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Roleplaying Tips Weekly E-Zine Issue #61
Using Figures & Maps While Roleplaying: 11 Tips
Contents:
This Week's Tips Summarized
Using Figures & Maps While Roleplaying: 11 Tips
- Assess Your Group's Needs & Preferences First
- Pick Tokens That Suit Your Group's Needs
- Choose A Mapping Method That Suits Your Group's Style
- Give Your Figs Sturdy Bases
- Lay Your Large Maps Out Before The Session Begins
- Create House Rules On Mapping & Figures Etiquette
- Pre-Draw Maps & Create Templates To Speed Play
- Use A Raised Platform At The Table For Figs
- Use String To Measure Distances
- Use Figures For Inspiration
- Try A Session With Figs & Try A Session Without
Return to Contents
A Brief Word From Johnn
New Submission Guidelines
I've finally organised some submission guidelines and made
them available to you via autoresponder, if you are ever
interested in submitting articles (which I hope you are!).
Please note, the guidelines are not needed for your
individual tips submissions, feedback or comments. Just for
articles.
See the bottom of the issue for the email address.
About This Week's Issue
I'd like to take a moment to thank all the tips readers who
wrote in with their figures & maps tips. This issue is
pretty much a compilation of the tips I received, plus my
own two cents here and there.
While I've credited a few readers in the issue, there's just
no room to credit you all, unfortunately. Get a good sleep
tonight though because thousands of GMs are now benefitting
from your excellent advice!
Last week I asked for a vote on whether this issue should be
published. The results were:
3% No: do not publish figs & maps tips
97% Yes: do publish them.
Total votes: 233
Thank you for taking the time to vote, your feedback was
important to me.
This issue turned out to be rather long, so I decided to
save the Readers' Tips section for next week. I also cut a
few tips out, so there may be a future follow-up issue or
perhaps an article. I'll keep you posted!
For those of you who prefer not to use figs in your games,
thanks for hanging in there. Next week I have some tips
planned for using fiction and books as GMing tools. See you
then!
Cheers,
Johnn Four
johnn@roleplayingtips.com
Return to Contents
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Return to Contents
Using Figures & Maps While Roleplaying: 11 Tips
Terminology note: in this issue, when I refer to "maps", I
am referring to to-scale maps for use with figures--not
world or regional representational maps.
- Assess Your Group's Needs & Preferences First
It's important that everyone in your group enjoys the "figs
and mapping experience". Things like picking a mapping
method (see Tip #3) and a token type (see Tip #2) to fit
your group's preferences are good examples of making an
effort to please everyone.
To find your group's preferences, have a chat with each of
your players. I would do this one-on-one between game
sessions, or at the end of a session when everyone is
packing up. This way no precious game time is lost.
Ask your players questions like these:
- What are your thoughts on using figures during play?
- What do you enjoy/dislike about using them?
- What failures/successes have you had in the past with them?
Keep an open mind and be objective when listening to your
players' feedback. Have a pen and paper handy to record
preferences and ideas.
Also, you may want to divide a sheet into two columns: Pros
and Cons, and fill it out as your players talk with you.
Afterwards, you should have two goals:
- Think up solutions to offset the Cons your players
gave you.
- Figure out ways to accentuate/promote the Pros so everyone
has the most fun possible from using figs and maps.
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- Pick Tokens That Suit Your Group's Needs
There are lots of different ways to represent the PCs, their
allies and their opponents during play. Pick the type that
best fits what your group wants and needs.
If you are just wanting to experiment with figs, use an
inexpensive token type to start.
Other possible factors for your group, besides cost:
- Imagination (do they enhance or intrude on your player's
imaginations?)
- Game feel (do they enhance your game's atmosphere, have no
effect, or ruin it?)
- Easy to transport (i.e. weight, size, fragility)
- Stability (do you have a shaky game table?)
- Customizable (can the players modify to better identify
with?)
- Storage (size of container required)
- Durability
- Scale & Size (easy to pick up and move around)
- Differentiation (can players easily identify which token
is theirs? Can you?)
- Creature specific (can you just grab a handful of tokens
to use as bad guys or do you need specific tokens for
looks, size, etc.?)
