Scott’s Index Cards

Here’s a tip from a reader that’s been sitting on my hard drive for awhile. Now that I have this shiny blog I can finally post it!

Index cards for running encounters

From Scott

Index card encounters
An example of Scott's homemade encounter cards

Here are some examples of my index cards. I write them in Word then print them out onto cards. I would use computers, but my group is mobile, so I don’t ever know if I will have wi-fi access. That’s the primary reason I don’t use a computer entirely for game management.

The blue text I read aloud. The bullets give details about the location, NPCs, and Items, Stats, and DCs. The small thumbnails at the bottom remind me to show my players a picture. The card backs have stat blocks for important NPCs. All I have to do during the game is flip the card over. I also included an example of my typical regional map (this one I have been using in a new D&D story I recently started playing, but the idea is the same as my city-wide map).

In this example the PCs will have reached a point in the story where they are looking for a dance club called “Mystique Exotica.” You can see how the clues noted link the different cards together. Some of my notes are just assumptions of what I think the PCs will do. I am all ears for advice on making this system better.

Download a sample of Scott’s cards. (Zipped RTF files, 2.4MB)

Comments

  1. says

    I use index cards for my ZODIAC FF RPG campaign I’m running. I have created monster stats on the lined side, with the back having description and combat tactics. I also use them to create ‘eventful card’ for my RL games, normally by cutting them in half and writting the type of card above the red line and the effects within the blue line. I’m glad I’m not the only one using index cards in games as well.