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Roleplaying Tips Weekly E-Zine Issue #58
13 Tips For Finding New Players
Contents:
This Week's Tips Summarized
13 Tips For Finding New Players
- Get A Business Card
- Advertise In Stores
- Go To The Library
- Post-It Notes
- Friends, Family, Co-workers
- Talk With Strangers
- Host A Board Game Or Card Game Night
- Carry An RPG Book Around With You
- Post In Online Roleplaying Discussion Groups & Lists
- Contact Ex-Players
- Find Regional Clubs
- Enlist Your Fellow Players
- Get A T-Shirt
Readers' Tips Summarized
- Recipe For A Perfect Game Table
- Post Character Death Ideas
- Roleplaying Tips Success Story
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A Brief Word From Johnn
Teleconference Experience
Just before Christmas we had a session where a player could
not make it because he had to work. Due to the nature of his
job though, he was able to stay on the phone with us while
we played.
So, we decided to try an experiment in roleplaying
teleconferencing. We set up a speaker phone and put it in
the middle of the gaming table. I also brought a hands-free
headset and a splitter, so I could talk directly with the
player hands-free.
I give the whole experience a 7 out of 10 and would
definitely do it again rather than leave a player out. For
one thing, when the player arrived at the session later on,
after work, he already knew most of what had gone on and he
could jump in immediately.
With the hands-free set, I was also able to ask the player
questions privately.
Also, I trusted the player and he had his dice with him at
work. So, I let him roll when needed and he yelled out his
results along with the other players. It was just like
having him at the table!
Finally, the phone didn't intrude like I thought it would.
And the player wasn't drowned out by the group's noise, like
I had worried he might.
So, if the circumstances are right for player and group, I
recommend this method of roleplaying.
Finding New Players Can Be Tough
The second most commonly asked question I receive is for
tips on how to find new players. If you live outside of a
city or feel uncomfortable about approaching people to find
out if they enjoy the same hobby that you do, it can be
tough.
Here is a list of ideas that I came up with, some old and
some new. I hope you find one or more that works for you.
And I hope you find new players.
Also, if you have found a player through a method not
on this list, please write in and I'll add it. We'll make a
master list that GMs everywhere can reference from the web
site for when they're stuck finding a new gamer.
Enjoy!
Johnn Four
johnn@roleplayingtips.com
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13 Tips For Finding New Players
- Get A Business Card
I can already hear a few chuckles out there about this tip.
But I put it at the top of the list because it's a nice
and easy tool which can be used in every tip described
below.
I recently went to Staples, a large stationery store, to get
a quote for a RoleplayingTips.com business card. To my
surprise, I found out that I could get 500 plain text cards
for just $14CAN/$10US.
I immediately thought that the cards were so cheap they
would be a great way to spread the word that you're looking
for new players.
You can also get business card stationery for printers and
print up your own for under $10.
So, please consider this tool seriously.
I would get cards printed with:
- Just your first name
- An anonymous email address (i.e. Hotmail)
- 1-2 line description (i.e. you are the GM, games you play,
why you play, preferred game style, etc.)
- Perhaps an interesting quote from someone/thing famous in
the genre (i.e. Conan, Gygax, Dragon Magazine)
- A declaration that you're always looking for new players,
or that people new to the hobby are welcome, or that you
welcome all questions.
Carry a few cards with you wherever you go. If you meet
someone who's interested, give them your card so they know
how to contact you.
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- Advertise In Stores
Going to game stores and posting Player Wanted notices is an
old tip (and still effective!), but try these new twists:
- Ask the owner if you could place a few of your business
cards beside their cash register or under their counter
glass. Use a highlighter on the "new players welcome" part
to catch people's eye.
- Some game stores allow you to display painted figures for
fun. If your local store does, bring some in and ask that
your business card be put beside them (or perhaps glue your
figs to the cards).
If you don't have cards, just put a note on a coloured slip
of paper "painted by: Johnn Four 2001. Looking for new
players immediately: johnn@roleplayingtips.com".
- Slip your business card or a small note into a store's RPG
books. Don't damage the books in any way though (i.e. by using
tape).
