Roleplaying Tips Weekly E-Zine Issue #420
27 Great Prop Ideas To Enhance Your Games
Contents:
This Week's Tips Summarized
27 Great Prop Ideas To Enhance Your Games
- Disentanglement Puzzles
- Old Pub Games
- Chess Set
- Models
- Board Games
- Knots
- Tarot Cards
- Puzzle Boxes
- Scrolls And Map Cases
- Buzzer Wire Game
- Food And Herbs
- Tankards, Mugs, Goblets
- Dice (Gambling Or Fortune Telling)
- Musical Instruments
- Candles
- Fake weapons
- Newspapers
- Maps And Notes
- Pictures Of NPCs
- Sand Glass, Hour Glass
- Dry Ice (Fog)
- Wands And Staves
- Origami
- Journal, Spellbook
- Poker Chips
- Scarf
- Props Made Just For Gaming
Readers' Tips Summarized
- How To Make Minis Tokens For Your Game
- A Map Idea
- The Best Online Name Generator
- Homebrew Skill List
- A Dark And Gritty City
Johnn Four's GM Guide Books
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handles delayed and readied actions in a snap. Use it to
perform secret Spot and Listen checks and even Will saves on
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A Brief Word From Johnn
Props Contest Continues - There Is Still Time To Enter
Hopefully, this week's issue full of great props ideas
inspires you to enter the props contest with suggestions of
your own. Entry is easy - just write in with your RPG props
ideas and experiences. Each prop tip or idea is worth one
entry, multiple entries are welcome.
I'll post entries back in this e-zine, as always.
The prizes are several great props from Witches Closet:
- Cloak
- Scroll Case
- Bag of Holding
- Healer's Kit
- Bracer of Magic
- Bracer of Strength
- Message Pouch
- 3 x $10 Gift Certificates
The prizes are several great props from Witches Closet
Kobold Quarterly A Great Magazine
I just wanted to quickly call out that Kobold Quarterly by
Wolfgang Baur has picked things up where Dragon left off.
I'm a subscriber, have issue #6 in front of me, and it's
great to have a D&D RPG magazine in my hands again.
You can also get articles at the KQ website, such as Game
Design the Collaborative Way, 7 DM Habits, interviews, and
more.
Thanks for the great zine, Wolfgang!
www.koboldquarterly.com
Have a great week.
Johnn Four,
johnn@roleplayingtips.com
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27 Great Prop Ideas To Enhance Your Games
By cra2
1. Disentanglement Puzzles
Example: Old Shackles
I have several of these of varying difficulty, and I'll use
them to represent some puzzling situation the PCs are trying
to get out of. More specifically, I've used them in two
ways:
- The first was when a PC got shackled. He had the escape
artist skill. So I let him make his skill roll, and then
based on the success of that roll, I gave him the easier or
harder puzzle.
I gave him the puzzle and told him when he could solve it
(usually separating the pieces), his PC had escaped.
- The second was when I had an evil wizard throw (cast) them
upon a PC. I tossed them across the table at him and he
snatched the puzzle out of the air.
I then told him his PC had done the same thing and that his
PC's hands were now stuck (magically) to the puzzle pieces.
He (the player and the PC) couldn't remove his hands from
the puzzle until it was solved.
This was good because it allowed him to focus on the puzzle
while still being able to communicate with the group. And,
as a PC, he could still participate by running, kicking, or
even grappling (in shackles).
Note: If you don't want the "blacksmith" theme, there are
physical puzzles like this in many forms:
Cast Flag
Cast Loopl
Livewire Puzzles
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2. Old Pub Games
Example: Shut the Box Game - Old Century Edition
I have collected several old English Pub style games that
are both beautiful to look at and fun to play. In-game, I'll
use them for a round of gambling whenever the PCs go into a
suitable pub and want to get a quick game in.
Captain's Mistress
Put-&-Take
Shove Ha'penny
Devil Amongst the Tailors (Table Skittles
Ringing The Bull
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3. Chess Set
Example: Medieval Times Chess Set
Chess sets come in styles to suit any game setting -medieval
to futuristic. And you can get them for any budget - from
$10 on up to thousands of dollars.
I had a player who actually took chess as a skill for their
PC. So, I lured them into a chess match with a nobleman
during a festival. I pulled out an actual chess set and set
it in front of the player. Based on the player's chess skill
roll, I would choose either a basic, intermediate, or
advanced chess puzzle and set the board up appropriately.
