Roleplaying Tips Weekly E-Zine Issue #347
Unusual Hiding Places
Contents:
This Week's Tips Summarized
Unusual Hiding Places
- Paint It On A Scalp
- Divide It Into Parts And Hide In Plain Sight
- Ideas For Hiding Items
- Treasure Hunters
- 40 Ideas For Hiding Messages And Treasure
- Riddles, DNA
- Children's Books
- Computer Games
Readers' Tips Summarized
- Sound Effects Sources
- Sound Resources
- RPG Soundmixer
- Handling PC Death
- Online Source For Character Images
Advertising Special
Attention game publishers and manufacturers. If you have a
quality product or service of interest to the game masters
who read this e-zine, drop me a note for details about a
limited time special ad sale opportunity. Thanks.
johnn@roleplayingtips.com
Return to Contents
A Brief Word From Johnn
Getting Things Done
Last year I found a book called Getting Things Done. It's
turned out to be a gem and has helped me get on top of a lot
of things at work and with roleplayingtips.com. While the
book won't do the work for you :) it will present an easy
process to follow to ensure you are organized and clear-
minded so you can focus on the task at hand and get things
done faster, more efficiently, and often with better
results.
Getting Things Done at Amazon.com
I recommend this book for busy GMs who want to free up more
time so they can plan, design, or play. If you have any
questions about the book, I'd be happy to answer them.
Make room for gaming - get some things done this week!
Cheers,
Johnn Four,
johnn@roleplayingtips.com
Return to Contents
GameMastery Item Cards: Adventure Gear
Item Cards: Adventure Gear allows players to track mundane
with a deck of 54 non-random item cards covering everyday
adventuring items. Useable in any fantasy roleplaying game,
Adventure Gear is the perfect player accessory. Never again
forget how many torches you're carrying, whether you packed
those caltrops, or who has the rope.
Useable by experienced GMs and novices alike, this product
fits perfectly into any Game Master's arsenal.
GameMastery Item Cards: Adventure Gear at RPG Shop
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Unusual Hiding Places
1. Paint It On A Scalp
From: Aki Halme
Hiding places - I wonder what the role of this would have in
a story. Puzzle? If so, hiding things well adds to the
likelihood they will be missed.
Alternatively, it can be a roleplaying element, serving as a
plot hook by giving player characters information some NPCs
would rather they not have, and by giving atmosphere - the
way something is hidden hints about those who did the
hiding.
One classic way used in ancient Egypt for delivering
messages was to paint the message on a person's scalp. It
becomes invisible as the hair grows back and can't be read
without extensive shaving. The idea, then, is to make the
message hard to spot on a casual search, and have cultural
taboos make spotting it harder.
While a strip search would hide a note, it takes a
suspicious mind to shave a suspected courier's head. As
added benefits, items can be misplaced, but few go anywhere
without their scalps, and if the note is read, the method
serves like wax-and-seal, unless enough time passes for the
hair to grow back.
Similarly, small containers carried inside a person are
likely to be missed by all but the most professional of
security. Together with diplomatic immunity it would be
practically foolproof. A world of magic need not stop there.
Most physical damage can be undone in fantasy, so it would
be possible to hide a message on a person's bones, and then
heal the flesh, but not the bone, to cover the message.
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2. Divide It Into Parts And Hide In Plain Sight
From: Aki Halme
Another classic method to hide information is to divide it
into parts that only make sense when combined, such as a
separate, single-use decryption method and the message it
opens. The decoding method can be concealed or masked, such
as a royal declaration. Would a message that is shouted to
everyone be suspected of carrying a hidden message? It
could, if there is, say, a cloth with holes in it and the
holes match specific letters on the declaration. Ignoring
the rest of the message conveys the real information.
The decoding part can similarly be camouflaged as something
else, such as embroidery. Red wax on the corner of the
declaration? Pick the letters that match the red knots on
the embroidery. Blue wax? Match the blue knots. Other color?
No message today. "Har*k all good cItizens of good wi*l*l.