- If you have RPG items to sell, and your local store buys
used items or offers consignment, write your first name,
email address and "players wanted" request inside each
product's cover.
- Consider alternative types of stores that gamers might go
to in your neighbourhood:
- Book stores, new and used
- Comic stores
- Traditional game stores
- Hobby stores
- Any news stand that carries Dragon Magazine, White Dwarf, etc.
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- Go To The Library
Libraries often have community notice boards. Pin up a
Players Wanted notice, or just your business card.
Go to the games section and put your business card or a
small note in the RPG books (if your library carries them).
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- Post-It Notes
Think like a guerilla game master and use post-it notes as
your silent weapon. lol.
These suckers stick to all books and most walls without
damaging anything. Use them to spread the word.
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- Friends, Family, Co-workers
Tap into your network of friends, family members and co-
workers.
First, make a list of everyone you know. Don't worry about
whether you think they would know anyone who plays, just
write the name down and move to the next one.
Then, go through your list and circle all the names of
people who you would feel comfortable approaching.
Email or call those people and ask them if they know of any
potential candidates.
This method is powerful because it gets the word out. Those
people you contact will probably not be able to think of any
roleplayers at the time. But, you've planted the seed. They
may suddenly recall someone they'd forgotten about, or
notice someone in their day's travels with a book or
overhear a conversation.
You never know. And by contacting a few people and spreading
the word, luck starts to work in your favour.
If you are up to it, look at all the names on your list that
you didn't contact. Now that you have contacted a few
people, would you be willing to call or email any of the
people you first didn't want to? If not, no big deal. But,
the more people who know you're searching for roleplaying
hobbyists, the better your odds of finding a new player.
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- Talk With Strangers
You never know who is a rabid gamer. The person in that suit
in the desk beside you could very well be a 14th level
barbarian every Wednesday night. Or the person at the bus
stop might just be a Netrunner who's doing a mental
checklist for their upcoming mission.
If you find yourself talking to someone you don't know very
well, try these ways to discover if they roleplay:
- Chat about movies. Bring up the D&D movie. Have they seen
it? What did they think? Have they ever played the game?
- Talk about books. Mention the new Dragonlance book. Have
they ever tried the Dragonlance game?
- Mention you like to write. You write interactive stories
that are used for games. Have they ever tried a game like
that?
- Talk about TV. Have they ever watched "Who's Line Is It
Anyway?" Mention you are into improv games.
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- Host A Board Game Or Card Game Night
Try getting a bunch of people over for a 6 person Monopoly
or Risk game. Or get some card playing friends of yours
together. During the games look for opportunities to bring
up your roleplaying hobby.
Or, leave your RPG books out for people to notice and let
them bring up the subject.
Or, ask the players if they know of anyone who would like to
try a new game some night...
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- Carry An RPG Book Around With You
This worked for me once, believe it or not. Someone noticed
my D&D Players Handbook on the table at the library and we
started chatting about roleplaying. He turned out to be an
enthusiastic roleplayer looking for a group...
If this tip doesn't work, it at least has the added benefit
of giving you the opportunity to read your game books more
often (i.e. while standing in lines, while commuting, at the
coffee shop).
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- Post In Online Roleplaying Discussion Groups & Lists
First create a signature line in your email program that
always gets appended to the end of your emails. In this
signature line tell people that:
- you are looking for players
- your preferred game system (if applicable)
- the city/town where you live
Then invite people to email you for more details (i.e.
nights available, gaming style, and any other details that
are important to you and your new player).
Next, start looking for online discussion groups and
roleplaying lists that you can participate in. Look for
groups by game system, geographical area or just general
roleplaying.
Participate with relevant and thoughtful posts, adding to
existing discussions, or start up new discussion threads of
your own. Just don't spam lists with requests for players
unless that kind of post is specifically allowed.
Good places to find discussion groups and lists are:
Some newsgroups:
- rec.games.frp.advocacy
- rec.games.frp.dnd
- rec.games.frp.announce
- rec.games.frp.gurps
- rec.games.frp.misc
This list is just a fraction of the web sites, newsgroups
and discussion lists out there. The point is, start
participating in online communities and spread the word that
you're looking for players.