Here's a table full of chess puzzles.
The idea behind these puzzles is the game is already
underway and you're now within just a few moves (usually
2-5) of finishing off your opponent.
So, I gave the player a few minutes to study the board and
come up with his solution (or surrender). Where appropriate,
I let the entire group put their brains together and work on
the solution as a team.
However, even just having a stylistic chess set nearby is a
great prop if all you do is act out your evil army's NPC
General as he moves one of the pawns around while plotting a
strategy as the party approaches for dialogue.
Ji Lee 3D Chess Board
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4. Models
Example: Model Ships Online
I ran an Age of Sail campaign full of swashbuckling pirates,
and I used a few model ships as playing aids during the
game. It was great to be able to point at the various parts
and locations as the players decided where to move during
fights and chases around the ship.
You don't have to spend hundreds of dollars (or hours)
building one of those intricate ones either. There are
plenty of less expensive plastic kits out there - some of
them even come pre-built.
And you don't have to run a 17th century pirate campaign
only to use such models. Your D&D party could be on a
Spelljammer in space, or even just temporarily on a ship
crossing the Sea of Fallen Stars.
There are also model planes, trains, and automobiles for
whatever genre you're playing. And you can even make them out of paper.
...using a cool tool like Pepakura.
Though, I know some prefer making their props out of Legos.
Brickshelf Gallery
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5. Board Games
Example: Batalo
If you don't think a traditional chess set matches your
setting, that's ok - there are plenty of other abstract
strategy games your NPCs could be playing as the party
enters. Or, perhaps the NPCs even invite the party to play a
round or two. As with the chess puzzles, I always make sure
the situation represented on the board can be resolved
within a few minutes so it doesn't slow the game down too
much.
Here's a series of them in many shapes and styles.
You could even go futuristic if your setting demanded it.
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6. Knots
Example [image]
As mentioned in a recent newsletter, I will also tie up some
knots before a game and use those to represent challenges. I
might have a devious entanglement ready and pass that to the
first person who tries an "escape artist" type of roll.
I might also have a series of knots described visually, and
then, when the climber in the party tries to use his "rope
use" skill, I'll see if he can manage to create the knots in
the diagrams I've handed him, representing his ability to
faithfully tie the climbing knots he was taught during
training.
www.sailorsknotboard.com
As always, the difficulty of the challenge I hand him is
modified by the PC's skill rolls.
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7. Tarot Cards
Example: Wikipedia
I'll use tarot cards for a gypsy predicting a PC's future.
There are a million sites (including video sites like
YouTube) that will teach you quick ways to read tarot cards.
You could also just act out the NPC ominously flipping the
cards over as the PCs enter.
Alternatively, there are many tarot card systems out there
you can use to determine the various dimensions of an NPC's
personality. There is even one set of guidelines that
converts tarot cards into the Deck of Many Things.
Hypertext d20 SRD: Artifacts
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8. Puzzle Boxes
Example: Barcode Burr
Puzzle boxes are the _best_ way to give out treasure or
secret notes. Who needs traps and locks? Just hand your
"thief" one of these and let it drive him nuts.
The players' eyes light up when you actually hand them
something cool, instead of just saying, "you found X."
Puzzle boxes come in many forms and different materials, so
you can always find something to suit your setting.
From horror [image]
To historically accurate
Some puzzle boxes are made out of practical looking items,
like little jewelry boxes, so they're a perfect way to
"hide" treasure and scrolls right there in front of your
players.
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9. Scrolls And Map Cases
Example: Byzantine style scroll case
There are many companies from which you can purchase exotic
looking scroll cases and parchment. You can use these as
props and have your NPC be unrolling and reading them over
when you make official announcements to the party.
You can also make up real maps and letters, roll them up,
and then hand them over to the party in scroll cases like these.
For a less expensive option, make one yourself using a PVC
tube covered in leather, hide, fur, or whatever you want.
---- Comment from Johnn ----
And don't forget the scroll case prize up for grabs in the
props contest.
---- Comment from Johnn ----
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10. Buzzer Wire Game
Example: Build a game that lets you test how steady your hand is
I bought about $10 worth of goods from Radio Shack and made
this buzzer dexterity game. The goal is to move the wire
loop through the course without letting any of the wires
touch each other. It's much easier to understand if you see
it in action.
The point is that it's a dexterity challenge I sometimes
spring on a player when his thief requires a steady hand to
disable the trap without setting off the alarm.
