Free Will in Roleplaying

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by Heather Grove Free will may seem like an odd issue to bring up in relation to roleplaying, but it’s an important one. Some GMs like to run very scripted games. They plan everything out and push characters into following the script. Some groups enjoy this, and I can’t argue with that. But I don’t […]

Conversation Skills in an Action Game

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by Christopher Magoun Conversation, persuasion, oratory and seduction can pose special problems to new and experienced GMs alike. These charisma-based skills are often treated differently than physical skills. When a PC tries to use a physical skill, the GM assigns a difficulty based on the situation at hand, and the player rolls against his skill. […]

When It All Goes Wrong: DMing on the Fly

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by Deacon Rayne Warning: This article represents a certain ruthless type of gameplay that, while still friendly between DM and Players, may be better suited for good friends who know not to take whatever cutthroat tactics their DM may use personally. In a perfect world, you, the DM, create an awesome story. Your awesome players […]

Re-educating The Power Gamer

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by Joesph Young We’ve all met this gamer. He knows how many hit points a dragon has by its color, age, and size, and how many rounds he must survive to defeat a storm giant, but can’t remember his character’s name. Sometimes he’s a munchkin, in it to kill monsters and get treasure and wondering […]

Romance in RPGs

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by Delphine T. Lynx In light of Valentines day here’s a romance themed article to add a touch of passion to your next session. As a brief disclaimer before we begin, this article is centered on the roleplaying of romance as an intellectual dance. I am of the opinion that roleplaying any sexual relations that […]

Flashback Fridays!

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by Silveressa Every Friday starting today, we’ll be providing you with a blast from the past, old articles brought back to the forefront for your reading pleasure! Each Article will help new readers with classic advice, and remind our long time fans of great tips they may have overlooked or forgotten about.