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Roleplaying Tips Weekly E-Zine Issue #457
Stand or Fall? Not Exactly
Tips for dealing with tough foes
Contents:
This Week's Tips Summarized
Stand or Fall? Not Exactly
Tips for dealing with tough foes
Johnn Four's GM Guide Books
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A Brief Word From Johnn
Gaming Paper is great
We used the new Gaming Paper product for battlematts,
diagrams, and notes at our last game and we were all very
pleased with it.
The paper comes in a long roll and you just unroll more as
you need it. By placing the roll end in front of the GM
screen, it was easy to unroll fresh new paper to draw on, or
rewind to go back to older maps.
We also cut a few sections off so we could stack maps for
faster reference.
The paper, despite being tightly rolled up, laid flat right
away with no curling. It's so thin that it was a breeze to
scroll/unscroll, cut, or fold. Yet, the stuff is quite
strong and didn't rip or shred once, despite heavy use.
Thanks to Erik over at Gaming Paper for sending me a
complimentary pair of rolls to try out. Your paper worked
like a charm and was quite useful.
www.gamingpaper.com
Interested in reviewing the Martialist?
Nick over at The Fantasy Cartographic has released a PDF
supplement for D&D 4E titled "Fantasy Class: Martialist."
It details a new character class and seems to have great
game support with 145 print-ready power cards, 61 feats, 8
paragon paths, and other things included in the product.
Nick was wondering if any Roleplaying Tips readers would be
interested in doing a review. I said I'd pass the word
along.
Email me if you're interested.
Hazards contest winners draw still pending
A quick update on the combat hazards contest. I'm still
organizing entries and have not yet made the random draws
for selecting winners. I'll be doing that soon and then will
announce the prize winners in the ezine after emailing all
those selected. Sorry for taking so long with this!
Have a game-full week.
Cheers,
Johnn Four,
johnn@roleplayingtips.com
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Stand or Fall? Not Exactly
Tips for dealing with tough foes
Tips for dealing with tough foes
A guest article by Darren Blair
So here it is. You and your buddies, numerous as they may
be, have every reason to believe you're going to be hammered
by an enemy that has a major tactical advantage.
They move faster, have greater numbers, have better
firepower and armor, or are lead by more competent officers.
They might even have some combination of these advantages.
Now's the time to stand shoulder-to-shoulder and face them
down in a final, bloody confrontation, right?
Only if you want to die horribly.
What to do, then? Try a few of these tips on for size.
- The Booby in Booby Trap
The term "booby" is believed to derive from the Spanish word
"bobo," which is slang for "dunce." The name "booby trap,"
then, is a trap meant to catch someone who is stupid. It is
related to the blue-footed booby, as once upon a time the
birds had no fear of humans and would gladly land within
arm's length of hungry sailors.
The thing with booby traps is that, no matter the tech level
or your present situation, you can by with a little
foresight and rig some traps that will antagonize, delay, or
even cripple anyone who might be chasing after you or trying
to invade your territory.
These traps might not be able to stop an invading force by
themselves, but they will bring you closer to parity.
Here are some of my favorite traps.
- Ye olde snare trap
This works by someone stepping in the middle of a noose-like
construction, which proceeds to tighten around the victim's
ankle, possibly hoisting them into the air. It can
hypothetically be created with just a little rope or some
strong vines, and getting the victim out can be time-
consuming.
- Pitfalls
Dig a pit and cover over it in such a fashion that a
careless person could walk right into it. Empty pit traps
can injure the point man of an enemy unit and cause a delay
while they are retrieved.
However, a more vicious defender can put spikes or pongee
sticks inside to impale the victim, poisonous animals to
bite them, or water to drown them. In this case, the enemy
has lost their point man and those who were with the
deceased will now be considerably more uptight.
- Trip wires
Stretch a wire or something similar across a known walkway
or the equivalent. Anyone who encounters the wire will break
it, causing an incident of the defender's design to occur -
anything from swinging logs to explosives detonating. A
variation occurs when the trip wires are affixed to windows
or doors, such that opening or closing them is what causes
the trap to be sprung.