Here are some examples of tokens:
- Plastic or metal figurines
- Cardboard/Paper figs (2D figs)
- Flat counters
- coins, counters from another game, poker chips,
bottle caps
- Beads
- found at game shops or craft stores
- colour-coding possible (i.e. the green beads are the enemy)
- get ones that don't roll around everywhere
- Dice (a personal favorite)
- colour-coding possible (i.e. the blue d6's are the enemy)
- numbers can be used to track wounds, initiative, etc.
- use bigger dice to represent tougher foes
- Pasta
- different shapes, sizes and colours possible
- glue + pasta = anything (monsters, buildings, terrain...)
- Gummy Bears, Smarties, M&Ms ;)
- Toys
- Star Wars, modern, sci-fi and fantasy plastic figurines
- variety of scales and sizes
- can be expensive but colourful and highly detailed
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- Choose A Mapping Method That Suits Your Group's Style
The way you have your figures interact with your maps is a
very important decision because mapping done in a bad way
can take up precious game time, distract players and disrupt
game flow.
Here is a combination that I have had excellent recent
success with. Maybe it will suit your group:
- At my local stationery store I purchased a large pad of
graph paper (roughly 3 feet by 4 feet, for under $10CAN).
This pad was originally intended for use on an easel for
business presentations, but the squares are 1" x 1"--perfect
for figs!
- I also purchased a box of 64 Crayola crayons. Many
colours, cheap and a lot of fun to use!
- We set the pad on the table top and use metal figs with 1"
bases (see Tip #5 below on bases). The players use the same
figs each session and I can now quickly identify who is who
without having to ask the players any more.
- For most outside (and some inside) encounters that will
likely involve combat or tactical decisions, I give the
crayons to the players and they draw the area out for me,
while I make last minute preparations for the encounter.
Having the players draw the encounter map saves lots of game
time and they always draw a better and more detailed map
than I would have done.
After the players are finished drawing I quickly review the
map and make any final changes and additions.
- For inside encounters, I draw the maps. And I draw them as
the PCs explore, up to the limits of their vision.
- By using paper and crayons, we end up creating permanent,
colourful maps that we can reuse should the characters
return.
- On the down side, when I draw the map, the characters have
100% accurate information. I feel though, it's worth
sacrificing that small point in favour of the huge gains in
game play and figure play.
(Even without figs I tend to draw the players' maps to save
time and keep the story flowing.)
- Players are allowed to make notes on the map paper, for
current or future reference. And not just for things like
room contents, discovered traps, clues, etc. But for
personal info, on the map in front of where they sit, for
things like NPC names, current wounds, reminders, etc. The
pad is big enough to accommodate.
- Last session I named the map, which the players thought
was a nice touch.
Here are some other mapping method examples:
- Vinyl mats (highly recommended!)
- square or hex grid,
numbered or not
- compatible with erasable markers (avoid
the colours red, yellow, orange and brown for markers
though, as I've found those stain the mats if left on for
too long)
- more info at: http://www.chessex.com/- our
sponsor has Chessex mats pre-ordered for when Chessex
delivers them to the entire industry in March/April (they
make them in batches); they can take pre-orders from you,
and are giving a 10% discount to RoleplayingTips.com
subscribers: www.FunUSA.com. Go to Game Accessories/Game
Accessories. Email me for the special 10% discount code you
need when ordering (just a special discount for you, I make
no money or commission on your order):
johnn@roleplayingtips.com
- Scaled maps printed from mapping software (see Issue #60)
- Any old sheet of paper and a quick sketch; not to scale
and figs are for vague representation only.
- Dry erase board
- some readers have carved a grid into theirs and others
have used permanent markers to create a grid, if desired.
- Pre-made or template maps on paper, covered by acetate or
plastic which is usable with non-permanent markers. Some
readers store their maps in a binder and flip to a
template when they need it. See Tip #7.
- A large roll of newsprint paper that you can just feed
along and draw on; rewind to visit earlier maps.
- Tiles that are laid down as the area is explored
- tiles are available commercially
- create a copy of your map and cut it up
- reader tip from Nobody: "One trick we've found useful is
to use two sets of dominos. One black and one white. Our
hex map works out that one domino fits a length of ten feet
(two hexes on our map). It makes mapping go faster. The
black dominos work for walls and the white ones we stand
on end to use as doors.
Some mapping method factors:
- Scale: is it necessary to draw a large, to-scale map that
fits your figs, or can you get away with a smaller, more
abstract map?
