Roleplaying Tips Weekly E-Zine Issue #445
4 Tips For Post Apocalypse Game Masters
Contents:
This Week's Tips Summarized
4 Tips For Post Apocalypse Game Masters
- The Apocalypse
- Media Inspiration
- Adventures
- Weaponry
Gamemaster Tips Summarized
- Competition Puzzle
- Maps with Excel
- More Excel Maps
- Stat Card Tool Feedback
Johnn Four's GM Guide Books
The Best of Kobold ECOLOGIES Compiled at Last!
Everyone loves the Ecology articles in Kobold Quarterly; a
look from the monstrous side of the fence, filled with new
DM tricks and great stories.
KOBOLD Ecologies compiles 104 pages of new ecologies, AND it
expands Ecologies from the first two years of KQ.
Feast on adventure hooks, new monster feats, and all the
magic of the Ecology series for both 3E and 4E. Available
from Paizo, RPGNow, Lulu, and KoboldQuarterly.com.
Pick it up today, and wreak some monster mayhem tonight!
Kobold Ecologies at Kobold Quarterly
Return to Contents
A Brief Word From Johnn
How much can you game in a week?
Meet Logan Horsford. He's a contributor to the e-zine and a
big RPG fan. In a recent e-mail exchange I learned he games
a lot, as both a player and a GM. He games so much, as I
discovered, that he logs more hours each week at the game
table than many people do at their full-time job! Intrigued,
I asked Logan if he'd tell us a bit more about his enviable
gaming lifestyle.
Read the interview here.
NPC Essentials in Print Again
Thanks to print on demand, you can buy NPC Essentials in
print format again. You can get it at RPGObjects.com.
You can also buy it on Amazon.
If you haven't heard about NPC Essentials before, check out
the table of contents and two excerpts: Introducing NPCs and Power Bases [TXT].
Have a game-full week!
Cheers,
Johnn Four,
johnn@roleplayingtips.com
Facebook
Twitter
Friendfeed
StumbleUpon
"Persistent people begin their success where others end in
failure."
- Edward Eggleston
Return to Contents
Check out the Role Playing Games at Troll and Toad
Troll and Toad.com is the authority on RPGs, Board Games,
Miniatures, Magic The Gathering, CCGs (collectible card
games) and Video Games. With decades in the gaming scene you
can rest assured we are reliable, knowledgeable and we
provide top tier customer service.
Troll and Toad is a name you can trust! We have been in
business since 1991 and we're a member of the Better
Business Bureau in good standing.
Love games? Take a look at our massive inventory at Troll
And Toad.com
www.trollandtoad.com
Return to Contents
4 Tips For Post Apocalypse Game Masters
by Kate Manchester
The future is a bleak place. Society, as we currently know
it, has ended, thanks to some sort of apocalypse.
Since there are very few post apocalyptic gaming systems,
how do you create a setting? How do you deal with weaponry
when resources are seemingly limited? And most importantly,
how do you dream up scenarios?
Return to Contents
1. The Apocalypse
To create a post apocalyptic setting, the first
consideration is the cause of society's demise.
Sadly, there are many possibilities:
- Nuclear war (a very real fear during the Cold War)
- Global pandemic (the Black Death wiped out about a third of the world's population)
- Electromagnetic pulse
- Global warming
- Alien invasion
- Terrorism (a plan that goes horribly awry)
- An asteroid or comet colliding with the Earth
- Orbital shift (remember what happened to Seti Alpha V?)
- Solar flare or solar death
- Continental shift / massive earthquake
- Biological warfare or disaster
- Artificial intelligence targets humanity
- Plant life dies
- Food chain disrupted (i.e. all bees die)
- Mega volcano
- Atmosphere burns off
Another consideration is how much time has passed since the
event. A very recent change means dealing with the
aftermath, establishing a new order, and struggling to
survive while coping with a major upheaval. Other hazards
include lack of long distance communication, a sudden or
gradual end to electricity, limited access to modern
transportation and lots of casualties.