- Piano wire
Ever see images of World War II wherein Allied Jeeps are
depicted with metal bars affixed vertically to the fronts of
the vehicles? There's a reason for that. When the German
army retreated from Western Europe, they strung piano wire
across the roadways.
The Jeeps were designed so that the windshields could be
lowered down, something that many foolish soldiers did while
patrolling supposedly secure areas. Piano wire is thin yet
strong, enough so that if it was strung properly any soldier
driving into a trap at a high enough speed would be
immediately decapitated.
Not only do you have the deceased dying in quite a gruesome
fashion, you also have their Jeep rolling freely, raising
the prospect of a collision.
The bars were thus required to cut the piano wire lest
anyone else lose their head. Although piano wire will likely
be absent from historical settings, things such as fishing
wire or monofilament wire may be substituted in more
futuristic settings.
- Murder holes
Many a castle in Western Europe had an entranceway or two
wherein there were quite a few holes in the walls and
ceiling. These holes were there so archers could ambush
invaders.
If an attacker charged in, the archers could open fire,
smiting the attackers with relative safety. Modern settings
might have gunmen waiting for the ambush, while futuristic
jaunts could have robots or independently-controlled lasers.
- Things That Make You Go Boom
Explosives. Nothing more, nothing less.
A subset of the booby trap is the trap rigged to explode or
otherwise do massive damage, be they grenades or Blue
Peacocks. Whereas archaic traps are typically limited to
delaying or wounding enemy forces, explosive devices can
often take entire squads or armored vehicles out of action
with ease.
The most basic use of explosives in a defensive position is
land mines of all shapes, sizes, and mission types. Mines
are typically buried in the ground, making them hard to
detect.
Note that while your basic land mine will kill
indiscriminately, specialty mines do exist. Claymores fire
what can best be described as a massive load of buckshot,
mowing down foes with ease. Bouncing Betties pop up out of
the ground and spray the area with shrapnel; they were meant
to wound instead of kill, forcing several soldiers out of
the battle to evacuate their comrades and causing major
distress from the moaning of the wounded.
Then you have the Blue Peacock, which was a nuclear land
mine meant to take out large groups of Soviet forces if they
ever tried to invade the British sector of West Germany, but
which never saw production.
Dead-man switches get their name from the fact that once the
wielder presses the button, the button must remain pressed
or else the explosives will go off. For those of you
familiar with movies, such a device was used to destroy the
laboratory at Cyberdine near the end of the second
Terminator movie.
Note, however, that contrary to their name, they don't
require a person to actually die in order to use them;
merely setting a weight of some sort atop a hidden detonator
and running like the wind can do the job if a member of the
attacking force is foolish enough to take the weight off.
Mercury detonators work by having a small container filled
with mercury. If the detonator is tilted beyond a certain
angle, the mercury sloshes around until it makes contact
with a pair of connectors. The mercury completes the
electric circuit represented by the connectors, causing
everything to explode. These devices are popular for booby
traps and package bombs, although they are very fickle
masters and quite often explode on the bomb maker.
Under certain circumstances, grain can be quite incendiary.
In the 1950s, it was discovered that if some types of grain
were allowed to flow freely through the air, then
introducing a spark or other source of flame to the display
would cause a fire or even an explosion. The discovery came
about after a series of freak explosions at grain refineries
and silos, forcing a complete redesign. Regardless of the
setting, both grain and fire should be readily available.
A common tactic when retreating is to leave behind something
that would be visibly tempting to an attacker, but which is
actually rigged to explode. In many instances, this
represents dropped military hardware or a corpse; the item
may be attached to a wire, or may be suppressing a dead-man
switch or pressure plate.
In urban combat there may be casual items so rigged, such as
explosives inside hollowed-out books or ink pens wherein the
internal mechanism has been replaced with a detonator and a
charge. Don't laugh; the latter was indeed used in WWII.