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- Contact Ex-Players
Make a list of all your ex-players and game masters and contact them to see if they know of anyone in your area who
might want a game. The advantage of contacting former
roleplayers is that you both know about roleplaying so you
can bring the topic up without hesitation.
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- Find Regional Clubs
Look for regional clubs that would attract roleplayers and
check them out.
Example clubs to look for:
- Sci-fi and fantasy book clubs
- The Society for Creative Anachronism: http://www.sca.org/
- Miniatures gaming clubs (i.e. Warhammer, historical)
- Board game clubs
Where you can find out about local clubs:
- Local game stores
- Local book stores, new and used
- Do a search online
- The library
- Local recreation centre
- Local newspaper (the classifieds often have club gathering
announcements)
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- Enlist Your Fellow Players
Enlist your existing group to help recruit. Print out these
tips for them and ask them to spread the word.
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- Get A T-Shirt
Sorry, but I couldn't resist this one. I think the tip's
title says it all!
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Warning: There are lots of ways to anonymously put the
word out that you're looking for new players (i.e. notices,
post-it notes). If you're an adult, I would definitely put
on your notes that you're looking for gamers over the age of
18 or 21.
This isn't because you're not willing to play with younger
players. It's because you're dealing with the public and
your hobby often is misunderstood by the public. You don't
want to give the wrong impression about your intent.
If you ever have any doubt about placing a note or notice,
err on the side of caution. Public perception may be
incorrect, but it does have some power.
READER'S TIPS OF THE WEEK:
- Recipe For A Perfect Game Table
From: Nick Kennedy
I wanted to comment more specifically on the perfect gaming
table. Our play group took a sheet of plywood,
approximately 4'x6' and covered it with the white hexagon
paper. We then purchased a 4'x6', 1/4" thick piece of
plexiglass and screwed it onto the plywood. The plywood was
then placed on top of any table for an instant makeover into
a gaming table.
When there are battles and so forth, I use overhead markers
to draw the dimensions of the room onto the table (which has
the hex grid underneath so all of my dimensions,
measurements for fireball radius etc. are completely
accurate and no guessing as to what monster or PC is
affected).
The table is large enough that whole levels of dungeons can
be written on the table, even with the players around it.
This is a great advantage for DMs and players, especially in
encounters when the party gets separated or party members
run away. Players don't have to get up to move their
characters, line of sight is easily determined, players can
keep track of other things like spell durations or temporary
bonuses right on the table in front of them.
The best advantage is, of course, that when the encounter is
over or the players leave the dungeon, a little windex and a
paper towel and we have a clean, ready to use table for the
next time. When our playing session is over we simple take
the plywood off of the table and put it in the back room.
Plywood costs about $12.00 and the plexiglass could cost
anywhere from $20-$60 depending on where you buy it. Don't
purchase it at one of those large lawn and garden type
stores, but at a wholesaler that sells to businesses, kind
of like a tool and die shop. So if you shop around you
should be able to put it all together for less than $40.00.
It will certainly never wear out!
What I do with my players is we have a "tithe" box. Every
time we play, everybody throws a dollar in or the loose
change in their pockets. Then when we need a lamp or the
gaming table or whatever it may be we just use the tithe
money.
- Post Character Death Ideas
From: The Riftalope
Death is not the end!
When a character dies it may not be dead AND gone. Let a
factor of the gaming world twist simple death into something
more intriguing! If a person is almost sure to be brought
back to life you can have an out of body side session. Great
if the death is at the closing of a session, or when combat
needs a break. You could have the weapon of the attack
become haunted. You could have a dead NPC haunt a player.
One of the best campaigns I've played in had a PC killed
when she left town and then she came back for a month,
months later. The GM set us up for a mummy surprise!
There are so many ways to get more out of death than
general emotion. I'd like more people to use them. (We had
one game based on killed people adventuring to fix a broken
afterlife system. It started with all of us getting killed.
I was a cop hit by a subway train.) Did I mention multi-
layered vendettas? The list just goes on!....
- Roleplaying Tips Success Story
From: Dave Schaefer
Hey Johnn, I wanted to tell you about a very successful
gaming session I ran about a month ago. I had just kicked
off a new 3rd edition D&D campaign, and I tried to
incorporate a few of your campaign suggestions, with some nice
results.