To vary the difficulty based on the PC's skill roll, I'll
either raise/lower the distance the player has to go, or
I'll give him more/less chances, etc.
It was probably the most memorable and tense moment for the
thief during our last game. He was literally sweating as he
knew if the buzzer went off, his PC would have sprung the
alarm and alerted the dragon. The whole table of players
were gathered around him, holding their breath and watching
his every move. It really brought them together in a way no
quick d20 roll would have.
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11. Food And Herbs
Example: West Country Organic herbs
I have an organic garden with herbs in it, but you could get
away with simply buying dried herbs and spices in jars. I've
used these to let the player with herbalism experience a bit
of what his PC gets to do.
For example, I've brought in some herbs for a blind taste
test and asked the player to pick out the rosemary, or the
mint, or the basil. If he succeeds, his PC has located the
right herb he needed to complete his task.
You could do this sort of blind taste-testing with almost
any food - it doesn't just have to be herbs.
And speaking of food, we'll use trail mix at the table just
so we're not always eating junk food and soda, which will
wear you down fast. The trail mix and jerky symbolizes well
the dried rations our PCs were eating on the road.
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12. Tankards, Mugs, Goblets
Example: Pirate Goblets and Tankards
You could use an empty goblet of wine or tankard of ale as a
prop that your PC/NPC is holding. Or, you could actually use
them to pour drinks for your players during the game.
There are many companies that make cool, themed mugs, and
you could use them to hold candies, jewels (beads), or even
dry ice.
Fantasy Goblet [image]
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13. Dice (Gambling Or Fortune Telling)
Bone dice as props are perfect for fortune telling.
And there are plenty of simple dice games you can find
online for free to use in gambling scenes.
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14. Musical Instruments
Example: Bamboo Wooden Flute
Musical instruments make great bard props - duh! :)
No matter the setting, if your PC has musical talent, you
can keep a flute or harmonica or some other unobtrusive
musical instrument nearby. And if you don't wanna buy one,
you can use your old recorder from elementary school. And if
you don't still have yours - then make one.
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15. Candles
Example: Dragon Candle Holder [image]
Candles are a great prop. You can also use them to mark
time. Some candles are marked such that you'll know when
it's been 30 minutes or an hour just by glancing at how much
of it has burned. Best of all, though, is to use candles for
mood lighting.
Unusual Candle Holders
hDragon and Castle Candle Holder [image]]
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16. Fake weapons
Example: Weapons [image]
Rubber guns, foam knives, wooden axes. They can be a
distraction for a group of players who want to swing them
around too much. But, for the right, mature group, they're
perfect little props they can whip out once in a while to
menacingly emphasize a threat.
And, on at least one occasion, we've even used them to
physically demonstrate (in slow-mo) a cool finishing move
the PC performed. I don't recommend real or steel weapons.
Too much risk.
Rrubber Firearm [image]
Pirate Costume Accessories | Pirate Dagger
Wooden Swords, Daggers, Axes
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17. Newspapers
Example:
Cyberpunk 2020 Night City Dataterm System
Cyberpunk 2020 Night City Dataterm System Articles
In a cyberpunk setting, I'll create and print "screamsheets"
for the players. In modern settings, you can pull together a
faux newspaper using a program like Microsoft Publisher
pretty easily. For a horror/X-Files type of game, you can
even pull your headlines directly from the seedier tabloids
that run stories about Hitler being alive, Martian
abductions, 6-headed baby vampire, and such.
Depending on your time period, newspapers may not be
appropriate. But, even if I'm playing a fantasy RPG and the
situation calls for some "rumors" or "news from around the
realms," I'll often generate a handout that resembles a list
of headlines.
Even if the PCs actually got all their information word-of-
mouth, unless we're roleplaying each conversation (which is
usually impractical), I'll still use a newspaper (1 or 2
pages) to collate all the rumors into a single handout
players can read aloud or study at their leisure. Often,
later in a game, this will allow them to glance back over
the tidbits and start to put connections together they
would've missed otherwise.
If you're ever hurting for stories to write about, just
Google other people's campaign notes. You'll find thousands
of journal entries and session summaries for whichever game
setting you're in. It only takes a few minutes to copy and
paste some of these "headlines" and alter the locations to
suit your needs.
Even if your players will never actually encounter these
other subjects, it makes them feel like your world is a
huge, living, breathing place with tons of stuff going on in
it.