A fairly recent past event features people who may remember
the old society, or have entirely forgotten it as a means of
coping. There are areas still suffering from the effects of
the event, creatures or people affected by the event, and
access to a fair amount of pre-apocalypse technology and
resources. There could possibly be adaptation to the
circumstances, and citizens that either accept or rebel
against the current society.
Events that took place in the distant past means there are
few (if any) still alive to remember the past. Artifacts
from the previous society are likely scarce and possibly
highly prized items. These potentially could serve an
unknown or unorthodox purpose, like the Little Mermaid
combing her hair with a fork.
In any case, in this future the modern society typically
regresses to one ruled by a person or persons who are
strongest (whether physically or in numbers), most ambitious
and best armed.
Survival means staying out of their way or paying
protection. In many cases, the ruins of the old society
likely offer shelter, food and items for the survivors, as
well as despair or even hope.
People will likely band together in small or large groups,
and will find ways to adapt to their circumstances.
Return to Contents
2. Media Inspiration
The genre of science fiction film and literature has a whole
sub-class dedicated to tales of a post apocalyptic future.
These include (but are not limited to) the following films:
- The History Channel's series "Life After People"
- Mad Max series of films
- Terminator series of films
- The Postman
- Water World
- The Day After Tomorrow
- Cyborg
- Escape from New York
- The Omega Man
- 12 Monkeys
- Akira
- Steel Dawn
- Quiet Earth
- 28 Days Later
- I am Legend
- The genre of post apocalyptic fiction includes:
- Lord of the Flies by William Golding
- The Stand by Stephen King
- Canticle for Leibowitz by Walter M. Miller
- Lucifer's Hammer by Jerry Pournelle and David Niven
- Cell by Stephen King
- The White Plague by Frank Herbert
- Cat's Cradle by Kurt Vonnegut
- Deus X by Norman Spinrad
- The Handmaid's Tale by Margaret Atwood
Return to Contents
3. Adventures
Now that you have an idea for the setting, you probably need
adventures for your PCs.
Potential scenarios for this setting include a search for an
ancient artifact, attaining revenge against a group or
individual, and surviving the onslaught of a predator -
human, mutant or otherwise.
Another possibility is the rise of a savior, be it human,
artifact, or creature, with the PCs either working with it
(or possibly being it), or stubbornly resisting it.
If there is a clearly defined leader, then PCs can
potentially work for, struggle against, or try not to run
afoul of this person or group.
A search for food or shelter is likely a scenario in itself,
along with a search for an artifact, cure, or location that
would improve the PCs' or society's standard of living.
You could make getting the party together a scenario in
itself, especially if you opt for a very recent event.
Stephen King's books Cell and The Stand offer ideas to this
effect.
Return to Contents
4. Weaponry
A post apocalyptic setting often calls for low tech weaponry
as survivors have to scavenge or cobble together something
that will provide protection.
Here are a few possible suggestions:
- Rubble: This is probably not a scarce resource. Small
chunks can be slipped inside fabric or perhaps a sock to
form a club-like weapon. Medium or large chunks can be
thrown, or used as a club.
- Metal: Sharpened bits of metal can be used as bladed
weapons like swords or spears. Pipes can be used as clubs.
Barbed wire (or any sort of metal cable or wiring) can be
used as a whip, garrote or lasso (if flexible enough).
- Glass: Broken glass is probably readily available. Though
brittle, it could be used as a weapon enhancement by
imbedding the shards into a surface. Large pieces can serve
as blades that are good for about one use. Smaller shards
could potentially be used as part of a ranged weapon, or
possibly dumped onto an unsuspecting person.
- Plastic: If sharpened to a point, plastic can be used as a
stabbing weapon. For examples, prison inmates sometimes
sharpen the end of a toothbrush to create a shank.
- Ranged Weapons: Arrows would certainly be easy to create,
along with a zip gun using metal pipes and small
projectiles.
- Explosive Devices/Bombs: Molotov cocktails are relatively
easy to make, as they require only a flammable agent, a
wick, and a breakable container. PCs could probably also
manufacture a sort of pipe bomb. Someone suggested to me the
Anarchist's Cookbook might be a good resource for this.