Today *t*h*e royal princess Emily *k*i*ssed a *n*ewt and
*good jes*t f*or the *Di*amond court it was, sa*ys the
jester" looks innocuous enough, but should only the letters
preceded with asterisks be taken, the message changes to
"kill the King today."
Should a secret message be there for all to see or hear it
is difficult to apprehend the intended recipient. Having
both the code and the key as props would be interesting - it
would remain to be seen whether the players figure out how
to combine them. They might need to hire an NPC that could.
Secret codes are good for RPGs as most of them are either
simple enough they can be figured out, or the message is in
multiple parts where either one decodes another or multiple
parts decode each other. The latter works better for players
who are not into problem solving in the mathematical sense,
or at least not during a gaming session. Newer, prime-based
coding does not work as well for gaming.
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3. Ideas For Hiding Items
From: Aki Halme
Hiding items rather than information is a lot harder. There
too the idea of hiding in plain sight should work nicely. A
kettle full of glittering trinkets is found on someone who
has stolen a treasure of silver? The trinkets could be
confiscated, but the silver might be the kettle, painted
over. The same could serve as weapon blades - lost gold
melted down as arrow tips or (rather heavy) swords that are
so soft they bend when used, revealing what they actually
are underneath the layer of steel-colored paint.
A player could get suspicious and find out, but more likely
stumble on the true nature of the enchanted sword when
trying to wield it - the illusion breaks, and the PC
suddenly finds himself trying to survive a battle without a
magical weapon.
Perhaps a battle against a monster that can only be hurt
with a magical weapon. Time to change plans and grapple a
werewolf? Far better than hiding a note inside a belt buckle
is to hide the note _as_ the belt buckle. Which is not to
say that there would be no bogus note in the belt buckle, or
perhaps, a decrypted note that can only be solved by using
the key printed on the belt buckle - something the courier
might not know.
Taking that to the extreme, consider a golden crown that has
been stolen. A theatrical play about the heroic attempts at
reclaiming the crown has a replica that is shown on stage at
the end of each play. When the troupe leaves town, with
their replica verified as such several times over, their
replica is stolen and replaced by the actual crown, which
the thief plans to reclaim later on.
A puzzle could work in multiple dimensions. The parts need
to be combined at the right time, at the right place, by the
right person, and in the right way. The puzzle parts are not
useless alone; controlling one of them is enough to prevent
the puzzle from being solved, and the parts need not be
indestructible.
Solving it requires all parts, which could serve as basis
for a campaign, e.g., the gold ring, by a person who can't be
corrupted easily, to the mountain of doom, before the age of
orcs begins; or two halves of a triangle at the ancient
temple at the exact moment of the equinox, which takes place
once every 5,000 years.
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4. Treasure Hunters
From: Kate Manchester
I would remind you about the summertime show called Treasure
Hunters, where teams had to look for clues. Some were
environmental, such as a mirror that held a clue that could
only be seen when you breathed on it. Others involved
objects, such as a metal cylinder that, when placed in the
right spot, would reflect upon the correct clue. Another was
a grouping of rocks that, when viewed from the air, revealed
a clue. Still another was a series of symbols that, when
placed on a printing press, revealed a map to the next
location. Lastly, there were ciphers so that, when you hit
upon the correct grouping of letters, the lock would open.
As for unusual hiding places, I would suggest hiding it in
water, preferably guarded by piranha or alligators.
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5. 40 Ideas For Hiding Messages And Treasure
From: Fred Ramsey
Messages
- Scrawled onto a wine bottle label in a huge wine
collection.
- A piece of paper has rectangular holes cut in it that,
when placed over a certain page in a book, show certain
words on that page that form a message.
- Woven into a rug.
- Tattoo.
- A puzzle that is a picture of something. When put
together, the message is actually on the other side.
- Written on the edge of a book (across the edges of the
pages, like some people do), then all the pages are ripped
out. Put the pages back in order, and you can read the
message.
- Individual letters are in dark blue and black paint,
perhaps in a dark place. When you shine a light on them, you
can see the blue letters - they form a message.
- A rebus, from symbols carved on a wall to a painting or
series of paintings.