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18. Maps And Notes
Example: GIMPUsers.com Old Parchment Paper Tutorial
I use my computer to make old parchment and put letters or
maps on it, then print it out to hand out to players. If you
don't have PC skills, you can make it yourself.
Use some colored paper and write the note by hand, then
crinkle it and unfold it a bunch of times to make it look
worn, and then burn the edges off (with adult supervision,
of course).
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19. Pictures Of NPCs
Example: Wizards.com NPC Portraits
I always prepare for a session by getting online and hunting
down suitable imagery for the major NPCs. This always goes
over well. The players love to see who they're talking about
and it helps them to remember the NPCs.
Plus, as a GM, I find seeing a picture of the NPC helps me
flesh out their personality and gear choices. You can find
tons of character artwork online and artists who will gladly
create portraits for a fee.
Wizards.com PC Portraits Online Archives
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20. Sand Glass, Hour Glass
Example: Sand Timers
Obviously, an hourglass makes a great prop for the table -
especially for a pirate game, or when the PCs visit an
alchemy lab. They come in many different time increments, so
you could use one to mark the hour, the half-hour, or even
the minute.
I sometimes like to time things in the game. It creates
stress, which adds to the drama. Give your PCs a puzzle or a
complex choice to make and then have the NPC turn over the
sand timer and slam it onto the table, demonstrating how
long they have to make their decision.
I'll use timers for practical purposes too - like timing how
long I've spent on a certain scene if I want to stick to a
timetable for the night. In these cases, I'd much rather see
a beautiful, thematic sand glass than a digital clock. You
don't have to spend much money either, if you just want to
pull a cheap little plastic sand timer out of a board game
that uses one.
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21. Dry Ice (Fog)
Example: Dry Ice Sublimation [image]
Dry ice is awesome (just be careful when using it). Put it
in a goblet as a cool drink for your NPC to be having while
laughing maniacally.
Put it in a bowl so it floods out across the table,
encircling the miniatures and pouring across the character
sheets, especially if the PCs are investigating a crypt or
dungeon.
Witches Brew [image]
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22. Wands And Staves
Example: Gilded Quill Magic Wands
The mage in the group can wield it like a wand when firing
off spells. Or as an NPC, you can aim it at the group
menacingly. For an inexpensive solution - make it yourself.
Here's a cool one made with paper and hot glue.
Do It Yourself Magic Wand with Instructions Link
Or, go outside, take a stroll, and find a cool (fallen)
gnarled stick. Use it raw, or sand it and stain it.
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23. Origami
Example: Origami Gallery
In a Cyberpunk game, there was an assassin who would leave
his "calling card" next to every victim. He was Asian and he
always left an origami creature behind. There was a reason
he did this, which I won't go into here. Suffice it to say,
I thought it was a cool idea and have adopted variations on
that theme in some of the games I've run.
There are a ton of websites with step-by-step instructions for making simple designs you could make in minutes.
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24. Journal, Spellbook
Example: Notebook [image]
Small Medieval Journal
You can use leather journal or notebook as an ancient tome
your NPC is flipping through while pondering his next move
or spell. I've used them to keep a campaign log. As a
player, I've used them to keep a PC's journal or spell book.
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25. Poker Chips
Example: Poker Chips [image]
- I give them to PCs for in-game gambling using cards.
- I toy with them as a prop for NPCs involved in gambling.
- I use them as counters to represent fate points, fudge
points, or similar awards that we hand back and forth during
play.
- I sometimes have players hold onto as many as their PC has
missile weapons or spells.
Then, during play when they say they're firing their bow,
I'll have them toss me a chip whenever they fire an arrow.
This makes an easy, dramatic, visual reminder of how much
"ammo" that PC has left at any moment.
- The best use I've found for poker chips is as instant
boundary markers for my game mat.
Instead of drawing the specific dimensions of each room, and
then having to wet- or dry-erase the lines, I'll just grab
four chips and quickly place them about where the four
corners of the room/hall would be. This takes 2 seconds, and
instantly the players can visualize the area their PCs are
moving about in.
Note: You could just as easily use pennies or stones for any
of these purposes.