- Encounter by encounter map method vs. continuous map
method: using any of the above mapping materials, you have
the option of drawing maps for each important individual
encounter at a time, or, like my example at the beginning of
this tip, you can draw out a whole area in a large
continuous map (using large paper or several small sheets of
paper linked together)
- Permanent or temporary: Will you need those maps again? We
employ both in my group: the large paper pad for permanent
maps and two Chessex mats for temporary illustration.
Finally, a quick tip on using large paper pads or the vinyl
mats. They are easily stored by rolling them up after a game
session and bound with a rubber band or put into a map
container. They will curl though, after resting in a rolled-
up position.
So, try to roll your maps up with the map side facing out.
This means that, next session, your maps will curl down
instead of up. This makes a huge playability difference!
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- Give Your Figs Sturdy Bases
Figures or tokens that fall over at the slightest bump
become difficult to use. Try to glue or fasten tipsy figs to
a sturdy base:
- Cardboard
- Coins
- Plastic bases from Games Workshop (I recently bought 50 for
$8.00CAN)
- 1" ceramic tiles
Some bases are too light for top-heavy figs. Try filling the
base with glue (if possible) or gluing pennies to the
underside to provide extra stability.
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- Lay Your Large Maps Out Before The Session Begins
It's a lot easier to push stuff out of the way on the game
table to clear a spot on the map than it is to pick it all
up while the mat or pad is being placed on the table top.
So, before the game table gets cluttered, put your large
mats and maps down first. There will be far less game
disruption that way. :)
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- Create House Rules On Mapping & Figures Etiquette
Depending on the quirks and preferences of you and your
players, you may need to lay down some basic house rules
when using figures.
This is also a good way to counteract some of Cons you noted
from Tip #1.
Example house rules to ease play:
- Players should not touch/move other players' figs (or
throw dice at them, lol)
- Maps and mats cannot be drawn, written or doodled upon
by players unless OK'd by the GM
- Before action resolution, the GM should verify with all
players that their figs are properly placed (prevents a lot
of bickering)
- Figures not in use should be removed from the map surface
- Players should not modify the map without the GM's
permission
- Players should not touch opponent figures
- If players paint their figures, they should lacquer them
to prevent chipping/damage (reduces player anxiety during
use)
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- Pre-Draw Maps & Create Templates To Speed Play
Drawing up as many maps and map templates that you can
before play can save a lot of game time:
- Planned encounter areas (i.e. small area, ruins, dungeon
level, important castle areas...)
- Random wilderness areas (forest clearings, typical camp
areas, river & bridge crossings, mountainous path...)
- Urban areas (inn, tavern, shop, warehouse, temple, jail,
street corner, pier...)
- Rural areas (village square, meeting hall, farm house...)
And I've used various methods to gradually reveal pre-drawn
maps in the past:
- I used post-it notes to hide sections
- Cut a hole into a piece of black construction paper and
moved it over the map
- Folded maps that are unfolded during play (also helps to
cut flaps in certain areas)
- A reader, Aegeri, cuts his maps up and pops them down when
major sections are explored
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- Use A Raised Platform At The Table For Figs
My group discovered this by accident a few sessions ago. We
took a piece of plywood and set it atop a small box on the
game table. This allowed us to put our maps and figs on one
"level" while our notes, sheets and dice could still remain
on the table "level".
Once we were done with the figs for the time being we just
picked up the plywood and set it aside.
Just be careful not to hit the raised level hard or it will
fall over. It's worth the risk for our group though, as it
nearly doubles our playing area.
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- Use String To Measure Distances
If you're not partial to playing with grids on your fig
maps, try using string to quickly measure distances.
Cut off a 2' piece of string and put a mark at every inch
with a pen or felt marker.
String is great for measuring tricky routes or winding paths
that characters will want to make. Just lay the string down
along the path and tally the marks.
And feel free to use tape to label sections of your string
(i.e. every 5", 10 marks, etc.).
Here's a similar tip from Mike T.:
"With miniatures I had some pre-made spell ranges cut out of
cardboard paper for things like fireball and cone of cold,
two spells I knew my party had, to make figuring out which
critters were affected easy..."
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That's it for this week's issue.
Have more fun at every game!
Johnn Four
johnn@roleplayingtips.com
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