Tag Archives for " RPT#513 "
By Hannah Lipsky Mystery, magic, the swirling of smoke above the oracular fire. Everyone loves prophecies, so why not throw a few into your games? They can be anything from a bit of local color to the focal point of a story arc. And it’s this former function most people forget – not every word […]Continue reading
By Scott J. Compton Body language helps tell the story. It paints the picture in your mind’s eye about the non-verbals occurring in a scene alongside the five senses. Good storytellers often talk about an event with a grimace on their face, the raising of an eyebrow or a cold stare. These theatrics sell the […]Continue reading
If you GM with props and aids that represent in-game content, then start with your most restricted design element and grow your design around that. For example, if you like to have NPC portraits or graphics, then instead of designing the NPC first and questing everywhere for the perfect picture, start with the picture and […]Continue reading
An Experiment As part of my goal to offer optional HTML and mobile friendly versions of the newsletter this year, I’m experimenting with the first stage, which is posting the newsletter in chunks on this blog before mailout. This offers a number of advantages: Your feedback on tips before they go into the newsletter You […]Continue reading