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26. Scarf
Example: Scarf [image]
The lowly scarf is probably the most underrated prop there
is. If I could only have ONE accessory at the game table, it
would be a long scarf. It is small and light enough that you
can take it with you anywhere. Yet, it can instantly become
SO many things in SO many settings with just a little
imagination:
- Wear it around your face if you're playing a bandit
- Wear it on your head like a turban
- Wear it like a dew rag if you're a biker
- Wear it around your neck like a fashionista
- Wear it draped from your hip like the "cowboys" wore their
red sash in Tombstone
- Wear it like a shawl on a peasant
- Wear it around your neck like a WWII flying ace
- Use it like a handkerchief to dab away your perspiration
like a nervous man being questioned
- Simply wear it like a scholarly mage (think Harry Potter)
For inspiration, watch Robin Williams on Inside the Actors
Studio improv a million different uses for a scarf he
plucked from the audience.
[note: Video appears to have been removed.]
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27. Props Made Just For Gaming
Deck of Many Things
3-Dragon Ante
Three-Dragon Ante on Wikipedia
* * *
Whew! Great list. Thanks cra2. Readers, if you have more
props ideas, send 'em on in while the contest is running.
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Readers' Tips Of The Week:
Have some GM advice you'd like to share? E-mail it to johnn@roleplayingtips.com - thanks!
1. How To Make Minis Tokens For Your Game
From: Hannah L.
A while back, I read on various blogs there were game-
management programs that could print out tokens of monsters
and NPCs for use on battlemats. Minis are expensive, and
never perfect, so I thought tokens were a great idea. Paying
for a program, not so much.
Luckily, such tokens are easy to make on your own. All you
need are Google, a simple image editor - I use the GIMP, but
even MS Paint could probably handle it - and a printer.
First, figure out what monsters you need, and what similar
monsters you'd be okay with. For example, you might not be
able to find pictures of wights that look exactly as you
want them, but wraiths and ghouls could be close enough.
Google Image Search for that monster. Adding "D&D" or
"fantasy" to the search can help, but often just the
monster's name is enough.
Once you've found an image or three that work, copy and
paste them into your image editor. Choose the portion of the
image you want - usually the face or upper torso - and
delete or erase the rest. It's easier if the area you want
to keep is square-shaped, because the next step is to scale
this down to a 1"x1" square.
I usually use a 100x100 pixel square with my print settings
at 100 DPI. If that's confusing, don't worry - just figure
out what scale your program uses, and make the token an inch
in size. Then copy and paste it a few times, depending on
how many of that particular monster you want to print out. I
typically put black borders a few pixels wide around each
square, but it's not necessary.
If you have more than one of a given monster, it's a good
idea to number them. I don't put a number on the first
token, and I start at 2 for the second. That way, if only
one of them shows up in the first encounter, I don't give
away the fact that more are coming. When there is more than
one of a certain monster, the numbering makes referring to
them easy. "I attack goblin three," "Creature number two
bites you," etc.
Once you have all the tokens done, print them out and cut
carefully. The paper by itself doesn't slide well on most
battlemat surfaces, so you'll probably want to attach the
tokens to something. I use mini poker chips, which are about
1" in diameter. Coins also work. You can glue to tokens to
the poker chips, or use tape, but I've found that putty
works best. Putty lets me reuse both the paper tokens and
the poker chips, and has yet to come apart during a battle.
That's it! It might take a while to make the first batch of
tokens, but once you get the process down, it won't take
long at all.
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2. A Map Idea
From: Jake
Hello!
I was reading about interesting ways of handling maps and I
thought I'd share one that worked well for me.
Go ahead and draw the "actual" map of your world or locale.
Then, try to imagine how somebody living on that world
without a GPS might see it. Draw that map and give it to the
players, keeping the "true" map to yourself.
For ideas on how to mix it up, check out some old OT maps
from the middle ages, or other early maps. Make the areas
the players are from very detailed, and then start messing
with the proportions and distances the farther from home
they get.
You could also try an experiment on yourself. Take a walk
around your block, or a friend's block, or some place you
haven't seen a map of. Draw a map of the area based on your
impressions. Then check out Google Earth or a road map to
see how the two are different.
---- Comment from Johnn ----
Thanks for the great tip, Jake. Some of those old maps you
mentioned are great inspiration. For example:
Index of Cartographic Images Illustrating Maps of the Early Medieval Period 400-1300 A.D.
History Link 101: Middle Ages Maps
Another trick is to draw your point-of-view map in a
straight line, regardless of turns and angles. For example,
the mapper turns left at a tree shaped like a storm giant,
so he continues to draw a straight path on his map, but adds
a picture of the storm giant tree with a small label at the
proper place on the line.
Players could still follow a map like this, but it makes it
a bit more interesting and harder to meta-game because all
references and distances are relative.