- Friends in Low Places
It has been hypothesized that, for the right price, you can
find someone willing to do just about anything. That is, if
you even have to pay at all. It's simply a matter of finding
someone who has the moral turpitude or naive idealism to
assist you in your endeavors.
A simple example is a necromancer. A necromancer can make it
a point to have their sanctuary littered with bones, so that
skeleton after skeleton can be raised to defend the place.
They might even have a few corpses on hand to create more
potent undead, such as zombies, ghouls, or ghasts, just in
case the skeletons aren't enough.
Likewise, a criminal with enough coin can hire plenty of
underlings, be they kobolds, street thugs, or cheap robots.
All they have to do is ensure a steady paycheck and some
degree of respectful treatment; in some instances, the
underling will supply their own gear. There might even be
wild animals or monsters who can be trained for security
purposes. Just be careful lest the underlings turn on you.
Or there's always the under-handed route, whereby you entice
someone from the other side to mutiny or even defect.
Discord in the ranks can do more damage than an entire fleet
of bomber craft, and if a defector has valid information
then so much the better.
- Flat-Out Cheat
Life isn't fair. Why should your final battle be?
- Snipers
Snipers are soldiers trained to shoot and kill targets from
a good distance away. In ancient times, the task of sniping
fell to trained bowmen and crossbowmen. In modern times,
sniping rifles can hit targets farther than the naked eye
can see. At present, Canadian sniper Rob Furlong, a Master
Corporal in the nation's military, holds the world record
with a kill from a distance of 2.4 kilometers.
As has been demonstrated time and time again, the
psychological impact of watching a comrade die while being
unable to directly retaliate can often break a soldier,
making the psychological impact of a sniper almost as great
as their actual ability to drop targets. And if they drop
officers or NCOs, it is even more devastating.
Skilled and experienced snipers, such as Billy Sing, Vasily
Zaitzev, and Carlos Hathcock, dropped dozens of men during
their careers, with Hathcock and a fellow sniper taking out
an entire company of enemy soldiers between them during an
operation. An extreme case is Simo Hayha, who was credited
with killing well over 500 Soviet soldiers during the Winter
War.
- Artillery
In ancient times, you had the Korean hwacka, a device that
could fire 200+ rocket-propelled arrows at a single time.
Even if they missed, the sight would have still been enough
to make a man consider switching careers. You also had
lovely things such as the catapult and ballista.
In time, we evolved up to rockets, ballistic rounds,
mortars, and missiles. These were often not very accurate,
but more often than not they were simply meant to be
suppressive fire that could eliminate or pin down groups of
targets (or fixed structures) at range.
- Air support
In the most basic of tech levels, you have gliders.
Don't for get about magical flight. The person flying this
way might only have the ability to carry a telescope or a
handful of explosive devices, but this may well be enough to
help turn the tide.
Hot air balloons similarly allow for recon and bombing, but
are much more noticeable - and vulnerable - targets.
The propeller planes of World War I introduced personal
weapons and machine guns to the mix, allowing for strafing
runs against ground-based targets and defense against other
flying units.
World War II upped the ante with dedicated combat craft,
rockets, torpedoes, and even cannons; Hitler even had a jet
fighter in the works near the end of the war, and was also
toying with a utility helicopter. Korea showed us jet
fighters in action, while Vietnam gave us the guided
missile.
Nowadays, improved internal electronics, greater payload
capacities, smart weapons, and other such joys make air
power such a total game-breaker that whoever has air
superiority very often wins by default.
Some aircraft, such as the AH-64 family and the A-10, have
the capacity to eliminate entire armored columns single-
handedly.
* * *
Next time you're in what appears to be a hopeless fight,
remember: it's not so hopeless if you put in a little
advanced planning and a lot of playing dirty.
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For Your Game: 10 Fantasy Prosthetics
By valadaar with permission from Strolen's Citadel
- Hothama's Fangs
This set of false teeth are equipped with retractable,
razor-sharp tips that provide the wearer with a dangerous
bite attack.
