to a secure PDF file. This is great if you like
to make handouts for your players, keep track of your notes,
track XP in a spreadsheet, project pictures and maps, or
even publish your own adventures.
I have switched entirely away from using MS Office and
solely use OpenOffice. I have even published my own ebook of
a recent campaign which I ran having maps, text, random
encounter charts, fully detailed NPC statistics, etc.
You can download OpenOffice at: www.openoffice.org
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NEW: Eberron Explorer's Handbook
The ultimate sourcebook for players wishing to explore the
world of Eberron. The ExplorerÕs Handbook showcases the
multi-continental aspect of the Eberron setting. The chapter
on travel discusses instantaneous and played-out travel and
provides deck plans for airships, the lightning rail, and
galleons, plus other methods of conveyance. A chapter on
ExplorerÕs Essentials offers information on travel papers,
preassembled equipment kits, how to join the WayfarersÕ
Foundation, and more. This handbook will encourage you to
explore the entire world rather than remain fixed in one
region.
NEW: Eberron Explorer's Handbook at RPG Shop