- Spelling out words in one language with the alphabet of
another.
- Carved into the bones of a living creature (they must be
killed to read the entire message).
- A series of trees, forced to grow into certain shapes,
that when viewed from just the right angle, look like
letters that spell out a message.
- A Stonehenge-like structure that, once a year at a
certain time, causes letters made of shadow or light to show
on a stone.
- Outside surface of someone's eyelids.
- Someone is forced to learn a song in another language
they do not understand.
- Musical notes - perhaps elven or dwarven music notation
uses more letters than human notation does.
- Nonsense phrases - a code book is required to understand
(language spells would not work on such a message).
- Runes on an object appear when it is extremely hot,
cold, wet, dry, dark, light.
- Magic scroll that, when cast, causes the message to
appear in the air or on a nearby surface - could also cause
a curse on the reader.
- Must allow a ghost/demon to possess someone to speak the
message.
- Message is transmitted person to person by touch - it
can never be written down or spoken (magic).
Treasure/Other
- Item is polymorphed into an everyday object. Detect magic
would show something is amiss.
- Inside the frame of a valuable painting.
- Someone's empty eye socket - covered by an eye patch.
- A series of everyday objects can be taken apart - certain
parts of these objects are then re-assembled into something
else (thanks, Londo).
- The old hollow book trick - but you could vary it by
having a number of "empty" hollow books, each with a word
underlined. The words guide to the real treasure.
- Item is hidden exactly one minute into the future, and
constantly moves forward at time's normal rate.
- Item is in the background of a painting. There is a way
to enter the scene of the painting and bring the item out.
- Street bum keeps the item in his or her push cart.
Doesn't know what it is.
- Item is described as being new, shiny, master crafted,
etc. It hasn't looked like that in a long time. It is old,
beat up, and plain looking. It is in plain sight.
- Suspended in a giant candle. Candle must be melted to
retrieve the item.
- Password, song, certain sound causes a trained animal to
bring the item to you from a place that only that animal can
reach (monkey, cat, etc.).
- Standard village well. Instead of hidden at the bottom
of the well, there is a loose stone about 2' down that can
be taken out by someone leaning over the lip.
- Item is invisible. Now place it inside something else,
like a bottle of wine, a privy hole, etc.
- Permanent rope trick spell.
- Inside a child's toy (and stored among other toys, or
carried by a child).
- Inside a bucket of paint.
- Baked inside a loaf of bread or a cake (new, or old and
moldy).
- Inside a pet collar.
- Old movie trick - chase the item into a factory or
warehouse where there are hundreds or thousands of them.
Which is the right one?
- Box with screw top lid. Screw it one way, jar opens.
Screw it closed, and keep going one turn, and a secret
door/panel opens on the wall.
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6. Riddles, DNA
From: Thomas
- People are the clues for the puzzle. PCs are given a
description in the form of a riddle. This would be really
neat if they didn't know the riddle described a person.
They could search a whole different angle in frustration.
It would also be cool if a "prize" or "treasure" was the
person or was hidden inside the person.
- I read a book in which computer binary code was hidden in
plant DNA to protect the secret.
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7. Children's Books
From: Johnn Four
I have a few children's books that make great RPG puzzles.
Artists have created paintings and drawings in which objects
have been hidden. It's fun scouring the pictures looking for
embedded things, such as animals. You could provide the PCs
with the cryptic clue, "Behind the lion is the treasure you
seek." A few sessions later, describe a beautiful mural the
PCs happen upon, and give them the picture with hidden lion.
If a player remembers the clue, and if someone finds the
lion and announces their PC pushes that spot on the mural,
the treasure (or another clue) is revealed.
The books I have are:
If you know of any similar books, please send along an e-mail.
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8. Computer Games
From: Johnn Four
My wife plays a type of computer game that hides objects in
various scenes composed of dozens of other objects. For
example, a table might have an axe, a crutch, a golf club,
and a rifle for table legs.
A GM could take a screenshot and use hidden objects as clues
for part of the adventure. Another option is to play the
game and draw inspiration for ways to hide objects in plain
sight.
