Fear in RPGs

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by Delphine T. Lynx Fear. One of our strongest emotions, and yet one very difficult to conjure up unless it’s genuine. It can be fleeting or eternal, gentle or monstrous. But how does Fear apply to RPGs? It is important to note that not every roleplaying game would benefit from a sense of impending doom, […]

Overused Standards of Fantasy Literature

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by R.D.  Throughout my life I have read many fantasy novels and played many fantasy role-playing games. I have read the stories of Elric of Melnibone, The Lord of the Rings, and the many works of Piers Anthony. Other books I have read include the Deathgate Cycle, Dragonlance, the Icewind Dale Trilogy, The Wheel of Time, A Song of Fire and Ice, The […]

Managing Intraparty Conflict

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By Andrew McLaren Roleplaying is a group activity. One cannot enjoy roleplaying alone. Sometimes the GM’s job is made more complicated by conflict that takes place within the group, when arguments and fighting takes place between characters and players. Consider the following situation to get an idea of what I mean: Having defeated the evil […]

How to Make Your Games More Cinematic

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by Travis W. Herring Many role-players enjoy evenings with their friends, sitting around the table or living room, eating pizza and drinking soda. For most, this is enough. For others, however, a traditional evening about the table isn’t. They want MORE. For those people, this article is the answer you have been looking for. How many […]