Tag Archives for " Design "

Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming?

From Ben Scerri The literary principal of Chekhov’s Gun has been around since the late 19th century and has influenced every aspect of storytelling culture. However, in my experience, it has failed to fully affect gaming and the stories game masters tell. This might be due to the reactive essence of good gaming (i.e. the […]

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How to Add Conspiracy Theories to Your Game

The most interesting thing about conspiracy theories is they could be true. Supporters will find evidence to support them, while the government will disprove them. The rest of the world doesn’t know or doesn’t care. That’s why many theorists keep ideas within sympathetic groups and only go public when they have enough proof. Create a […]

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March 3, 2011

How Do You GM Great Droids?

In RPT #512 RND(axe) asked for help on running interesting droids in his Star Wars game. I received the following two great responses: Keep Droids Tools From Mark of the Pixie When I run droids, I stay focused on their purpose.  Droids are tools, not characters (helps stop them outshining PCs).  It colours their outlook […]

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