They are, however, mechanically complicated and have a lot
of nooks and crannies for germs to build up, requiring that
they be kept meticulously clean. Of course, they bear no
labels indicating this. These can only be used if the wearer
currently has no teeth.
- The Medusa Wig
A mass of snakes which, when worn, will give the wearer a
fine mane of poisonous vipers. They only grudgingly obey the
wearer and draw a small amount of blood from the wearer to
survive. Anyone who comes in close proximity (1 to 2 feet)
to the wearer will be attacked unless the wearer
concentrates to stop them.
The wearer must shave all hair before donning the wig, and
it is quite difficult to pry the wig off once worn.
- The Eye of Seyetha
This ivory eyeball is made to look as realistic as possible,
and conceals its origins.
It actually is a spy device for a powerful evil entity -
anything seen is relayed back to the entity. It provides its
wearer with the ability to see into shadows and is
especially good at highlighting items of value.
- Shaerik's Talons
This hand is crafted from finely worked steel. It is
composed of both forearm and hand, which is fully
articulated. The fingers are equipped with retractable
claws.
When placed against a stump, it will graft itself and
magically link itself to the wearer. The claws are a little
unpredictable, and have on occasion extended themselves at
inopportune times.
- The Clay Face of Narad
This mask of magical clay was created for Narad, a wealthy
lord who fell victim to leprosy. The mask provides a face
one can almost mistake for normal.
When placed on a living being, it will meld itself strongly
to the face, taking on an appearance willed by the wearer.
In dim light, the mask appears as normal skin and the wearer
can assume the appearance of another person.
Peeling the mask off is difficult and it is easily damaged
unless removed with great care.
- Volstokk's Remote Hand
This replacement hand consists of a metal forearm equipped
with a three-fingered metal hand. The hand is capable of
detaching itself from the arm and operating up to 100' feet
from the stub. It is capable of minor manipulations and is
able to climb walls.
The hand is generally reliable, but does contain a separate
spirit that could decide to go its own way.
- The Black Chains of Mashark
This odd item consists of a set of four 4' chains attached
to a short metal hub, which in turn is fitted with a leather
sleeve. The sleeve will fit over a shoulder where the arm is
absent, or is only a short stub.
The chains are wrapped together at 6" intervals by thin
leather straps, holding the chains into a roughly arm-like
form. The ends of the chains are left loose, enabling them
to be used like fingers. The wearer can choose to burst the
leather straps, allowing the four chains to operate
independently, but with reduced strength.
- Legs of the Plains-Dwellers
This bizarre item appears to be a small, headless mechanical
horse. A huge socket fits the bottom of a legless torso.
Once attached, the legs will provide mobility to the bearer
equal to that of a centaur. The item will draw energy from
its wearer, causing normal levels of exhaustion.
- The Stone Heart
This enchanted stone heart will actually function for the
owner if magically implanted, but they will lose all empathy
and compassion. The stone heart will continue to beat even
upon death of its user.
- The Ribs of Naarun
Torn from the corpse of the dead hero Naarun, this rib cage
can be magically implanted. The owner will gain the
legendary strength and hardiness of the lost hero.
The downside is that the rib cage does not adjust its size
to the new owner, and could lead to much difficulty should
the new owner and the old hero vary greatly in size.
Want more fantasy prosthetics? 20 Fantasy Prosthetics at
strolen.com
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Johnn Four's GM Guide Books
In addition to writing and publishing this e-zine, I have
written several GM tips and advice books to inspire your
games and to make GMing easier and fun:
How to design, map, and GM fresh encounters for RPG's most
popular locales. Includes campaign and NPC advice as well,
plus several generators and tables
Advice and tips for designing compelling holidays that not
only expand your game world but provide endless natural
encounter, adventure, and campaign hooks.
Critically acclaimed and multiple award-winning guide to
crafting, roleplaying, and GMing three dimensional NPCs for
any game system and genre. This book will make a difference
to your GMing.
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