Have you seen the following tips at the website?
Online Sources of Free Maps
---- Comment from Johnn ----
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3. The Best Online Name Generator
From: Firefly
Dear Johnn,
I am an avid roleplayer and former DnD player. I have
subscribed to your articles for some time now, and find them
very helpful. I do not use the DnD system anymore. Instead,
I use a bit of a hybrid system (Interlock system from
Cyberpunk 3.0, mixed with a few Palladium concepts) that
allows me to focus almost completely on the roleplaying
aspect.
I have found, after much searching online, a name generator I am finally pleased with:
It allows you to create names based on their culture and to
include a surname of your choosing. I recently created an
entire village using this system, gave it to the players,
and it truly breathed life into my story.
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4. Homebrew Skill List
From: Loz Newman
Here's a list of skills in a game system I drew up to try to
cover every situation:
- Fast Talk (when you don't have truth on your side)
- Diplomacy (for when you DO have truth on your side)
- Conversation (for subtly extracting information during an
apparently banal chat)
- Intimidation
- Interrogation
- Voice Imitation
- Disguise
- Dancing (yes, it's a social skill)
- Interrogation
- Etiquette
- Carousing
- Acting
- Musical skill (you must pick a speciality each time you
buy this skill, e.g. guitar, singing, piano)
- Hypnotism
- Language (costs 1 skill slot per language)
- Bargaining
- Begging
- Oratory (to use Diplomacy and/or Fast Talk to persuade
large groups)
- Seduction
- Voice-Throwing
- Corruption
- Animal Training
- Knowledge (Street Smarts). It's real a mind-based skill
but relevant to oft-encountered social milieu.
In my game system, you get a small level in every skill by
default, about half of what you'd have if you bought the
skill. XPs can be invested in each skill individually to
reflect specialisations or special aptitudes.
In other game systems, I've seen Persuasion, Streetwise,
Acting, Intimidation as the basic skill set. Some GMs I've
seen just use Persuasion. I rely on "Has the player's
argument logically swayed the NPC?" as the basis and dice
rolling as secondary (to help sort out borderline cases).
Role-ing, rather rolling! Often, the PC's argument is so
good (or off-base...) I decide to not even bother with a
dice roll.
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5. A Dark And Gritty City
From: Paul
I have a border town in my campaign that is always an
unpleasant but necessary place to stop. It's the NPCs in the
town who make it nasty.
- The seedy trader: will give 10% discounts (on the inflated
market) but only for the character who is willing to degrade
themselves for his personal pleasure.
- Street urchins: having one's pocket being picked is a
constant risk. At least once a day (or more depending on
notoriety) the character will have a pick pocket attempt on
them.
- Starving beggars: they are everywhere. You can offer
particularly pitiful examples, such as a starving young girl
covered with bruises.
- No win situations:
- If the characters don't give the girl money or food, then
a short time later they will find her dead on the street
from starvation.
- If they do give her money or food, they find her dead on
the street within an hour - the victim of a robbery murder.
- If they take her under their wing instead of offering
direct assistance, then the evil step-mother gets involved.
When the characters next see the girl, she is in an even
more decrepit state because of what the stepmother has done
to her/made her do.
- Vice (I use this word to keep the content family
friendly). Vice is everywhere, and it is enticing to get
involved with it for the characters because it gives a
fantastic morale bonus and a deceptive penalty.
Depending on the type of vice, something like:
- First use: +5 to all skills and attack rolls, or something
for 1 day followed by 5 days of -1
- Second use: +3 to skills and attack bonuses followed by 5
days of -1
- Third use: +0 to skills and attack bonuses followed by 30
days of -5
- Next five uses can negate the existing penalties for 1 day
but penalty returns to -5
- The next use does not relieve the penalty and then the
penalty becomes -10...
Or: +3 moral bonus but afflicted with a nasty stat depleting
disease.
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Johnn Four's GM Guide Books
In addition to writing and publishing this e-zine, I have
written several GM tips and advice books to inspire your
games and to make GMing easier and fun:
How to design, map, and GM fresh encounters for RPG's most
popular locales. Includes campaign and NPC advice as well,
plus several generators and tables
Advice and tips for designing compelling holidays that not
only expand your game world but provide endless natural
encounter, adventure, and campaign hooks.
Critically acclaimed and multiple award-winning guide to
crafting, roleplaying, and GMing three dimensional NPCs for
any game system and genre. This book will make a difference
to your GMing.
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