First off, I tried to make every player really get into
their character's head and think up some background. As a DM,
I can't tell you often enough how useful character
background is as a tool for developing plot. Entwining
different character's backgrounds together in different
aspects of an adventure really works! I must admit though,
using the same tired old cliches over and over should really
be avoided. One of my players and I were detailing some
aspects of his family, mother and father, and I had
mentioned at some point in the conversation that this was
really excellent input and I planned to incorporate his
family into campaign. My friend smiled and said "yeah, sure,
you can probably kill them off or something". Heh. I really
think that the "your family's in real trouble go help them"
scenario has been overdone ;)
You were also talking however, about how to get some of your
more "hack and slash" loving players to start roleplaying
more. Well, I can say that working alongside the player and
getting them interested in their character's background is
really helpful in doing this. Since your latest letter was
about setting goals, one of my "goals" is to put up a
section on my website specifically devoted to my campaign. To
start I am going to type up the character's background
stories and post them there for the players to see.
Hopefully this will help keep them interested in the game
and contributing more ideas as we go. You could also put up
descriptions and details about local towns, areas, people,
and whatnot, and email your players when you updated.
Not all players like to roleplay in equal amounts however.
One of my players would be quite content to just say "I'm a
fighter, and I'm here, so let's get adventuring", while
another one of my players loves to roleplay to the extreme.
We spent several hours even over the phone discussing (and
me scrambling to jot down all the ideas! ;) and detailing
his character's past in quite a great deal of detail. I had
roughly 6 pages both sides. Now that's a proverbial goldmine
of DM material! Interestingly, after we had finished, the
player I had been working with said to me "and so, after all
that, I'm finally a 1st level cleric". Heh. And hey, when
you put all of your character's accomplishments behind you
that way, being 1st level is quite an achievement!
As for the campaign, I had really liked your idea of starting
things off "in media res", or right in the middle of the
action, so to speak (yes I know what the real translation
is). Between our group of 6 or 7 friends that all play D&D
together, it seems that one of us is always starting a
campaign to try our hand at DMing for a while, and I think
everyone sort of gets bored of those first few moments of
roleplaying: the part where you have to get your character
somehow linked to the rest of the party so that you can all
head off on the grand adventure you're all dying to play.
Sometimes it's easy to get the party together, sometimes
it's not, but I think this method used by the DM really
improves the lot by skipping past all that.
Before the session began, I had all the characters'
backgrounds more or less worked out with the players. So
what I did was to cut this down into 3 or 4 sentences
detailing each character (I was running this for only 4
characters/players). Then I decided where the characters
would all start, what they would be doing, and why they
would be together. I decided on something simple. I put them
on a wagon in the forest on the way to the dungeon, being
attacked by a band of orcs and goblins. Then, I put the
setting in my mind and wrote a paragraph that tried to
describe it in detail (as I've read in your articles).
Sights, sounds, smells, time of year, and so on. I was ready.
So the campaign started with the infamous "roll for
initiative!". I read aloud the description of the setting,
and the characters were off in a fight. I looked around and
I could tell this is what the players really wanted; they
all really enjoyed the battle. After they'd killed a few
goblins and settled down a bit, I went around the table and
introduced everyone's character, and explained briefly why
they had come to be part of this wagon party. Then they set
off together as a group, united both in storyline, and
through their camaraderie after defeating the goblins.
So they ran through a bit of the dungeon, had some fun
fights, did some camping, some recovering, and the session
went well. My players all thought that it had been a good
session, and that the starting in the middle of the campaign
was a good idea.
Finally, one last thing about novels for ideas. I couldn't
agree more! Most of my friends have always liked the
forgotten realms series about Drizzt, though I had never
read them. Recently I picked up the first in the trilogy and
read through it in 9 hours. Good book! Books are great for
ideas, even when they're not suited specifically to your
genre. Having one of my friend's dad run a session for us
periodically with many years of experience helps too ;)
[Johnn: thanks for the success story Dave! It's good to hear
that the tips in this ezine from me and the other game
masters who write in are useful! :) ]
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