- Weapons of the Past: It is certainly not outside the realm
of possibility that the PCs (or the antagonists) have access
to modern weapons. A police building would have a cache of
weapons, as would most pawn shops, and a private residence
might have one or more guns. This could be even more likely
if the event was an expected one: threatened nuclear war or
terrorist act, impending asteroid strike, etc.
- Surroundings: In this dark future, there are likely areas
known to be off limits because they're unsafe for one reason
or another - known zombie hive, large fissure in the earth,
acid pool, etc. Clever PCs could lure an enemy into such a
place. Another possibility would be to create a lethal or
non-lethal trap using readily found materials. For example,
pit traps and snares are relatively easy to make.
Nearly anything can be used as a weapon if the need is great
enough. Reward your players for creativity, and if the
weapon isn't covered in the system's rulebook, either use
the closest item (with or without modifications), or come up
with your own.
* * *
In conclusion, lack of source material should not limit your
choice of game setting. The future is what you, the GM,
decide it will be.
Return to Contents
Online DM Tools for Dungeons and Dragons 4th edition
Create, edit, manage, and export your monsters, traps,
encounters, magic items, and more.
Custom monster cards that you can export to your blog,
website, or campaign wiki.
"The monster template tool was a awesome addition. You
really have made my DMing so much easier!"
- Esa K.
Check out DM Tools for free.
Return to Contents
Readers Recommend: the Best Post Apoc Fiction
Several issues ago I asked for good post apocalyptic books
to read. Thanks to everyone who submitted their favourites.
I've been reading a few of your suggestions.
In case you are interested in this genre, below is a list of
what your fellow readers recommend for good bedtime reading.
This list complements (with only a couple of duplicates)
Kate's list in this issue's feature article.
The bit.ly links are all shortcuts to Amazon pages so you
can check out ratings, description, and more info. I wish
Amazon made shorter links.
A Canticle for Leibowitz
I saw your request for post-apocalyptic book
recommendations. Last night I finished reading A Canticle
for Leibowitz. It was written in '59, so I partially
appreciated it as a cultural artifact, but it was also a
pretty interesting read. Basically, the nuclear war comes
and it's up to the only surviving cultural institution to
preserve some vestige of science. Kind of Foundation-y, but
the institution in question is the Catholic Church. Would be
a fun RPG setting as well.
The Death Lands Series
I just thought I'd pass along my favorite post apocalypse
fiction suggestion to you. The Death Lands Series, by James
Axler. It chronicles the adventures of a band of survivors
about 100 years after "sky dar" - the nuclear war that
almost wiped out humanity. The series is well over 50 novels
long and includes some surprising plot twists and a bunch of
memorable characters that can make for great NPCs for any
game. (I once ran a post apocalypse campaign based on the
novels and it was a huge success that ran for over a year.)
The writing is easy to read, and keeps fresh paced all the
way up through the 50 plus novels, and is perhaps the best
post apocalypse series ever written.
There's also a second series call Out Lands that takes place
many years after the events in the Death Lands series have
come to pass.
* * *
Thanks to Jenette Downing, Lup Alb, David Reese, Warwick
Brown, and Graham Darling and others for their
recommendations.
Gamemaster Tips
Have some GM advice you'd like to share? E-mail it to johnn@roleplayingtips.com - thanks!
1. Competition Puzzle
From: Mike Evans
I just wanted to share a puzzle I put my players through
that had a good effect. The party walked into a room and the
doors shut. They hear a voice echoing through the room:
Warriors six come into my hall,
warriors six, five chained to a wall.
Warriors six, to you, you must be true.
Proclaim to me why thy valor is best,
why thy strength and honor is pure.
Show me your heart,
and I shall let you pass."
Each of the party members had to say why they were the best.
This led to some interesting role-playing because now it
became a competition.
One player would say I slew this or I outsmarted that, then
another player would chime in saying only because you had a
powerful magical artifact, or we did most of the fighting,
you just got a lucky shot in, etc.
Eventually, I just chose randomly by rolling a die while
they were arguing (this was in good fun, not serious).
Suddenly, the other five members vanished and could be seen
in an almost ethereal state chained to the wall and the one
left in the room had a doppelganger of himself appear with
all his equipment and abilities.