One such game is Hidden Expedition Titanic. You can download
a free demo here.
Another game, I believe, is Mystery Case Files.
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Spycraft Conspiracies
Conspiracies, red meat for the masses, the tantalizing
mysteries and puzzles built to comfort those afraid of the
painful truth. The sanctuary of madmen, unwilling to admit
the world is a dangerous place without direction. Take care
whilst reading this sourcebook, ignorance of the truth is a
protection all its own.
Within one will find:
- Details on the world's most pervasive and sinister cabals
such as the Illuminati and Freemasons
- Top secret information not intended for civilians
- Insight into the shadow world of black government operations
- The truth about alien involvement with human development
and the complicity of the great powers in the abduction of
the world's citizens by extraterrestrials
- All of the above cunningly disguised as rules for Spycraft
2.0 such as new feats, talents, classes, and equipment.
Spycraft Conspiracies at RPG Shop
Readers' Tips Of The Week:
1. Sound Effects Sources
From: Kate Manchester
Regarding a recent Tips Request for sound resources, here
are a couple of commercial options:
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2. Sound Resources
From: Hernan (aka heruca), Developer, Battlegrounds Games
Here are links to several websites that offer sound effects
that are freely downloadable for personal use:
GMs might be interested in knowing that the Battlegrounds:
RPG Edition software can be used during face-to-face or
Internet gaming sessions to queue up exactly these sorts of
sound effects, and even music tracks. BRPG's looping and
volume controls give the GM additional flexibility. Future
versions of the program will support playback of up to 8
simultaneous audio tracks and will add a virtual mixing
panel for the ultimate level of control over the sound mix.
http://www.battlegroundsgames.com/
The following program can also be used for this purpose, but
will only work for face-to-face gaming sessions:
RPG Audio Mixer
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3. RPG Soundmixer
From: Graywolf
Johnn,
This is an RPG sound mixer. The demo, when I tried it, was
pretty cool.
RPG Sound Mixer
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4. Handling PC Death
From: Sam Radjabi
I think it is too easy in most systems to revive the dead,
although I understand that players might want to save a
character they have been playing for a long time. There
should be obstacles to give the whole story a bit of
believability (or credibility).
One such obstacle is the negative level inflicted on revived
characters. In D&D, the negative level is accredited to the
hardships to the soul from the journey through the planes.
In my opinion this can hardly be true. Death would not
subtract any experience, but rather reward a lot. Imagine
the many things the soul sees in the world after, the
experience it gathers in the many planes it visits, not to
mention the experience of death itself.
I would rather reward a revived character a level, and
eventually tell them a long story of how they fared after
their initial death. But, to prevent dying from becoming a
hobby I have these extra rules:
- Each character can only be revived once or twice,
depending on the situation.
- Suicide is not applicable to the positive level rule,
though in certain cases suicide might actually be a part of
the adventure. Perhaps it's the only way to reach the realm
of the deceased?
- A revived character needs to spend at least a week in
coma and 2-5 days per hour of death at -50% action. This
will hamper the party a lot, but the trauma of death
justifies this penalty.
Of course, all these rules come along with exceptions and I
handle them on a case by case basis. For example, memories
might be lost, certain skills forgotten or even switched. A
character who died during a sea battle might lose the horse
riding skill only to gain extra ranks equal to the lost
skill in a sea related skill, or get an extra bonus whenever
fighting on a ship as a result of his determination never to
die on a ship again.
Similarly, a character who died at the hands of orcs might
become a fierce enemy of orcs and get a bonus while fighting
them, or be so frightened of them he gets a penalty. The
possibilities are endless and encourage roleplaying.
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5. Online Source For Character Images
From: Patrick
Hi Johnn,
As strange as it sounds, I often get a character
concept/idea from images. I've found some of the best places
to get images from are RPG/MMORPG computer game concept art
sections. i.e., Age of Conan, Oblivion, Warhammer Online.
Doing a Google search on "X concept art" can yield quite a
nice trove for DMs looking to represent a NPC visually or
for players wanting a character image or some inspiration.
Just a tip for those trying to find character portraits or
pictures.
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