He had to fight himself and do it in a hurry, because for
every round, the characters chained to the wall had the life
sucked out of them. Damage was appropriate to their level.
When the party member killed his doppelganger he needed to
cut out its heart and hold it high. This freed the other
characters and allowed them to continue on, albeit with
lower HP and slightly bruised egos at not being chosen as
the best in the group.
Return to Contents
2. Maps with Excel
From: RNd
In the GM Tips section of your latest issue, Shammancer says
to use MS Excel to draw maps with. I too have used this
program.
On the plus side, it's relatively easy to use graphics and
special characters from other programs, insert them into the
page, and drag them to where you need.
On the negative side, it isn't quick. I've found it a slow
and laborious process to trace out the set of squares and
then choose the lines that need to be applied, and so on.
Here's an example of mine [XLS].
Return to Contents
3. More Excel Maps
From: Loz Newman
I've tried Excel maps in the past. It's okay for square and
rectangular feature maps, and great for cut-and-paste of
repetitive elements, but it does take time.
I've also done (and occasionally still do) a few maps with
PowerPoint for the round and oval feature maps, such as
volcanoes, lakes, etc. Theoretically, you can paste one into
the other. (Tip: save the PowerPoint as a jpg file first!)
Playing with the textures of boxes and circles allows some
interesting visual effects, too.
I ended up using free maps found on the internet, as they
are generally better quality than my work and save time,
except for specific rooms I want to zoom in on for special
tactical encounters. You can spray around lots of visual
clues (both real and fake) if you want to take the time.
Here are some maps I did up with Excel that some might find
useful/inspiring:
Excel Maps [XLS]
Return to Contents
4. Stat Card Tool
From: Jeff Kessler
I would like to tell you about a tool I developed to make
the D&D games I play in a bit easier.
When WotC released their line of painted miniatures, I liked
the stat cards. I decided to create my own for use in my
campaigns and the ones I play in. It started as an Excel
spreadsheet, but evolved into a C# program that can create,
maintain, and print them.
It used the print preview, and since it prints them in
initiative order, I found that view useful for the order the
players and monsters would act in during encounters. The
cards themselves are saved as an XML file.
To find this, you can go to CodePlex and search for "stat
card". First is the name of the program, and second is my
user name on the site.
http://www.codeplex.com
Here's the direct download link.
And the direct info link.
The application is currently being rewritten. I have
discovered better ways of doing some things and would like
to add some more features as well.
I would like some honest feedback on the application as it
stands and suggestions as to how I can make it better in the
next version.
Return to Contents
Latest Posts @ CampaignMastery.com:
Campaign Mastery is the official blog of the Roleplaying
Tips E-zine. It's a great way to get more GMing advice and
to chat with me and other readers about GMing. Here is a
quick summary of what's new.
Many games use experience points, and if you game master
such a game, you might wonder when the best time is to
handout XP - before, during, or after? I've done all three,
and there are pros and cons to each approach. Here are a few
tips.
Humour is hard to do WELL in an RPG, some types of humour
more so than others. Silly jokes, like Orcs in tutus, are
easy, but are more likely to bring a moan and grimace of
pain than a genuine belly laugh....
Let's talk for a minute about the law. Most legal systems
are based on two things: the protection of certain general
principles that are considered fundamental truths by the
society in question, and a long history of precedents
matching punishments with violations.
* * *
Be sure to subscribe to the blog to get the latest updates sent to you:
Return to Contents
Johnn Four's GM Guide Books
In addition to writing and publishing this e-zine, I have
written several GM tips and advice books to inspire your
games and to make GMing easier and fun:
How to design, map, and GM fresh encounters for RPG's most
popular locales. Includes campaign and NPC advice as well,
plus several generators and tables
Advice and tips for designing compelling holidays that not
only expand your game world but provide endless natural
encounter, adventure, and campaign hooks.
Critically acclaimed and multiple award-winning guide to
crafting, roleplaying, and GMing three dimensional NPCs for
any game system and genre. This book will make a difference
to your GMing.
Return to Contents